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<title>FCEUX</title>
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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<h1>Introduction</h1>
<p>
<img alt="Super Mario Bros 3 in FCEUX" height="278" src="assets/FCEUX-main.png" width="248" class="style1" /></p>
<p><img alt="Nintendo" height="46" src="assets/NES.png" width="76" /><img alt="Famicom" height="44" src="assets/Famicom.jpg" width="70" /></p>
<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
<p>the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
<p>As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
the ROM-hacking community, and the <a href="http://tasvideos.org">Tool-Assisted Speedrun Community.</a></p>
<p>For more details see the <a href="version.html">version history</a></p>
<p>You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.<br>
We also have and IRC channel #fceu on freenode.net</p>
<p>&nbsp;</p>
<h1>Latest Release</h1>
<p><span class="largerfont">FCEUX 2.1.4</span><br/>
31 May 2010</p>
<p>The 2.1.4 release that fixes some many bugs and adds new features compared to 2.1.3. In addition it also fixes up the movie code significantly; ixing implementation problems, loading speed, adding new features, and fixing bugs.</p>
<p><a href="pressrelease-2.1.4.html">Full changelog</a></p>
<h3>Noteable changes</h3>
<ul>
<li>Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone</li>
<li>Fully implemented "bulletproof" read-only</li>
<li>Movie code now fully conforms to the Savestate section of the Laws of TAS</li>
<li>Movies now have a "finished" mode. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording</li>
<li>Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added</li>
<li>Faster loading of Movies and Savestates</li>
<li>New lua functions</li>
<li>fixed zapper.read() crash on movie finished</li>
<li>Fix PlayMovieFromBeginning when using a movie that starts from savestate</li>
<li>New and improved input display</li>
<li>Autohold display fixed with 4 player support</li>
<li>Win32 NTSC Filter Video options</li>
<li>Win32 - Many feature enhancements to the Cheats dialog</li>
<li>Win32 - Debugger - many crash bug fixes and breakpoint handling fixes</li>
</ul>
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
<a href="documentation.html">Documentation</a> | <a href="version.html">
Version History</a> | <a href="contact.html">Contact</a>| <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
<br/>©2009 adelikat
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