fceux/branches/sdl2/output/luaScripts/SMB-Lives&HPDisplay.lua

61 lines
2.2 KiB
Lua

-- Super Mario Bros. script by 4matsy.
-- 2008, September 11th.
--Displays the # of lives for Mario and a HP meter for Bowswer
require("shapedefs");
function box(x1,y1,x2,y2,color)
if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 241 and y2 > 0 and y2 < 241) then
gui.drawbox(x1,y1,x2,y2,color);
end;
end;
function line(x1,y1,x2,y2,color)
if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 241 and y2 > 0 and y2 < 241) then
gui.drawline(x1,y1,x2,y2,color);
end;
end;
function text(x,y,str)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.text(x,y,str);
end;
end;
function pixel(x,y,color)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.drawpixel(x,y,color);
end;
end;
while (true) do
-- print player's lives...I always thought this was a major omission of the status bar :p
text(63,13,"x"..memory.readbyte(0x075a)+1);
-- check the enemy identifier buffer for presence of t3h b0ws3r (id #2d). if found, show his hp.
for i=0,5 do
if memory.readbyte((0x0016)+i) == 0x2d then -- aha, found you. YOU CANNOT HIDE FROM MY MAD SCRIPTZ0RING SKILLZ BWAHAHA
local bowsermaxhp = memory.readbyte(0xc56c); -- bowser's starting hp
local bowsercurhp = memory.readbyte(0x0483); -- bowser's current hp
local meterx = 104; -- x-origin of the meter
local metery = 228; -- y-origin of the meter
local spacingx = 8; -- how much x-space between each shape?
local spacingy = 0; -- how much y-space between each shape?
text((meterx-2),(metery-11),"Bowser:");
for a=0,bowsermaxhp-1 do
drawshape((meterx+(spacingx*a)+0),(metery+(spacingy*a)+1),"heart_7x7","#000000");
drawshape((meterx+(spacingx*a)+1),(metery+(spacingy*a)+0),"heart_7x7","#000000");
drawshape((meterx+(spacingx*a)+1),(metery+(spacingy*a)+1),"heart_7x7","#000000");
drawshape((meterx+(spacingx*a)+0),(metery+(spacingy*a)+0),"heart_7x7","#ffffff");
if a < bowsercurhp then
drawshape((meterx+(spacingx*a)+1),(metery+(spacingy*a)+1),"heart_5x5","#ff0000");
end;
end;
end;
end;
FCEU.frameadvance();
end;