fceux/src/movie.h

265 lines
6.7 KiB
C++

#ifndef __MOVIE_H_
#define __MOVIE_H_
#include <vector>
#include <map>
#include <string>
#include <ostream>
#include <stdlib.h>
#include "input/zapper.h"
#include "utils/guid.h"
struct FCEUFILE;
enum EMOVIE_FLAG
{
MOVIE_FLAG_NONE = 0,
//an ARCHAIC flag which means the movie was recorded from a soft reset.
//WHY would you do this?? do not create any new movies with this flag
MOVIE_FLAG_FROM_RESET = (1<<1),
MOVIE_FLAG_PAL = (1<<2),
//movie was recorded from poweron. the alternative is from a savestate (or from reset)
MOVIE_FLAG_FROM_POWERON = (1<<3),
// set in newer version, used for old movie compatibility
//TODO - only use this flag to print a warning that the sync might be bad
//so that we can get rid of the sync hack code
MOVIE_FLAG_NOSYNCHACK = (1<<4)
};
typedef struct
{
int movie_version; // version of the movie format in the file
uint32 num_frames;
uint32 rerecord_count;
bool poweron, pal, nosynchack;
bool reset; //mbg 6/21/08 - this flag isnt used anymore.. but maybe one day we can scan it out of the first record in the movie file
uint32 emu_version_used; // 9813 = 0.98.13
MD5DATA md5_of_rom_used;
std::string name_of_rom_used;
std::vector<std::wstring> comments;
std::vector<std::string> subtitles;
} MOVIE_INFO;
void FCEUMOV_AddInputState();
void FCEUMOV_AddCommand(int cmd);
void FCEU_DrawMovies(uint8 *);
void FCEU_DrawLagCounter(uint8 *);
enum EMOVIEMODE
{
MOVIEMODE_INACTIVE = 1,
MOVIEMODE_RECORD = 2,
MOVIEMODE_PLAY = 4,
MOVIEMODE_TASEDIT = 8
};
enum EMOVIECMD
{
MOVIECMD_RESET = 1,
MOVIECMD_POWER = 2,
};
EMOVIEMODE FCEUMOV_Mode();
bool FCEUMOV_Mode(EMOVIEMODE modemask);
bool FCEUMOV_Mode(int modemask);
inline bool FCEUMOV_IsPlaying() { return FCEUMOV_Mode(MOVIEMODE_PLAY); }
inline bool FCEUMOV_IsRecording() { return FCEUMOV_Mode(MOVIEMODE_RECORD); }
bool FCEUMOV_ShouldPause(void);
int FCEUMOV_GetFrame(void);
int FCEUI_GetLagCount(void);
bool FCEUI_GetLagged(void);
int FCEUMOV_WriteState(std::ostream* os);
bool FCEUMOV_ReadState(std::istream* is, uint32 size);
void FCEUMOV_PreLoad();
bool FCEUMOV_PostLoad();
void FCEUMOV_EnterTasEdit();
void FCEUMOV_ExitTasEdit();
class MovieData;
class MovieRecord
{
public:
ValueArray<uint8,4> joysticks;
struct {
uint8 x,y,b,bogo;
uint64 zaphit;
} zappers[2];
//misc commands like reset, etc.
//small now to save space; we might need to support more commands later.
//the disk format will support up to 64bit if necessary
uint8 commands;
bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
void toggleBit(int joy, int bit)
{
joysticks[joy] ^= mask(bit);
}
void setBit(int joy, int bit)
{
joysticks[joy] |= mask(bit);
}
void clearBit(int joy, int bit)
{
joysticks[joy] &= ~mask(bit);
}
void setBitValue(int joy, int bit, bool val)
{
if(val) setBit(joy,bit);
else clearBit(joy,bit);
}
bool checkBit(int joy, int bit)
{
return (joysticks[joy] & mask(bit))!=0;
}
void clear();
//a waste of memory in lots of cases.. maybe make it a pointer later?
std::vector<char> savestate;
void parse(MovieData* md, std::istream* is);
bool parseBinary(MovieData* md, std::istream* is);
void dump(MovieData* md, std::ostream* os, int index);
void dumpBinary(MovieData* md, std::ostream* os, int index);
void parseJoy(std::istream* is, uint8& joystate);
void dumpJoy(std::ostream* os, uint8 joystate);
static const char mnemonics[8];
private:
int mask(int bit) { return 1<<bit; }
};
class MovieData
{
public:
MovieData();
int version;
int emuVersion;
//todo - somehow force mutual exclusion for poweron and reset (with an error in the parser)
bool palFlag;
MD5DATA romChecksum;
std::string romFilename;
std::vector<char> savestate;
std::vector<MovieRecord> records;
std::vector<std::wstring> comments;
std::vector<std::string> subtitles;
//this is the RERECORD COUNT. please rename variable.
int rerecordCount;
FCEU_Guid guid;
//was the frame data stored in binary?
bool binaryFlag;
//which ports are defined for the movie
int ports[3];
//whether fourscore is enabled
bool fourscore;
//----TasEdit stuff---
int greenZoneCount;
//----
int getNumRecords() { return records.size(); }
class TDictionary : public std::map<std::string,std::string>
{
public:
bool containsKey(std::string key)
{
return find(key) != end();
}
void tryInstallBool(std::string key, bool& val)
{
if(containsKey(key))
val = atoi(operator [](key).c_str())!=0;
}
void tryInstallString(std::string key, std::string& val)
{
if(containsKey(key))
val = operator [](key);
}
void tryInstallInt(std::string key, int& val)
{
if(containsKey(key))
val = atoi(operator [](key).c_str());
}
};
void truncateAt(int frame);
void installValue(std::string& key, std::string& val);
int dump(std::ostream* os, bool binary);
void clearRecordRange(int start, int len);
void insertEmpty(int at, int frames);
static bool loadSavestateFrom(std::vector<char>* buf);
static void dumpSavestateTo(std::vector<char>* buf, int compressionLevel);
void TryDumpIncremental();
private:
void installInt(std::string& val, int& var)
{
var = atoi(val.c_str());
}
void installBool(std::string& val, bool& var)
{
var = atoi(val.c_str())!=0;
}
};
extern MovieData currMovieData;
extern int currFrameCounter;
extern char curMovieFilename[512];
extern bool subtitlesOnAVI;
extern bool freshMovie;
extern bool movie_readonly;
extern bool autoMovieBackup;
//--------------------------------------------------
bool CheckFileExists(const char* filename); //Receives a filename (fullpath) and checks to see if that file exists
void FCEUI_MakeBackupMovie(bool dispMessage);
void FCEUI_CreateMovieFile(std::string fn);
void FCEUI_SaveMovie(const char *fname, EMOVIE_FLAG flags, std::wstring author);
bool FCEUI_LoadMovie(const char *fname, bool read_only, bool tasedit, int _stopframe);
void FCEUI_MoviePlayFromBeginning(void);
void FCEUI_StopMovie(void);
bool FCEUI_MovieGetInfo(FCEUFILE* fp, MOVIE_INFO& info, bool skipFrameCount = false);
char* FCEUI_MovieGetCurrentName(int addSlotNumber);
void FCEUI_MovieToggleReadOnly(void);
bool FCEUI_GetMovieToggleReadOnly();
void FCEUI_SetMovieToggleReadOnly(bool which);
int FCEUI_GetMovieLength();
int FCEUI_GetMovieRerecordCount();
std::string FCEUI_GetMovieName(void);
void FCEUI_MovieToggleFrameDisplay();
void FCEUI_ToggleInputDisplay(void);
void LoadSubtitles(MovieData);
void ProcessSubtitles(void);
void FCEU_DisplaySubtitles(char *format, ...);
#endif //__MOVIE_H_