111 lines
5.1 KiB
HTML
111 lines
5.1 KiB
HTML
<html>
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<head>
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<title>Getting Started</title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<meta name="generator" content="HelpNDoc Personal Edition 3.8.0.560">
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<link type="text/css" rel="stylesheet" media="all" href="css/reset.css" />
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<link type="text/css" rel="stylesheet" media="all" href="css/base.css" />
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<link type="text/css" rel="stylesheet" media="all" href="css/hnd.css" />
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<!--[if lte IE 8]>
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<link type="text/css" rel="stylesheet" media="all" href="css/ielte8.css" />
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<![endif]-->
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<style type="text/css">
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#topic_header
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{
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background-color: #EFEFEF;
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}
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</style>
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<script type="text/javascript" src="js/jquery.min.js"></script>
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<script type="text/javascript" src="js/hnd.js"></script>
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<script type="text/javascript">
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$(document).ready(function()
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{
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if (top.frames.length == 0)
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{
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var sTopicUrl = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length);
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top.location.href = "fceux.html?" + sTopicUrl;
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}
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else if (top && top.FrameTOC && top.FrameTOC.SelectTocItem)
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{
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top.FrameTOC.SelectTocItem("Gettingstarted");
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}
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});
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</script>
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</head>
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<body>
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<div id="topic_header">
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<div id="topic_header_content">
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<h1>Getting Started</h1>
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<div id="topic_breadcrumb">
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<a href="General.html">General</a> ›› </div>
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</div>
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<div id="topic_header_nav">
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<a href="General.html"><img src="img/arrow_up.png" alt="Parent"/></a>
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<a href="General.html"><img src="img/arrow_left.png" alt="Previous"/></a>
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<a href="Gamefilecompatibility.html"><img src="img/arrow_right.png" alt="Next"/></a>
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</div>
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<div class="clear"></div>
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</div>
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<div id="topic_content">
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<p></p>
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<p><span class="rvts17">Getting Started</span></p>
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<p><br/></p>
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<p><span class="rvts27">Playing Games</span></p>
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<p><br/></p>
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<p>The most basic function of FCEUX is to play Nintendo Entertainment System (NES) and Famicom Disk System (FDS) games.</p>
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<p><br/></p>
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<p>To play a game, simply open a ROM by selecting "Open" in the File Menu (or press Ctrl+O). (See <a class="rvts18" href="Gamefilecompatibility.html">Game Compatibility</a> for information regarding file types that are compatible with FCEU.)</p>
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<p><br/></p>
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<p>To get set up properly, you may need to configure any of the following:</p>
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<p><br/></p>
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<p>-<a class="rvts18" href="Input.html">Input</a></p>
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<p>-<a class="rvts18" href="Video.html">Video</a></p>
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<p>-<a class="rvts18" href="SoundOptions.html">Sound</a></p>
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<p>-<a class="rvts18" href="Timing.html">Timing</a></p>
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<p>-<a class="rvts18" href="GUI.html">GUI settings</a></p>
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<p>-<a class="rvts18" href="MapHotkeys.html">Hotkeys</a></p>
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<p>-<a class="rvts18" href="Directories.html">Directory Overrides</a></p>
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<p><br/></p>
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<p><br/></p>
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<p><span class="rvts16">Using Savestates</span></p>
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<p><br/></p>
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<p>In emulation, a savestate (alternatively called freeze state or game freeze) is a snapshot of all of an emulated device's state information at a given moment. This makes it possible to pause emulation, and restart it later, even in another instance of the emulator, or to test the emulated machines reaction to different series of inputs using the saved state as a common starting point. </p>
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<p><br/></p>
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<p>To make a savestate press shift + F1-F10 to save to a save slot (0-9). Or select a save slot with the number keys (0-9) and select the quick save command (Default hotkey is "I")</p>
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<p><br/></p>
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<p>To load a savestate press F1-F10. Or select a save slot with the number keys (0-9) and loadstate by navigating to File > Savestate > Loadstate or by pressing the loadstate hotkey (Default hotkey is "P").</p>
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<p><br/></p>
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<p>To save a state to a specific file, go to "Save state as..." in the FCEUX File menu.</p>
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<p><br/></p>
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<p>To load a specific savestate file, go to the "Load state from..." in the FCEUX File menu.</p>
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<p><br/></p>
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<p><br/></p>
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<p><span class="rvts16">Undo Savestate / Loadstate</span></p>
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<p><br/></p>
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<p>If you load a state by accident, you can right-click and select "Undo Loadstate" to restore the emulator back to the state it was in before the loadstate. Upon using undo loadstate, a redo loadstate will appear as an option. </p>
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<p><br/></p>
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<p>If you make a savestate, it will overwrite the existing savestate for that slot. You have the option to undo this and restore the previous savestate file by right-clicking and selecting undo savestate. Once you undo, you will have the option to redo savestate to restore the savestate that you made. You can also map a <a class="rvts18" href="MapHotkeys.html">hotkey</a> to this function, by default it's mapped to Ctrl+Z.</p>
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<p><br/></p>
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<p><br/></p>
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<p></p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Create iPhone web-based documentation</a></p>
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</div>
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<div id="topic_footer">
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<div id="topic_footer_content">
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2013</div>
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</div>
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</body>
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</html>
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