118 lines
7.5 KiB
HTML
118 lines
7.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="Javascript/buttons.js"></script>
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<title>Press Release 2.1.5</title>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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</div>
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<div id="top_nav">
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<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
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<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
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</div>
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<div id="container">
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<div id="left_col">
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<script type="text/javascript"><!--
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google_ad_client = "pub-0764229755985190";
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/* 180x150, created 5/22/10 */
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google_ad_slot = "7648866201";
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google_ad_width = 180;
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google_ad_height = 150;
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//-->
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</script>
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<script type="text/javascript"
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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</script>
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</div>
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<div id="page_content">
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<h1>FCEUX 2.1.5 Release</h1>
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<p>04 June 2011</p>
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<p>
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The 2.1.5 release fixes a lot of bugs and brings various improvements to the prior 2.1.4a release. In addition, the SDL port has improved signficantly; completely overhauling the GTK2 GUI,
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fixing many sound issues, and fixing a variety of bugs.
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</p>
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<h2>Common</h2>
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Fixed compatibility issue with Young Indiana Jones Chronicals.<br>
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Fixed bug in new PPU that made some intensify bits not get applied to output (fixed flashing siren screen in Werefolf).<br>
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Fix many segmentation faults related to file handling.<br>
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<h3>Movies</h3>
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Slight performance increase when loading movies.</br>
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Fixed read-only loadstate error messages and logic.</br>
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<h3>Lua</h3>
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Lua socket added to built-in lua library.</br>
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Fixed speed.mode() function so that normal turns off turbo.</br>
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New Lua function:
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<ul>
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<li>gui.screenshotas()</li>
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</ul>
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<h2>SDL</h2>
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<h3>GUI</h3>
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Integrated menu window and game window into a single window.<br>
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Fixed issed with xscale and yscale spin buttons.<br>
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Filechooser now remembers the last open file.<br>
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Added hard reset menu item.<br>
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Added GUI game genie support.<br>
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Extended the savestate menu system: adding quicksave, quickload, and saveslot selection.<br>
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Added video option: "OpenGL Linear Filter".<br>
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New gamepad configuration dialog.<br>
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Added stock icons to menu items.<br>
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Overhauled GUI layout throughout all dialogs.<br>
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<h3>General</h3>
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Removed GTK_LITE build option from SConstruct.<br>
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Added "no-gui" command line parameter to replace GTK_LITE build option.<br>
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To disable the GUI even when it is compiled in fceuX, append "--nogui 1" to your startup command.<br>
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Various bug fixes with related to SDL sound output.<br>
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Many other bug fixes and various improvements.<br>
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<h2>Win32</h2>
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Fixed some minor GUI issues.<br>
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Added avi capture commandline argument and related parameters.<br>
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Fix input selection for Famicom Expansion port.<br>
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<h3>Debugger</h3>
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Fixed Ram Search to only display valid RAM addresses (0000-07FF and 6000-7FFF).<br>
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Fixed crash when re-opening debugging window.<br>
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<h3>Hex Editor</h3>
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Added a confirmation prompt before removing all bookmarks.<br>
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<h3>Ram Watch / Ram Search</h3>
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Fixed the multiple selection of watches.<br>
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Added support for Multiple selection of addresses in RamWatch
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Fixed issue with restoration of the selection range in RamWatch.
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<h3>TasEdit</h3>
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General cleanup.<br>
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Fixed crash when truncating while turbo was enabled.<br>
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Invalidate greenzone when re-recording earlier portions of a movie.<br>
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<h3>GUI</h3>
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Added "SaveStateAs" menu item.<br>
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Display movie name at the top of the main window.<br><br>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</div>
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</body>
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</html>
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