48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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int CloseWave(void)
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{
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return(FCEUI_EndWaveRecord());
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}
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int CreateSoundSave(void)
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{
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const char filter[]="MS WAVE(*.wav)\0*.wav\0";
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char nameo[2048];
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OPENFILENAME ofn;
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FCEUI_EndWaveRecord();
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Log Sound As...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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if(GetSaveFileName(&ofn))
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return FCEUI_BeginWaveRecord(nameo);
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return 0;
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}
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