119 lines
5.4 KiB
HTML
119 lines
5.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<title>Press Release 2.1.4</title>
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</head>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="version.html">Versions</a>
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<a href="links.html">Links</a>
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<div id="page_content">
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<h1>FCEUX 2.0.2 Release</h1>
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<p>14 August 2008</p>
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<p>This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator</p>
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<pre>
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emulator:
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bug: restore support for old-format savestates.
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bug: restore savestate load error-recovery system
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bug: restore IPS patching capability which was lost when archive support was added
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bug: restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added
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bug: SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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bug: palflag 1 in .fm2 files crashes fceux
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enh: add lagcounter and lagflag to savestate
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enh: support loading movies from archives
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mappers:
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bug: remove cnrom chr rom size limit for homebrew roms
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bug: upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
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bug: mmc5 - 64KB WRAM games now work correctly
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bug: mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed
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windows:
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bug: fix a bug which caused fourscore emulation to fail in some cases
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bug: SF [ 2030405 ] Avi recording: no sound b0rks format
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bug: SF [ 2040448 ] View Slots bug - does not include new savestate naming
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bug: prevent windows from memory re-positioning themselves in the abyss when theyre closed while minimized
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bug: removed broken hotkey ctrl+x (prevented cut from working in accel dialogs)
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bug: fixed the (null) in the default lua directory listing
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bug: SF [ 2037878 ] Convert .fcm doesn't do special characters
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bug: SF [ 2046984 ] Player 3/4 input events recorded even when not used
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bug: SF [ 2047001 ] Low speeds crash FCEUX
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bug: SF [ 2050371 ] FCM>FM2 converter should release file handle
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enh: added input display to the FCEUX main menu
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enh: auto-fill .fcs extension in save state as dialog
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enh: change config filename from fceu98.cfg to fceux.cfg
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enh: new toggles: frame adv, lag skip (menu item + hotkey mapping + saved in config)
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enh: added a mute turbo option in sound config
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enh: add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config; 255 means to use palette[0])
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enh: added shift+L as default hotkey for reload lua script
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enh: SF [ 2040463 ] Add an "author" text field in the record movie dialog
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enh: SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 (and they need to)
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enh: print a special message when trying to open an FCM reminding user to convert
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enh: movie replay dialog displays fractions of a second
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debugger:
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bug: restore the debugger snap functionality
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enh: add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
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enh: debugger window is now resizeable and therefore useable at 1024x768
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enh: nametable viewer correctly displays more cases (some MMC5 cases I needed)
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sdl:
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bug: all commandline options now use --argument as they always should have.
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bug: fix issue which was resetting config file
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bug: Saner sound defaults for less choppy sound
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bug: Fixed a bug that would crash fceux if the emulation speed was overincreased
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bug: fixed --input(1-4) options
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bug: build scripts now look for lua5.1 and lua (distributions package lua differently)
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bug: prevent frame advance from crashing emulator
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enh: New default hotkeys more closely match win32 defaults
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enh: --special option fixed for special video scaling filters
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enh: rename options --no8lim -> --nospritelim and --color -> --ntsccolor
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enh: Screenshots now always prepend the game name.
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enh: Changed default A/B from numpad 2 and 3 to j and k.
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enh: Enable frameskip by default
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enh: change config path to ~/.fceux/fceux.cfg
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enh: Added lua script loading hotkey (f3). Non-win32 SDL requires zenity for this to function.
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emulua:
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bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn't)
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enh: add memory.readbyterange to emulua
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</pre>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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</div>
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</body>
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