fceux/sound.h

69 lines
2.1 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _SOUND_H_
#define _SOUND_H_
typedef struct {
void (*Fill)(int Count); /* Low quality ext sound. */
/* NeoFill is for sound devices that are emulated in a more
high-level manner(VRC7) in HQ mode. Interestingly,
this device has slightly better sound quality(updated more
often) in lq mode than in high-quality mode. Maybe that
should be fixed. :)
*/
void (*NeoFill)(int32 *Wave, int Count);
void (*HiFill)(void);
void (*HiSync)(int32 ts);
void (*RChange)(void);
void (*Kill)(void);
} EXPSOUND;
extern EXPSOUND GameExpSound;
extern int32 nesincsize;
void SetSoundVariables(void);
int GetSoundBuffer(int32 **W);
int FlushEmulateSound(void);
extern int32 Wave[2048+512];
extern int32 WaveFinal[2048+512];
extern int32 WaveHi[];
extern uint32 soundtsinc;
extern uint32 soundtsoffs;
#define SOUNDTS (timestamp + soundtsoffs)
void SetNESSoundMap(void);
void FrameSoundUpdate(void);
void FCEUSND_Power(void);
void FCEUSND_Reset(void);
void FCEUSND_SaveState(void);
void FCEUSND_LoadState(int version);
void FASTAPASS(1) FCEU_SoundCPUHook(int);
void FP_FASTAPASS(2) Write_IRQFM (uint32 A, uint8 V); //mbg merge 7/17/06 brought over from latest mmbuild
#endif