1029 lines
27 KiB
C++
1029 lines
27 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2020 mjbudd77
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// GamePadConf.cpp
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//
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#include <QDir>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QScrollArea>
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#include "Qt/GamePadConf.h"
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#include "Qt/main.h"
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#include "Qt/dface.h"
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#include "Qt/input.h"
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#include "Qt/config.h"
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#include "Qt/keyscan.h"
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#include "Qt/sdl-joystick.h"
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#include "Qt/fceuWrapper.h"
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struct GamePadConfigLocalData_t
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{
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std::string guid;
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std::string profile;
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struct {
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char needsSave;
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} btn[GAMEPAD_NUM_BUTTONS];
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GamePadConfigLocalData_t(void)
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{
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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btn[i].needsSave = 0;
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}
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}
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};
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static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
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static GamePadConfDialog_t *gamePadConfWin = NULL;
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//----------------------------------------------------
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int openGamePadConfWindow( QWidget *parent )
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{
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if ( gamePadConfWin != NULL )
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{
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return -1;
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}
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gamePadConfWin = new GamePadConfDialog_t(parent);
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gamePadConfWin->show();
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return 0;
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}
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//----------------------------------------------------
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int closeGamePadConfWindow(void)
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{
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if ( gamePadConfWin != NULL )
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{
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gamePadConfWin->closeWindow();
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}
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return 0;
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}
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//----------------------------------------------------
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GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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: QDialog( parent )
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, changeSeqStatus(0)
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{
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QWidget *mainWidget;
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QVBoxLayout *mainLayout;
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QHBoxLayout *hbox, *hbox1, *hbox2, *hbox3, *hbox4, *hbox5;
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QVBoxLayout *vbox, *vbox1, *vbox2;
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QGridLayout *grid;
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QCheckBox *udlr_chkbox;
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QGroupBox *frame1, *frame2;
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QLabel *label;
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QPushButton *newProfileButton;
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QPushButton *saveProfileButton;
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QPushButton *applyProfileButton;
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QPushButton *removeProfileButton;
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QPushButton *clearAllButton;
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QPushButton *closebutton;
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QPushButton *changeSeqButton = nullptr;
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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QScrollArea *scroll;
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QStyle *style;
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std::string prefix;
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char stmp[256];
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style = this->style();
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gamePadConfWin = this;
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// Ensure that joysticks are enabled, no harm calling init again.
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InitJoysticks();
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scroll = new QScrollArea(this);
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mainWidget = new QWidget();
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portNum = 0;
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buttonConfigStatus = 1;
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inputTimer = new QTimer( this );
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connect( inputTimer, &QTimer::timeout, this, &GamePadConfDialog_t::updatePeriodic );
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setWindowTitle( tr("GamePad Config") );
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hbox1 = new QHBoxLayout();
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hbox2 = new QHBoxLayout();
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hbox3 = new QHBoxLayout();
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hbox4 = new QHBoxLayout();
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hbox5 = new QHBoxLayout();
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label = new QLabel(tr("Console Port:"));
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portSel = new QComboBox();
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hbox1->addWidget( label );
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hbox1->addWidget( portSel );
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portSel->addItem( tr("1"), 0 );
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portSel->addItem( tr("2"), 1 );
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portSel->addItem( tr("3"), 2 );
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portSel->addItem( tr("4"), 3 );
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label = new QLabel(tr("Device:"));
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devSel = new QComboBox();
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hbox2->addWidget( label );
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hbox2->addWidget( devSel );
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devSel->addItem( tr("Keyboard"), -1 );
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for (int i=0; i<MAX_JOYSTICKS; i++)
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{
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jsDev_t *js = getJoystickDevice( i );
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if ( js != NULL )
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{
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if ( js->isConnected() )
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{
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sprintf( stmp, "%i: %s", i, js->getName() );
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devSel->addItem( tr(stmp), i );
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}
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}
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}
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for (int i=0; i<devSel->count(); i++)
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{
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if ( devSel->itemData(i).toInt() == GamePad[portNum].getDeviceIndex() )
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{
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devSel->setCurrentIndex( i );
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}
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}
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label = new QLabel(tr("GUID:"));
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guidLbl = new QLabel();
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hbox3->addWidget( label );
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hbox3->addWidget( guidLbl );
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guidLbl->setText( GamePad[portNum].getGUID() );
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frame1 = new QGroupBox(tr("Mapping Profile:"));
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//grid = new QGridLayout();
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vbox = new QVBoxLayout();
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//frame1->setLayout( grid );
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frame1->setLayout( vbox );
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hbox = new QHBoxLayout();
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vbox->addLayout( hbox );
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mapSel = new QComboBox();
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hbox->addWidget( mapSel );
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mapSel->setWhatsThis( tr("Combo box for selection of a saved button mapping profile for the selected device"));
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mapSel->addItem( tr("default"), 0 );
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hbox = new QHBoxLayout();
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vbox->addLayout( hbox );
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applyProfileButton = new QPushButton( tr("Load") );
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applyProfileButton->setWhatsThis(tr("Sets Current Active Map to the Selected Profile"));
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applyProfileButton->setIcon( style->standardIcon( QStyle::SP_DialogApplyButton ) );
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hbox->addWidget( applyProfileButton );
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saveProfileButton = new QPushButton( tr("Save") );
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saveProfileButton->setWhatsThis(tr("Stores Current Active Map to the Selected Profile"));
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saveProfileButton->setIcon( style->standardIcon( QStyle::SP_DialogSaveButton ) );
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hbox->addWidget( saveProfileButton );
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hbox = new QHBoxLayout();
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vbox->addLayout( hbox );
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newProfileButton = new QPushButton( tr("New") );
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newProfileButton->setWhatsThis(tr("Create a New Map Profile"));
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newProfileButton->setIcon( style->standardIcon( QStyle::SP_FileIcon ) );
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hbox->addWidget( newProfileButton );
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removeProfileButton = new QPushButton( tr("Delete") );
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removeProfileButton->setWhatsThis(tr("Deletes the Selected Map Profile"));
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removeProfileButton->setIcon( style->standardIcon( QStyle::SP_TrashIcon ) );
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hbox->addWidget( removeProfileButton );
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mapMsg = new QLabel();
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vbox->addWidget(mapMsg);
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efs_chkbox = new QCheckBox( tr("Enable Four Score") );
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udlr_chkbox = new QCheckBox( tr("Allow Up+Down/Left+Right") );
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int fourScore;
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g_config->getOption("SDL.FourScore", &fourScore);
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efs_chkbox->setChecked( fourScore );
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int opposite_dirs;
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g_config->getOption("SDL.Input.EnableOppositeDirectionals", &opposite_dirs);
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udlr_chkbox->setChecked( opposite_dirs );
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frame2 = new QGroupBox(tr("Current Active Button Mappings:"));
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grid = new QGridLayout();
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grid-> setHorizontalSpacing(50);
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frame2->setLayout( grid );
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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char text[64];
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QLabel *buttonName;
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sprintf( text, "%s:", GamePadNames[i] );
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//hbox2 = new QHBoxLayout();
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//hbox2->setAlignment(Qt::AlignCenter);
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buttonName = new QLabel(tr(text));
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keyName[i] = new QLabel();
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keyState[i] = new QLabel( tr("F") );
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label = new QLabel( tr("State:") );
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button[i] = new GamePadConfigButton_t(i);
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clearButton[i] = new QPushButton( tr("Clear") );
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grid->addWidget( buttonName , i, 0, Qt::AlignCenter );
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grid->addWidget( keyName[i] , i, 1, Qt::AlignCenter );
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grid->addWidget( label , i, 2, Qt::AlignCenter );
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grid->addWidget( keyState[i] , i, 3, Qt::AlignCenter );
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grid->addWidget( button[i] , i, 4, Qt::AlignCenter );
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grid->addWidget( clearButton[i], i, 5, Qt::AlignCenter );
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}
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updateCntrlrDpy();
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clearAllButton = new QPushButton(tr("Clear All"));
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closebutton = new QPushButton(tr("Close"));
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changeSeqButton = new QPushButton(tr("Change Sequentially"));
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clearAllButton->setIcon( style->standardIcon( QStyle::SP_LineEditClearButton ) );
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closebutton->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
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changeSeqButton->setIcon( style->standardIcon( QStyle::QStyle::SP_ArrowDown ) );
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hbox4->addWidget( clearAllButton );
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hbox4->addWidget( changeSeqButton );
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hbox4->addWidget( closebutton );
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connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
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connect(button[1], SIGNAL(clicked()), this, SLOT(changeButton1(void)) );
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connect(button[2], SIGNAL(clicked()), this, SLOT(changeButton2(void)) );
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connect(button[3], SIGNAL(clicked()), this, SLOT(changeButton3(void)) );
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connect(button[4], SIGNAL(clicked()), this, SLOT(changeButton4(void)) );
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connect(button[5], SIGNAL(clicked()), this, SLOT(changeButton5(void)) );
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connect(button[6], SIGNAL(clicked()), this, SLOT(changeButton6(void)) );
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connect(button[7], SIGNAL(clicked()), this, SLOT(changeButton7(void)) );
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connect(button[8], SIGNAL(clicked()), this, SLOT(changeButton8(void)) );
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connect(button[9], SIGNAL(clicked()), this, SLOT(changeButton9(void)) );
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connect(clearButton[0], SIGNAL(clicked()), this, SLOT(clearButton0(void)) );
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connect(clearButton[1], SIGNAL(clicked()), this, SLOT(clearButton1(void)) );
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connect(clearButton[2], SIGNAL(clicked()), this, SLOT(clearButton2(void)) );
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connect(clearButton[3], SIGNAL(clicked()), this, SLOT(clearButton3(void)) );
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connect(clearButton[4], SIGNAL(clicked()), this, SLOT(clearButton4(void)) );
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connect(clearButton[5], SIGNAL(clicked()), this, SLOT(clearButton5(void)) );
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connect(clearButton[6], SIGNAL(clicked()), this, SLOT(clearButton6(void)) );
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connect(clearButton[7], SIGNAL(clicked()), this, SLOT(clearButton7(void)) );
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connect(clearButton[8], SIGNAL(clicked()), this, SLOT(clearButton8(void)) );
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connect(clearButton[9], SIGNAL(clicked()), this, SLOT(clearButton9(void)) );
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connect(newProfileButton , SIGNAL(clicked()), this, SLOT(newProfileCallback(void)) );
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connect(applyProfileButton , SIGNAL(clicked()), this, SLOT(loadProfileCallback(void)) );
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connect(saveProfileButton , SIGNAL(clicked()), this, SLOT(saveProfileCallback(void)) );
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connect(removeProfileButton, SIGNAL(clicked()), this, SLOT(deleteProfileCallback(void)) );
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connect(clearAllButton , SIGNAL(clicked()), this, SLOT(clearAllCallback(void)) );
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connect(closebutton , SIGNAL(clicked()), this, SLOT(closeWindow(void)) );
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connect(changeSeqButton , SIGNAL(clicked()), this, SLOT(changeSequentallyCallback(void)) );
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connect(portSel , SIGNAL(activated(int)), this, SLOT(portSelect(int)) );
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connect(devSel , SIGNAL(activated(int)), this, SLOT(deviceSelect(int)) );
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connect(efs_chkbox , SIGNAL(stateChanged(int)), this, SLOT(ena4score(int)) );
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connect(udlr_chkbox, SIGNAL(stateChanged(int)), this, SLOT(oppDirEna(int)) );
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mainLayout = new QVBoxLayout();
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vbox1 = new QVBoxLayout();
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vbox2 = new QVBoxLayout();
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hbox5->addWidget( efs_chkbox );
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hbox5->addWidget( udlr_chkbox );
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vbox1->addLayout( hbox1 );
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vbox1->addLayout( hbox2 );
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vbox1->addLayout( hbox3 );
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vbox1->addWidget( frame1);
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vbox1->addLayout( hbox5 );
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vbox2->addWidget( frame2 );
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vbox2->addLayout( hbox4 );
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mainLayout->addLayout( vbox1 );
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mainLayout->addLayout( vbox2 );
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mainWidget->setLayout( mainLayout );
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mainWidget->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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scroll->setWidget( mainWidget );
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scroll->setWidgetResizable(true);
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scroll->setSizeAdjustPolicy( QAbstractScrollArea::AdjustToContents );
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scroll->setHorizontalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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scroll->setVerticalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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QHBoxLayout *dialogLayout = new QHBoxLayout();
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dialogLayout->addWidget( scroll );
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setLayout( dialogLayout );
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inputTimer->start( 33 ); // 30hz
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for (int i=0; i<GAMEPAD_NUM_DEVICES; i++)
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{
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sprintf( stmp, "SDL.Input.GamePad.%i.", i );
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prefix = stmp;
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g_config->getOption(prefix + "Profile", &lcl[i].profile );
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lcl[i].guid.assign( GamePad[i].getGUID() );
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}
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loadMapList();
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}
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//----------------------------------------------------
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GamePadConfDialog_t::~GamePadConfDialog_t(void)
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{
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inputTimer->stop();
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buttonConfigStatus = 0;
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gamePadConfWin = NULL;
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printf("GamePad Window Deleted\n");
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}
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void GamePadConfDialog_t::keyPressEvent(QKeyEvent *event)
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{
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//printf("GamePad Window Key Press: 0x%x \n", event->key() );
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pushKeyEvent( event, 1 );
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}
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void GamePadConfDialog_t::keyReleaseEvent(QKeyEvent *event)
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{
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//printf("GamePad Window Key Release: 0x%x \n", event->key() );
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pushKeyEvent( event, 0 );
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::loadMapList(void)
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{
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QDir dir;
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QStringList filters, fileList;
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const char *baseDir = FCEUI_GetBaseDirectory();
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const char *guid;
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std::string path;
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std::string prefix, mapName;
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int index, devIdx;
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jsDev_t *js;
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size_t n=0;
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char stmp[256];
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index = devSel->currentIndex();
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devIdx = devSel->itemData(index).toInt();
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if ( devIdx < 0 )
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{
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guid = "keyboard";
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}
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else
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{
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js = getJoystickDevice( devIdx );
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guid = js->getGUID();
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}
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if ( guid == NULL )
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{
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return;
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}
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path = std::string(baseDir) + "/input/" + std::string(guid);
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dir.setPath( QString::fromStdString(path) );
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filters << "*.txt";
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dir.setNameFilters(filters);
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fileList = dir.entryList( filters, QDir::Files, QDir::NoSort );
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sprintf( stmp, "SDL.Input.GamePad.%u.", portNum );
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prefix = stmp;
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g_config->getOption(prefix + "Profile", &mapName );
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mapSel->clear();
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mapSel->addItem( tr("default"), 0 ); n=1;
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for (size_t i=0; i < fileList.size(); i++)
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{
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size_t suffixIdx;
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std::string fileName = fileList[i].toStdString();
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suffixIdx = fileName.find_last_of('.');
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fileName.erase( suffixIdx );
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//printf("File: %s \n", fileName.c_str() );
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//
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if ( fileName.compare("default") == 0 ) continue;
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mapSel->addItem( tr(fileName.c_str()), (int)i+1 );
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if ( mapName.compare( fileName ) == 0 )
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{
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mapSel->setCurrentIndex(n);
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}
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n++;
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}
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::updateCntrlrDpy(void)
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{
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char keyNameStr[128];
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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if (GamePad[portNum].bmap[i].ButtType == BUTTC_KEYBOARD)
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{
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snprintf( keyNameStr, sizeof (keyNameStr), "%s",
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SDL_GetKeyName (GamePad[portNum].bmap[i].ButtonNum));
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}
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else
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{
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strcpy( keyNameStr, ButtonName( &GamePad[portNum].bmap[i] ) );
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}
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keyName[i]->setText( tr(keyNameStr) );
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//if ( lcl[portNum].btn[i].needsSave )
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//{
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// keyName[i]->setStyleSheet("color: red;");
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//}
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//else
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//{
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// keyName[i]->setStyleSheet("color: black;");
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//}
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}
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::portSelect(int index)
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{
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//printf("Port Number:%i \n", index);
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portNum = index;
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updateCntrlrDpy();
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for (int i=0; i<devSel->count(); i++)
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{
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if ( devSel->itemData(i).toInt() == GamePad[portNum].getDeviceIndex() )
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{
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devSel->setCurrentIndex( i );
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}
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}
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guidLbl->setText( GamePad[portNum].getGUID() );
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loadMapList();
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}
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//----------------------------------------------------
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void GamePadConfDialog_t::deviceSelect(int index)
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{
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jsDev_t *js;
|
|
int devIdx = devSel->itemData(index).toInt();
|
|
|
|
js = getJoystickDevice( devIdx );
|
|
|
|
if ( js != NULL )
|
|
{
|
|
if ( js->isConnected() )
|
|
{
|
|
guidLbl->setText( js->getGUID() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
guidLbl->setText("");
|
|
}
|
|
GamePad[portNum].setDeviceIndex( devIdx );
|
|
|
|
lcl[portNum].guid.assign( GamePad[portNum].getGUID() );
|
|
lcl[portNum].profile.assign("default");
|
|
|
|
loadMapList();
|
|
|
|
updateCntrlrDpy();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::ena4score(int state)
|
|
{
|
|
int value = (state == Qt::Unchecked) ? 0 : 1;
|
|
//printf("Set 'SDL.FourScore' = %i\n", value);
|
|
g_config->setOption("SDL.FourScore", value);
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::oppDirEna(int state)
|
|
{
|
|
int value = (state == Qt::Unchecked) ? 0 : 1;
|
|
//printf("Set 'SDL.Input.EnableOppositeDirectionals' = %i\n", value);
|
|
g_config->setOption("SDL.Input.EnableOppositeDirectionals", value);
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton(int padNo, int x)
|
|
{
|
|
//char buf[256];
|
|
//std::string prefix;
|
|
const char *keyNameStr;
|
|
|
|
if ( buttonConfigStatus == 2 )
|
|
{
|
|
buttonConfigStatus = 0;
|
|
return;
|
|
}
|
|
buttonConfigStatus = 2;
|
|
|
|
ButtonConfigBegin ();
|
|
|
|
button[x]->setText("Waiting" );
|
|
button[x]->setStyleSheet("background-color: green; color: white;");
|
|
|
|
DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus );
|
|
|
|
button[x]->setText("Change");
|
|
button[x]->setStyleSheet("");
|
|
|
|
if (buttonConfigStatus != 0)
|
|
{
|
|
keyNameStr = ButtonName( &GamePad[padNo].bmap[x] );
|
|
keyName[x]->setText( keyNameStr );
|
|
lcl[padNo].btn[x].needsSave = 1;
|
|
}
|
|
|
|
ButtonConfigEnd ();
|
|
|
|
buttonConfigStatus = 1;
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton( int padNo, int x )
|
|
{
|
|
GamePad[padNo].bmap[x].ButtonNum = -1;
|
|
|
|
keyName[x]->setText("");
|
|
|
|
lcl[padNo].btn[x].needsSave = 1;
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
|
|
{
|
|
if (changeSeqStatus != 0)
|
|
{
|
|
// change sequentially still in progress
|
|
// now try to abort its progress
|
|
changeSeqStatus = -1;
|
|
// ... out from waiting gamepad button event loop
|
|
buttonConfigStatus = 0;
|
|
// and ignore this event
|
|
event->ignore();
|
|
return;
|
|
}
|
|
promptToSave();
|
|
|
|
printf("GamePad Close Window Event\n");
|
|
buttonConfigStatus = 0;
|
|
done(0);
|
|
deleteLater();
|
|
event->accept();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::closeWindow(void)
|
|
{
|
|
if (changeSeqStatus != 0)
|
|
{
|
|
// change sequentially still in progress
|
|
// now try to abort its progress
|
|
changeSeqStatus = -1;
|
|
// ... out from waiting gamepad button event loop
|
|
buttonConfigStatus = 0;
|
|
return;
|
|
}
|
|
|
|
promptToSave();
|
|
|
|
printf("Close Window\n");
|
|
buttonConfigStatus = 0;
|
|
done(0);
|
|
deleteLater();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton0(void)
|
|
{
|
|
changeButton( portNum, 0 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton1(void)
|
|
{
|
|
changeButton( portNum, 1 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton2(void)
|
|
{
|
|
changeButton( portNum, 2 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton3(void)
|
|
{
|
|
changeButton( portNum, 3 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton4(void)
|
|
{
|
|
changeButton( portNum, 4 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton5(void)
|
|
{
|
|
changeButton( portNum, 5 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton6(void)
|
|
{
|
|
changeButton( portNum, 6 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton7(void)
|
|
{
|
|
changeButton( portNum, 7 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton8(void)
|
|
{
|
|
changeButton( portNum, 8 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::changeButton9(void)
|
|
{
|
|
changeButton( portNum, 9 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton0(void)
|
|
{
|
|
clearButton( portNum, 0 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton1(void)
|
|
{
|
|
clearButton( portNum, 1 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton2(void)
|
|
{
|
|
clearButton( portNum, 2 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton3(void)
|
|
{
|
|
clearButton( portNum, 3 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton4(void)
|
|
{
|
|
clearButton( portNum, 4 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton5(void)
|
|
{
|
|
clearButton( portNum, 5 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton6(void)
|
|
{
|
|
clearButton( portNum, 6 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton7(void)
|
|
{
|
|
clearButton( portNum, 7 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton8(void)
|
|
{
|
|
clearButton( portNum, 8 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearButton9(void)
|
|
{
|
|
clearButton( portNum, 9 );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::clearAllCallback(void)
|
|
{
|
|
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
|
|
{
|
|
clearButton( portNum, i );
|
|
}
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::saveConfig(void)
|
|
{
|
|
int i;
|
|
char stmp[256];
|
|
std::string prefix, mapName;
|
|
|
|
sprintf( stmp, "SDL.Input.GamePad.%u.", portNum );
|
|
prefix = stmp;
|
|
|
|
mapName = mapSel->currentText().toStdString();
|
|
|
|
g_config->setOption(prefix + "DeviceGUID", GamePad[portNum].getGUID() );
|
|
g_config->setOption(prefix + "Profile" , mapName.c_str() );
|
|
|
|
for (i=0; i<GAMEPAD_NUM_BUTTONS; i++)
|
|
{
|
|
lcl[portNum].btn[i].needsSave = 0;
|
|
}
|
|
g_config->save();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::createNewProfile( const char *name )
|
|
{
|
|
char stmp[256];
|
|
//printf("Creating: %s \n", name );
|
|
|
|
GamePad[portNum].createProfile(name);
|
|
|
|
mapSel->addItem( tr(name) );
|
|
|
|
mapSel->setCurrentIndex( mapSel->count() - 1 );
|
|
saveConfig();
|
|
|
|
sprintf( stmp, "Mapping Created: %s/%s \n", GamePad[portNum].getGUID(), name );
|
|
mapMsg->setText( tr(stmp) );
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::newProfileCallback(void)
|
|
{
|
|
int ret;
|
|
QInputDialog dialog(this);
|
|
|
|
dialog.setWindowTitle( tr("New Profile") );
|
|
dialog.setLabelText( tr("Specify New Profile Name") );
|
|
dialog.setOkButtonText( tr("Create") );
|
|
|
|
dialog.show();
|
|
ret = dialog.exec();
|
|
|
|
if ( QDialog::Accepted == ret )
|
|
{
|
|
createNewProfile( dialog.textValue().toStdString().c_str() );
|
|
}
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::loadProfileCallback(void)
|
|
{
|
|
char stmp[256];
|
|
int index, devIdx, ret;
|
|
std::string mapName;
|
|
|
|
index = devSel->currentIndex();
|
|
devIdx = devSel->itemData(index).toInt();
|
|
|
|
mapName = mapSel->currentText().toStdString();
|
|
|
|
GamePad[portNum].setDeviceIndex( devIdx );
|
|
|
|
if ( mapName.compare("default") == 0 )
|
|
{
|
|
ret =GamePad[portNum].loadDefaults();
|
|
}
|
|
else
|
|
{
|
|
ret = GamePad[portNum].loadProfile( mapName.c_str() );
|
|
}
|
|
if ( ret == 0 )
|
|
{
|
|
saveConfig();
|
|
|
|
sprintf( stmp, "Mapping Loaded: %s/%s \n", GamePad[portNum].getGUID(), mapName.c_str() );
|
|
}
|
|
else
|
|
{
|
|
sprintf( stmp, "Error: Failed to Load Mapping: %s/%s \n", GamePad[portNum].getGUID(), mapName.c_str() );
|
|
}
|
|
mapMsg->setText( tr(stmp) );
|
|
|
|
updateCntrlrDpy();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::saveProfileCallback(void)
|
|
{
|
|
int ret;
|
|
std::string mapName;
|
|
char stmp[256];
|
|
|
|
mapName = mapSel->currentText().toStdString();
|
|
|
|
ret = GamePad[portNum].saveCurrentMapToFile( mapName.c_str() );
|
|
|
|
if ( ret == 0 )
|
|
{
|
|
saveConfig();
|
|
|
|
sprintf( stmp, "Mapping Saved: %s/%s \n", GamePad[portNum].getGUID(), mapName.c_str() );
|
|
}
|
|
else
|
|
{
|
|
sprintf( stmp, "Error: Failed to Save Mapping: %s \n", mapName.c_str() );
|
|
}
|
|
mapMsg->setText( tr(stmp) );
|
|
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::deleteProfileCallback(void)
|
|
{
|
|
int ret;
|
|
std::string mapName;
|
|
char stmp[256];
|
|
|
|
mapName = mapSel->currentText().toStdString();
|
|
|
|
ret = GamePad[portNum].deleteMapping( mapName.c_str() );
|
|
|
|
if ( ret == 0 )
|
|
{
|
|
sprintf( stmp, "Mapping Deleted: %s/%s \n", GamePad[portNum].getGUID(), mapName.c_str() );
|
|
}
|
|
else
|
|
{
|
|
sprintf( stmp, "Error: Failed to Delete Mapping: %s \n", mapName.c_str() );
|
|
}
|
|
mapMsg->setText( tr(stmp) );
|
|
|
|
loadMapList();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::promptToSave(void)
|
|
{
|
|
int i,j,n;
|
|
std::string msg;
|
|
QMessageBox msgBox(this);
|
|
char saveRequired = 0;
|
|
char padNeedsSave[GAMEPAD_NUM_DEVICES];
|
|
char stmp[256];
|
|
|
|
n=0;
|
|
for (i=0; i<GAMEPAD_NUM_DEVICES; i++)
|
|
{
|
|
padNeedsSave[i] = 0;
|
|
|
|
for (j=0; j<GAMEPAD_NUM_BUTTONS; j++)
|
|
{
|
|
if ( lcl[i].btn[j].needsSave )
|
|
{
|
|
padNeedsSave[i] = 1;
|
|
saveRequired = 1;
|
|
n++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !saveRequired )
|
|
{
|
|
return;
|
|
}
|
|
sprintf( stmp, "Warning: Gamepad mappings have not been saved for port%c ", (n > 1) ? 's':' ');
|
|
|
|
msg.assign( stmp );
|
|
|
|
j=n;
|
|
for (i=0; i<GAMEPAD_NUM_DEVICES; i++)
|
|
{
|
|
if ( padNeedsSave[i] )
|
|
{
|
|
sprintf( stmp, "%i", i+1 );
|
|
|
|
msg.append(stmp);
|
|
|
|
j--;
|
|
|
|
if ( j > 1 )
|
|
{
|
|
msg.append(", ");
|
|
}
|
|
else if ( j == 1 )
|
|
{
|
|
msg.append(" and ");
|
|
}
|
|
}
|
|
}
|
|
msg.append(".");
|
|
|
|
msgBox.setIcon( QMessageBox::Warning );
|
|
msgBox.setText( tr(msg.c_str()) );
|
|
|
|
msgBox.show();
|
|
//msgBox.resize( 512, 128 );
|
|
msgBox.exec();
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfDialog_t::updatePeriodic(void)
|
|
{
|
|
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
|
|
{
|
|
const char *txt, *style;
|
|
if ( GamePad[portNum].bmap[i].state )
|
|
{
|
|
txt = " T ";
|
|
style = "background-color: green; color: white;";
|
|
}
|
|
else
|
|
{
|
|
txt = " F ";
|
|
style = "background-color: red; color: white;";
|
|
}
|
|
keyState[i]->setText( tr(txt) );
|
|
keyState[i]->setStyleSheet( style );
|
|
|
|
if ( lcl[portNum].btn[i].needsSave )
|
|
{
|
|
keyName[i]->setStyleSheet("color: red;");
|
|
}
|
|
else
|
|
{
|
|
keyName[i]->setStyleSheet("color: black;");
|
|
}
|
|
}
|
|
|
|
int fourScore;
|
|
g_config->getOption("SDL.FourScore", &fourScore);
|
|
if ( fourScore != efs_chkbox->isChecked() )
|
|
{
|
|
efs_chkbox->setChecked( fourScore );
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
void GamePadConfDialog_t::changeSequentallyCallback(void)
|
|
{
|
|
// get pointer to button
|
|
QPushButton* changeSeqButton = qobject_cast<QPushButton*>(sender());
|
|
if (!changeSeqButton)
|
|
return;
|
|
|
|
// disable it for user input
|
|
changeSeqButton->setEnabled(false);
|
|
|
|
// change button for every button on gamepad
|
|
for (int i = 0; i < GAMEPAD_NUM_BUTTONS; ++i)
|
|
{
|
|
changeSeqStatus += 1;
|
|
if (this->isHidden()) break;
|
|
changeButton(portNum, i);
|
|
if (this->isHidden()) break;
|
|
// abort?
|
|
if (changeSeqStatus == -1) break;
|
|
}
|
|
// return all back
|
|
changeSeqStatus = 0;
|
|
changeSeqButton->setEnabled(true);
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
GamePadConfigButton_t::GamePadConfigButton_t(int i)
|
|
{
|
|
idx = i;
|
|
setText("Change");
|
|
}
|
|
//----------------------------------------------------
|
|
void GamePadConfigButton_t::keyPressEvent(QKeyEvent *event)
|
|
{
|
|
//printf("GamePad Button Key Press: 0x%x \n", event->key() );
|
|
pushKeyEvent( event, 1 );
|
|
}
|
|
|
|
void GamePadConfigButton_t::keyReleaseEvent(QKeyEvent *event)
|
|
{
|
|
//printf("GamePad Button Key Release: 0x%x \n", event->key() );
|
|
pushKeyEvent( event, 0 );
|
|
}
|
|
//----------------------------------------------------
|