fceux/src
harry 214773faae Added tas editor lua null checks for Qt GUI. 2024-11-24 04:16:27 -05:00
..
attic Use LoadGame instead of FCEUI_LoadGame 2020-10-22 01:20:48 +02:00
boards Merge pull request #765 from negativeExponent/patch-2 2024-11-24 03:41:08 -05:00
drivers Merge pull request #756 from parasyte/fix/debugger-overflow 2024-11-24 03:47:20 -05:00
fir Removed unused deprecated automake build files. (#297) 2021-01-06 21:21:35 -05:00
input Run cppcheck static analyzer against code base. Fixed a few warnings. 2024-02-24 08:46:06 -05:00
lua Fix indentation and add braces to silence empty while loop body compiler warning. 2023-01-21 11:41:55 -05:00
palettes Run cppcheck static analyzer against code base. Fixed a few warnings. 2024-02-24 08:46:06 -05:00
utils Added netplay debug mode for interface debug logging. 2024-04-08 07:07:08 -04:00
CMakeLists.txt Add mappers 451 and 471 2024-10-31 11:07:19 +08:00
asm.cpp Remember that Qt and Win versions have different disassembly code 2024-04-16 18:40:09 -07:00
asm.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
auxlib.lua migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
cart.cpp Fixed memory leak bug where FCEU_LoadGameSave and FCEU_SaveGameSave functions were not closing out their file handles. 2023-08-30 17:47:16 -04:00
cart.h Refactor save game RAM code so that the mappers call a function to register their buffers instead of writing directly to the cartinfo variables. Added optional reset callback function that can registered and will be called when FCEU_ClearGameSave runs. This is for memory that needs to be reset to non-zero values. 2023-02-20 11:21:04 -05:00
cheat.cpp For Qt Netplay, added code to sync cheats between server and clients. 2024-04-11 06:58:43 -04:00
cheat.h For Qt Netplay, added code to sync cheats between server and clients. 2024-04-11 06:58:43 -04:00
conddebug.cpp Code cleanup of conddebug.cpp. Make functions that are not externally used static. Changed condition to have a constructor/destructor and allocate via std new/delete. Fixed a small memory leak. For Qt GUI, refactored debugger breakpoint editor window so that it has its own class to allow for more detailed error checking methods to be added. 2023-04-16 21:38:50 -04:00
conddebug.h Code cleanup of conddebug.cpp. Make functions that are not externally used static. Changed condition to have a constructor/destructor and allocate via std new/delete. Fixed a small memory leak. For Qt GUI, refactored debugger breakpoint editor window so that it has its own class to allow for more detailed error checking methods to be added. 2023-04-16 21:38:50 -04:00
config.cpp Changed compiler attribute checking to play nice with older compilers. 2023-01-27 20:38:47 -05:00
debug.cpp Do not treat jump destinations as data accesses 2024-09-13 12:46:48 -07:00
debug.h For Qt GUI, changed instruction tracing to be enabled/disabled by registering callback functions. This increases efficiency when tracing is disabled. 2024-03-18 06:02:30 -04:00
debugsymboltable.cpp Remove debug symbol save call from load symbols function so that live file edits are not overwriten. Added a save debug symbols debugger menu action so that this can be explicitly performed. Fixes issue #642. 2023-05-15 20:42:17 -04:00
debugsymboltable.h For Qt GUI added code to warn user that symbol table will be wiped when importing ld65 dbg files. Added code to clear and redraw debugger window data after importing new symbols. 2023-02-14 20:33:46 -05:00
drawing.cpp Added a timed pause state for use by the state history loader. When the user backs up to a previous state, give the option of temporarily pausing to give the user time to visually process the state before resuming game play. When in this state, an unpause count down can also be optionally shown on the upper left of the video display. Also, setting pause during this state down will cancel the count down and put the emulation into full pause. TODO add GUI config hooks to control video overlay and duration config options. 2023-03-31 05:34:32 -04:00
drawing.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
driver.h For Qt Netplay, added code to sync cheats between server and clients. 2024-04-11 06:58:43 -04:00
emufile.cpp Ensure proper initialized returns for emufile read functions. 2023-02-20 12:53:55 -05:00
emufile.h Resolved vsprintf deprecation compiler warning, swap out for vsnprintf 2024-02-23 22:56:27 -05:00
emufile_types.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fceu.cpp For Qt GUI, store archive file index so that a hard reload knows how to refind the ROM inside the archive. For netplay, don't send entire zip archives. Instead just send the single extracted ROM of interest. 2024-05-05 05:57:11 -04:00
fceu.h Added initial framework for netplay on Qt GUI. Still much TODO here. 2024-02-19 11:57:12 -05:00
fceulua.h Added more movie JS interface functions. Hooked up lua joypad.getimmediate functionality for Qt GUI. 2024-02-16 22:52:04 -05:00
fcoeffs.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
fds.cpp Partial cleanup of sprintf usage in favor of snprintf. This is to resolve deprecation warnings on Mac OSX 2024-02-23 20:53:01 -05:00
fds.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
file.cpp Partial cleanup of sprintf usage in favor of snprintf. This is to resolve deprecation warnings on Mac OSX 2024-02-23 20:53:01 -05:00
file.h Change EMUFILE fseek,ftell, and other related functions to use types that follow the C standard (long int for position offsets and size_t for sizes). This allows for larger max file sizes on unix platforms and cleaner code that better maps to the C standard. 2023-01-25 21:46:30 -05:00
filter.cpp Run cppcheck static analyzer against code base. Fixed a few warnings. 2024-02-24 08:46:06 -05:00
filter.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
git.h For Qt GUI, store archive file index so that a hard reload knows how to refind the ROM inside the archive. For netplay, don't send entire zip archives. Instead just send the single extracted ROM of interest. 2024-05-05 05:57:11 -04:00
ines-bad.h Windows 64-bit build support (#66) 2019-07-23 15:12:03 -04:00
ines-correct.h Holy Diver is not four-screen at all, proof: http://bootgod.dyndns.org:7777/profile.php?id=4038 2021-06-06 16:33:20 +03:00
ines.cpp Add mappers 451 and 471 2024-10-31 11:07:19 +08:00
ines.h Add mappers 451 and 471 2024-10-31 11:07:19 +08:00
input.cpp Added initial framework for netplay on Qt GUI. Still much TODO here. 2024-02-19 11:57:12 -05:00
input.h Vs. System - unused DIP switches replaced with second coin and service buttons 2023-01-06 17:58:02 +04:00
ld65dbg.cpp Replace strncpy usage in favor of Strlcpy to get rid of compiler warnings. 2024-06-09 14:07:41 -04:00
ld65dbg.h Added a macro for NES header size to avoid having magic number 16 all over code. Fixed ld65 bank calculation to account for header. 2023-02-13 18:53:53 -05:00
lua-engine.cpp Added tas editor lua null checks for Qt GUI. 2024-11-24 04:16:27 -05:00
movie.cpp Minor gcc/clang compiler warning fix. 2024-06-09 09:34:08 -04:00
movie.h More int comparison sign mismatch compiler warning fixes. 2023-01-28 20:24:17 -05:00
netplay.cpp Fixed a few warnings for -Wunused-result with fread usage. 2023-01-29 12:32:47 -05:00
netplay.h Vs. System - unused DIP switches replaced with second coin and service buttons 2023-01-06 17:58:02 +04:00
nsf.cpp Partial cleanup of sprintf usage in favor of snprintf. This is to resolve deprecation warnings on Mac OSX 2024-02-23 20:53:01 -05:00
nsf.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
oldmovie.cpp Added realloc error checking in convert_fcm function to fix cppcheck warning. 2023-01-21 12:32:52 -05:00
oldmovie.h Added realloc error checking in convert_fcm function to fix cppcheck warning. 2023-01-21 12:32:52 -05:00
ops.inc Fix SYA and SXA opcodes in the CPU. blargg_nes_cpu_test5 now works 2021-07-03 10:30:45 -05:00
palette.cpp Added FCEU_UNUSED and FCEU_MAYBE_UNUSED macros to help silence certain unused variable and function warnings. Used FCEU_MAYBE_UNUSED to silence unused static function warnings (until it can be deemed that these functions will never be needed). Also, cleaned up a few other unused variable warnings. 2023-01-20 21:50:26 -05:00
palette.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
ppu.cpp Apply memory initialization settings to nametable, palettes, and sprites. 2023-03-26 15:40:30 -04:00
ppu.h Successful initial test of Qt Code/Data Logger Window. 2020-09-28 21:23:47 -04:00
pputile.inc Fix 128K CHR-ROM variants for VRC5 2024-01-13 09:30:42 +08:00
profiler.cpp Partial cleanup of sprintf usage in favor of snprintf. This is to resolve deprecation warnings on Mac OSX 2024-02-23 20:53:01 -05:00
profiler.h Moved time stamp functions to its own file. Use new common time stamp functions in Qt GUI timing. 2023-05-19 22:31:01 -04:00
sound.cpp Fix Apple Town Story (FDS) crash 2022-06-05 16:18:07 -04:00
sound.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
state.cpp Added on state loaded callback function to core so that driver code can be notified of a new state being loaded. In Qt driver, emit a signal on state loads that objects can connect to. For a resync of all netplay clients when server detects a new state load. 2024-03-23 07:32:25 -04:00
state.h Added on state loaded callback function to core so that driver code can be notified of a new state being loaded. In Qt driver, emit a signal on state loads that objects can connect to. For a resync of all netplay clients when server detects a new state load. 2024-03-23 07:32:25 -04:00
types-des.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
types.h More attempted to fix Qt6 win build. 2024-02-24 17:37:00 -05:00
unif.cpp Fix code so that FCEUGI fully constructs properly and is not clobbered after the construction by a memset. Also, some minor code cleanup in related areas. 2024-04-12 08:14:20 -04:00
unif.h Mapper 268, submappers 8,9 merged into 2,3 and fixed (https://www.nesdev.org/wiki/Talk:NES_2.0_Mapper_268) + refactoring 2022-12-12 17:48:56 +04:00
version.h Added initial framework for netplay on Qt GUI. Still much TODO here. 2024-02-19 11:57:12 -05:00
video.cpp Partial cleanup of sprintf usage in favor of snprintf. This is to resolve deprecation warnings on Mac OSX 2024-02-23 20:53:01 -05:00
video.h change how memory is allocated to clean up a lot of messed up junk (mainly strange alignment adjustments which didnt completely make sense and frees which didnt match the allocation function that was used). 2022-08-22 22:53:09 -04:00
vsuni.cpp Partial cleanup of sprintf usage in favor of snprintf. This is to resolve deprecation warnings on Mac OSX 2024-02-23 20:53:01 -05:00
vsuni.h Vs. System - unused DIP switches replaced with second coin and service buttons 2023-01-06 17:58:02 +04:00
wave.cpp Added WAV file recording capability to Qt GUI. 2021-05-05 20:25:34 -04:00
wave.h Added WAV file recording capability to Qt GUI. 2021-05-05 20:25:34 -04:00
x6502.cpp Added memory hooks to JS engine. 2024-01-26 22:57:54 -05:00
x6502.h Added memory hooks to JS engine. 2024-01-26 22:57:54 -05:00
x6502abbrev.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
x6502struct.h migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00