143 lines
9.7 KiB
HTML
143 lines
9.7 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<title>FCEUX</title>
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<meta content="FCEU FCEUX NES Nintendo FDS Famicom Emulator" name="keywords" />
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<meta content="A Nintendo Entertainment System (NES) and Famicom Disk System (FDS) emulator." name="description" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<style type="text/css">
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.style1 {
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float: right;
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margin-left: 64px;
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margin-right: 20px;
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margin-bottom: 64px;
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}
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</style>
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<script type="text/javascript">
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<!--
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function FP_preloadImgs() {//v1.0
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var d=document,a=arguments; if(!d.FP_imgs) d.FP_imgs=new Array();
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for(var i=0; i<a.length; i++) { d.FP_imgs[i]=new Image; d.FP_imgs[i].src=a[i]; }
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}
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function FP_swapImg() {//v1.0
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var doc=document,args=arguments,elm,n; doc.$imgSwaps=new Array(); for(n=2; n<args.length;
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n+=2) { elm=FP_getObjectByID(args[n]); if(elm) { doc.$imgSwaps[doc.$imgSwaps.length]=elm;
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elm.$src=elm.src; elm.src=args[n+1]; } }
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}
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function FP_getObjectByID(id,o) {//v1.0
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var c,el,els,f,m,n; if(!o)o=document; if(o.getElementById) el=o.getElementById(id);
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else if(o.layers) c=o.layers; else if(o.all) el=o.all[id]; if(el) return el;
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if(o.id==id || o.name==id) return o; if(o.childNodes) c=o.childNodes; if(c)
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for(n=0; n<c.length; n++) { el=FP_getObjectByID(id,c[n]); if(el) return el; }
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f=o.forms; if(f) for(n=0; n<f.length; n++) { els=f[n].elements;
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for(m=0; m<els.length; m++){ el=FP_getObjectByID(id,els[n]); if(el) return el; } }
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return null;
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}
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// -->
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</script>
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</head>
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<body onload="FP_preloadImgs(/*url*/'assests/button67.jpg',/*url*/'assests/button68.jpg',/*url*/'assests/button80.jpg',/*url*/'assests/button81.jpg',/*url*/'assests/button87.jpg',/*url*/'assests/button88.jpg',/*url*/'assests/button92.jpg',/*url*/'assests/button93.jpg',/*url*/'assests/button98.jpg',/*url*/'assests/button99.jpg')">
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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</div>
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<div id="top_nav">
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<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assests/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assests/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assests/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assests/button67.jpg')" src="assests/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assests/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assests/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assests/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assests/button80.jpg')" src="assests/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
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<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assests/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assests/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assests/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assests/button87.jpg')" src="assests/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
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<a href="contact.html">
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<img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assests/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assests/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assests/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assests/button92.jpg')" src="assests/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
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<a href="links.html">
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<img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assests/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assests/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assests/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assests/button98.jpg')" src="assests/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a></div>
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<div id="container">
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<div id="left_col">
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</div>
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<div id="page_content">
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<h1>Introduction</h1>
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<p> <img alt="Super Mario Bros 3 in FCEUX" height="278" src="assests/FCEUX-main.png" width="248" class="style1" /></p>
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<p><img alt="Nintendo" height="46" src="assests/NES.png" width="76" /><img alt="Famicom" height="44" src="assests/Famicom.jpg" width="70" /></p>
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<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
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<p>the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
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For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
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<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
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<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
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<p>As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
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the ROM-hacking community, and the <a href="http://tasvideos.org">Tool-Assisted Speedrun Community.</a></p>
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<p>For more details see the <a href="version.html">version history</a></p>
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<p>You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.<br>
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We also have and IRC channel #fceu on freenode.net</p>
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<p> </p>
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<h1>Latest Release</h1>
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<p><span class="largerfont">FCEUX 2.1.2</span><br/>
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03 November 2009</p>
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<p>The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.</p>
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<h3>Common</h3>
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<ul>
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<li>New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU</li>
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<li>Dragon Ball Z 3 now playable again</li>
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<li>Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions</li>
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<li>Mapper 253 mostly implemented</li>
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<li>Mapper 43 fixed bug</li>
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</ul>
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<h3>Win32</h3>
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<ul>
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<li>Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files.</li>
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<li>Movies now record FDS disk swapping commands</li>
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<li>Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50</li>
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<li>Ram Watch and Ram Search dialogs imported from GENS rerecording</li>
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<li>Ram Filter dialog removed (now redundant compared to both cheat search and ram search)</li>
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<li>Lua script window ported from GENS</li>
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<li>Fix for the directory overrides bug that caused overrides to reset</li>
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<li>Debugger: .deb file saving/loading restored</li>
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<li>"Save config file" menu item</li>
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<li>"New PPU" menu item</li>
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<li>Minor Bug fixes</li>
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<li>Minor fixes to recent menus</li>
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<li>Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog</li>
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<li>Restored DPCM Logging when Code/Data Logger is active</li>
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<li>Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)</li>
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<li>Made Trace Logger refresh adequately when using stepping options in the debugger.</li>
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</ul>
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<h3>Lua</h3>
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<ul>
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<li>joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.</li>
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<li>Lua5.1.dll no longer required to use lua.</li>
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<li>fceu.unpause()</li>
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<li>Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()</li>
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<li>emu. library, has all the same functions as fceu. library for better compatibility between lua emulators</li>
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<li>Many additional function names to increase consistency with other lua emulators</li>
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<li>Added movie.recording() and movie.playing()</li>
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<li>Added memory.getregister() and memory.setregister()</li>
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<li>Added gui.popup and input.popup</li>
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<li>Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()</li>
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</ul>
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<h3>New Lua Scripts</h3>
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<ul>
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<li>A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.</li>
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<li>A rewinding tool written by Jonathan Blow</li>
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</ul>
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</div>
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</div>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a>| <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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</div>
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</body>
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</html>
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