fceux/help/Video.html

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<h1>Video</h1>
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<a href="Config.html">Config</a> &rsaquo;&rsaquo; </div>
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<p><span class="rvts17">Video Configuration</span></p>
<p><br/></p>
<p>This window sets various graphics emulation options.</p>
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<p><span class="rvts12">Full Screen Settings</span></p>
<p><br/></p>
<p><span class="rvts10">Full Screen</span></p>
<p>If checked, FCEUX will enter full screen mode when it is loaded.</p>
<p><br/></p>
<p><span class="rvts10">Enter Full Screen Mode after file is loaded</span></p>
<p>If checked, FCEUX will only enter full screen mode when a game is loaded.</p>
<p><br/></p>
<p><span class="rvts10">Video Mode:</span></p>
<p>Sets the image size while in full mode. &nbsp;If custom is selected, FCEUX will use the settings under "Custom Video Mode".</p>
<p><br/></p>
<p><span class="rvts10">Sync Method:</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
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<p><span class="rvts10">Disable Hardware Acceleration</span></p>
<p>If full screen is causing problems, checking this might fix it.</p>
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<p><span class="rvts28">Custom Video Mode</span></p>
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<p><span class="rvts10">Mode:</span></p>
<p>Sets the image size during full screen mode, if custom is selected under Full Screen Settings.</p>
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<p><span class="rvts16">Image Size Transform</span></p>
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<p><span class="rvts10">Special Scaler</span></p>
<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
<p>- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
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<p><span class="rvts10">Scale Dimensions by:</span></p>
<p>Takes the image size and multiplies the x and y by a specific amount.</p>
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<p><span class="rvts10">Stretch to Fill Screen</span></p>
<p>Stretches the image to fill the screen during full screen mode. (may not be the best choice depending on your screen size).</p>
<p><br/></p>
<p><span class="rvts12">Windowed Settings</span></p>
<p><br/></p>
<p><span class="rvts10">Size Multiplier</span></p>
<p>Takes the image size and multiples the x and y by a specific amount. &nbsp;You can also set these by clicking and dragging the FCEUX window.</p>
<p><br/></p>
<p><span class="rvts10">Force Integral Scaling Factors</span></p>
<p>If checked, &nbsp;FCEUX can only be stretched by even amounts (1x, 2x, 3x, etc.). &nbsp;If unchecked, it can be stretched by any amount.</p>
<p><br/></p>
<p><span class="rvts10">Force Aspect Ratio Correction</span></p>
<p>If Integral Scaling Factors is unchecked, checking this will only allow the correct aspect ratio while stretching the window.</p>
<p><br/></p>
<p><span class="rvts10">Current Pixel Aspect Ratio</span></p>
<p>Displays the current Aspect Ratio</p>
<p><br/></p>
<p><span class="rvts10">Sync Method</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
<p><br/></p>
<p><span class="rvts10">Disable Hardware Acceleration</span></p>
<p>This is checked by default. &nbsp;Slower computers my experience slow emulation and should uncheck this option. &nbsp;The video will be blurred somewhat with this option checked.</p>
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<p><span class="rvts28">Drawing Area</span></p>
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<p><span class="rvts10">First Line</span></p>
<p>Sets the first scan line for NTSC and PAL Modes. &nbsp;This should be left on the default of 8.</p>
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<p><span class="rvts10">Last Line</span></p>
<p>Sets the last scan line for NTSC and PAL Modes. &nbsp;This should be left on the default of 231.</p>
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<p><span class="rvts10">Clip Left and Right Sides</span> (8 columns each)</p>
<p>If enabled, 8 pixels from each side of the windows will be removed. &nbsp;Who knows why you would want to!</p>
<p><br/></p>
<p><span class="rvts28">Emulation</span></p>
<p><br/></p>
<p><span class="rvts10">Allow More than 8 sprites per scanline.</span></p>
<p>On real NES hardware, more than 8 sprites on the screen causes flickering. &nbsp;Enabling this can cause less flickering by allowing more sprites to be visible at once. &nbsp;If you prefer to say "true" to NES hardware, this should not be checked.</p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Create iPhone web-based documentation</a></p>
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2012</div>
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