512 lines
24 KiB
PHP
512 lines
24 KiB
PHP
<?php
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$title = "cross-platform NES emulation for professionals";
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include("header.php");
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?>
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<div class="mainbox">
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<h2 class="boxhead">Introduction </h2>
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<div class="boxbody">
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<p>
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FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
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Over time FCE Ultra had separated into many separate branches.
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</p>
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<p>
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The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU.
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As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the casual player,
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the ROM-hacking community, Lua Scripters, and the Tool-Assisted Speedrun Community.
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</p>
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<p>
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We are particularly excited by the Lua scripting capabilities which have been ported over from FCEU rerecording and prepped for
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further development. FCEUX2.1 comes pre-packaged with all Lua related .dlls. In order to use Lua in windows builds prior to 2.1 you will need the luapack [<a
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href="http://fceux.com/luapack">fceux.com/luapack</a>] which should be unzipped alongside your fceux.exe. The large numbers of dlls
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wasn't our choice; but it will enable the iup user interface library which will permit scripts to create their own guis, as well as
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rendering the base FCEUX distribution more compact. Examples of lua scripts may be found in the subversion repository <a
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href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/output/luaScripts/">here</a>. In addition, FCEUX2.1 comes pre-packaged with these scripts.
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<p>
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You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.
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</p><p>
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The latest win32 interim build is generally fresh within a day or two at <a href="http://fceux.com/zip">http://fceux.com/zip</a> -- If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build.
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<p>
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We have a mailing list for all kinds of discussion about FCEUX. You can subscribe at the
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<a href="https://lists.sourceforge.net/lists/listinfo/fceultra-discuss">fceultra-discuss</a>
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mailing list page.
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</p>
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<p>
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Of course, we are always hanging out at irc.freenode.net #fceu
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</p>
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</div>
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</div>
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<div class="mainbox">
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<h2 class="boxhead">News</h2>
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<!-- News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">3 November 2009</h3>
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<p>
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<strong>FCEUX 2.1.2 release</strong>
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</p>
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<p>
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Jump to the <a href="download.php">download</a> page.
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<p>
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The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
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</p>
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<p>
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Checkout our <a href="pressrelease-2.1.2.html">Press release</a> for details.
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or
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Jump to the <a href="download.php">download</a> page.
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</p>
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<p>
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-adelikat
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</p>
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<div class="mainbox">
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<h2 class="boxhead">News</h2>
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<!-- News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">29 July 2009</h3>
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<p>
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<strong>FCEUX 2.1.1 release</strong>
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</p>
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<p>
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Jump to the <a href="download.php">download</a> page.
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<p>
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2.1.1 features a new, more accurate sound core. In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports.
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<pre>
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<b>Common - Bug fixes</b>
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*Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
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*made default save slot 0 instead of 1
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<b>Improved Sound core/PPU</b>
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*Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
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*Updated with the correct values for the noise and DMC table,
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*Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.
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*Square 1 & square 2 volume controls no longer backwards
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*Length counters for APU now correct variables
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<b>NewPPU (still experimental, enabled by setting newppu 1 in the config file)</b>
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*Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
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*Added palette reading cases for the new PPU.
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<b>Win32</b>
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*Minor Bug fixes
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*Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
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*Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
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*Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
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*Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
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*"Disable screen saver" gui option now also diables the monitor powersave
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*Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
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*Sound Config Dialog - When sound is off, all controls are grayed out
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*Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
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*Memory Watch - save menu item is grayed if file hasn't changed
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<b>GUI/Enhancements</b>
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*Last save slot used is stored in the config file
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*Made fullscreen toggle (Alt+Enter) remappable
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*Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
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*Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
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*Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
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*Hex Editor - Save Rom As... menu option enabled and implemented
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*Window caption shows the name of the ROM loaded
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*Recent Movie Menu added
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*Load Last Movie context menu item added
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*Save Movie As... context menu item (for when a movie is loaded in read+write mode)
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*Drag & Drop support for all files related to FCEUX including:
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*.fcm (autoconverts to .fm2 and begins movie playback)
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*Savestates
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*Palette files (.pal)
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*Commandline - -palette commandline option
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*Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
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<b>SDL</b>
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*added --subtitles
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*fixed Four Score movie playback
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*added --ripsubs for converting fm2 movie subtitles to an srt file
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*Lua is optional again, fixed the real issue
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*Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
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*implemented saving/loading a savestate from a specific file on Alt+S/L
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*implemented starting an FM2 movie on Alt+R
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*added --pauseframe to pause movie playback on frame x
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*dropped UTFConverter.c from SDL build
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*added hotkey Q for toggling read-only/read+write movie playback
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</pre>
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</p>
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</p>
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adelikat
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</p>
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<div class="mainbox">
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<h2 class="boxhead">News</h2>
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<!-- News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">05 April 2009</h3>
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<p>
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<strong>FCEUX 2.1.0a release</strong>
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</p>
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<p>
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Jump to the <a href="download.php">download</a> page.
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<p>
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2.1.0a fixes a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended
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to the author field of the .fm2 file, resulting in bloated files.
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</p>
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</p>
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-- adelikat
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</p>
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<div class="mainbox">
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<h2 class="boxhead">News</h2>
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<!-- News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">29 March 2009</h3>
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<p>
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<strong>FCEUX 2.1.0 release</strong>
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</p>
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<p>
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Jump to the <a href="download.php">download</a> page.
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<p>
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The 2.1.0 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and
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feature enhancements to both the Win32 and SDL ports.
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<pre>
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<b>Major Bug / Crash Bug Fixes</b>
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*Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode).
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*Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior.
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*Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game.
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*Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug.
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<b>Minor Bug fixes</b>
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*Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys
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*Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off
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*Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag & frame counters, messages, etc)
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*Fixed bug where having sound off and Mute turbo caused chirps when toggling
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*Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly
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*Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item.
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*Fixed issues related to big endian compiling.
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*Fix bug so that Escape can now be assigned as a hotkey
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*Fixed bug in screenshot numbering that caused numbering to not reset when changing games.
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<b>SDL</b>
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*SDL Movie subtitle support and subtitle toggle hotkey added.
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*SDL Added fcm to fm2 converter tool to SDL version.
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*SDL Improved the SDL sound code; drastically improves quality of sound.
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*SDL Savestate slots are now mappable.
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*SDL Major updates to SDL documentation
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*SDL Added Shift+M for toggling automatic movie backups.
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*SDL Added option to mute FCEUX for avi capturing, check the documentation for more details.
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*SDL Added --noconfig command line option
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*SDL Frame Advance Skip Lag frames toggle implemented
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<b>New Features Win32</b>
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*The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance
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*Full screen mode fixed! Also, Alt+Enter properly toggles full screen.
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*Individual control for sound channels! (See sound config for details).
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*Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details).
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*Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing.
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*Auto-backup for movie files. (See movie options for details).
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*A Ram change monitor for the Memory watch dialog. (see memwatch for details).
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*Frame counter works even without a movie loaded.
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*AVI Directory Override option.
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<b>GUI / Menu Enhancements</b>
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*A right-click context menu added! Includes many commonly used items for a variety of situations.
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*Menu items that are hotkey mappable now show their current hotkey mapping
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*Major overhaul to the Menu organization.
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*All FCEUX features are now accessible in the menu
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*Alt Menu Shortcuts properly configured
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*Menu items are properly grayed when not useable
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*All movie related menu items moved to a Movie options dialog
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*Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open & Close ROM)
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*Drag & Drop for .fm2 and .lua files
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*Many new functions added to the context menu (See context menu for details)
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*New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles
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<b>Lua</b>
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*Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user.
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*Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it).
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*gui.text() Increased height (to approx. 7 lines).
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*speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed.
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*memory.readbyte will recognize frozen addresses (cheats).
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*movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded).
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*Added FCEU.poweron()
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*Added FCEU.softreset()
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*Added FCEU.lagged()
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*Added FCEU.lagcount()
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*Added FCEU.getreadonly()
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*Added FCEU.setreadonly()
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*Added FCEU.fceu_setrenderplanes(sprites, background)
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*Added movie.active()
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*Added movie.rerecordcount()
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*Added movie.length()
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*Added movie.getname()
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*Added movie.playbeginning()
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*Added -lua command line argment, loads a Lua script on startup
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*Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback).
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*Added joypad.write and joypad.get for naming consistency.
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*Added rom.readbyte()
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*Added rom.readbytesigned()
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<b>Sound Config</b>
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*Turning sound off disabled sound config controls
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*Re-enabled sound buffer time slider control
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<b>Hex Editor</b>
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*Freezing ram addresses automatically updates the Cheats dialog if it is open.
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* Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs).
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*Dialog remembers window size.
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*Dump Rom & Dump PPU to file Dialogs use ROM to build default filename
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*Maximize and minimize buttons added.
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*Help menu item added
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<b>Memory Watch</b>
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*Dialog now includes Ram change monitoring. (see memwatch for details).
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*Dialog is now collapsible to 1 column.
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*No longer crashes when attempting to load an invalid file from the recent file menu.
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*Cancel option added to the save changes dialog.
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*Memory address values that are frozen by the debugger or hex editor are displayed in blue.
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*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position.
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*Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename
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*Drag and drop for .txt (memory watch) files.
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*Minor menu and hotkey fixes.
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*Watch values now compatible with custom windows dialog colors.
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<b>Debugger</b>
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*Shows scanlines and PPU pixel values
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*Shows scanlines even while in VBlank
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*Added a Run Line button (runs 1 scanline per click)
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*Run 128 Lines button (runs 128 scanlines per click)
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*Number of active cheats listed.
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*Cheats list automatically updated if ram addresses are frozen in the hex editor.
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*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position.
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*Debugger now has a minimum valid size
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*Added "Restore original window size" button
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<b>PPU Viewer</b>
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*Default refresh value set to 15
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*Refresh value stored in the .cfg file
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<b>Nametable Viewer</b>
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*Default refresh value set to 15
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*Refresh value stored in the .cfg file
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<b>Trace Logger</b>
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*Fixed bug where user can't scroll the log window while it is auto-updating.
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*Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping.
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<b>Text Hooker</b>
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*Saving a .tht file no longer crashes
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*Dialog updates every frame
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*Initialization error checking reinstalled,
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*Dialog remembers window position
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*Fixed bug where canceling save as produces an error message.
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*Save As produces default filename based on the current ROM
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<b>Message Log</b>
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*Remembers X,Y position
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*Resized width and height
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*Allowed more lines of text to appear on the screen at once.
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<b>Metadata</b>
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*Remembers window position
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*Can be called from the context menu if a movie is loaded (see context menu for details).
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<b>TASEdit</b>
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*added help menu item
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*disabled menu items that are not currently implemented.
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<b>Turbo</b>
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*Turbo now employs frame skip, greatly increasing its speed
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*The mute turbo option completely bypasses sound processing (another big speed boost)
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*Turbo now works with the Lazy wait for VBlank sync setting
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</pre>
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</p>
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</p>
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-- adelikat
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</p>
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<div class="mainbox">
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<h2 class="boxhead">News</h2> <!-- News section -->
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<div class="boxbody">
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<h3 class="boxsubhead">02 November 2008</h3>
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<p>
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<strong>FCEUX 2.0.3 release</strong>
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</p>
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<p>Jump to the <a href="download.php">download</a> page.
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<p>
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We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.
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<pre>
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emulator:
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bug: fix fcm conversion, recording, and playback of reset and power commands
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bug: prevent excessively long movie filenames
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bug: SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux
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bug: fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly.
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bug: gracefully handle non-convertible broken utf-8 text without crashing
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enh: permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
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enh: Adding an experimental (optional and undocumented) new PPU. Slow, but more precise in some ways.
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Contact developers if you think you need more precision
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sdl:
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bug: fixed issue where windowed mode would always be set to 32 bpp
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bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
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bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.
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bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
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enh: added support for AVI creation for SDL, see documention/Videolog.txt for more
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enh: toggle lag frame counter for SDL, default hotkey F8
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enh: toggle skipping of lag frames for SDL, default hotkey F6
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enh: made the input config window more usable
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enh: --inputcfg can now be used without a filename
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enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
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enh: SF [ 2047057 ] added uninstall script for gfceux
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windows:
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bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes
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bug: Sound config dialog will now look to see if Mute Turbo should be checked
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bug: hex editor find dialog does not reopen (fixed)
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bug: SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
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bug: fix problem where replay dialog couldnt work when the process current directory
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had changed to something other than emulator base directory
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bug: fix issue where keyboard keys get stuck when switching between debugger window and main window
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enh: added a toggle for binding savestates to movies
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enh: added -cfg (config file) command line argument
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enh: add maximize button to debugger window
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enh: bind a menu option for display framecounter
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enh: autoload the only useful rom or movie from an archive, in cases where there is only one
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enh: don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2
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emulua:
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bug: SF [ 2153843 ] Lua ignores second joypad.set()
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enh: add execute timeout functions useful for lua contests
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</pre>
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</p>
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</p>
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-- zeromus
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</p>
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<h3 class="boxsubhead">14 August 2008</h3>
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<p>
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<strong>FCEUX 2.0.2 release</strong>
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</p>
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<p>Jump to the <a href="download.php">download</a> page.
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<p>
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This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator.
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<pre>
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emulator:
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bug: restore support for old-format savestates.
|
|
bug: restore savestate load error-recovery system
|
|
bug: restore IPS patching capability which was lost when archive support was added
|
|
bug: restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added
|
|
bug: SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
|
|
bug: palflag 1 in .fm2 files crashes fceux
|
|
enh: add lagcounter and lagflag to savestate
|
|
enh: support loading movies from archives
|
|
|
|
mappers:
|
|
bug: remove cnrom chr rom size limit for homebrew roms
|
|
bug: upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
|
|
bug: mmc5 - 64KB WRAM games now work correctly
|
|
bug: mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed
|
|
|
|
windows:
|
|
bug: fix a bug which caused fourscore emulation to fail in some cases
|
|
bug: SF [ 2030405 ] Avi recording: no sound b0rks format
|
|
bug: SF [ 2040448 ] View Slots bug - does not include new savestate naming
|
|
bug: prevent windows from memory re-positioning themselves in the abyss when theyre closed while minimized
|
|
bug: removed broken hotkey ctrl+x (prevented cut from working in accel dialogs)
|
|
bug: fixed the (null) in the default lua directory listing
|
|
bug: SF [ 2037878 ] Convert .fcm doesn't do special characters
|
|
bug: SF [ 2046984 ] Player 3/4 input events recorded even when not used
|
|
bug: SF [ 2047001 ] Low speeds crash FCEUX
|
|
bug: SF [ 2050371 ] FCM>FM2 converter should release file handle
|
|
enh: added input display to the FCEUX main menu
|
|
enh: auto-fill .fcs extension in save state as dialog
|
|
enh: change config filename from fceu98.cfg to fceux.cfg
|
|
enh: new toggles: frame adv, lag skip (menu item + hotkey mapping + saved in config)
|
|
enh: added a mute turbo option in sound config
|
|
enh: add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config; 255 means to use palette[0])
|
|
enh: added shift+L as default hotkey for reload lua script
|
|
enh: SF [ 2040463 ] Add an "author" text field in the record movie dialog
|
|
enh: SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 (and they need to)
|
|
enh: print a special message when trying to open an FCM reminding user to convert
|
|
enh: movie replay dialog displays fractions of a second
|
|
|
|
debugger:
|
|
bug: restore the debugger snap functionality
|
|
enh: add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
|
|
enh: debugger window is now resizeable and therefore useable at 1024x768
|
|
enh: nametable viewer correctly displays more cases (some MMC5 cases I needed)
|
|
|
|
sdl:
|
|
bug: all commandline options now use --argument as they always should have.
|
|
bug: fix issue which was resetting config file
|
|
bug: Saner sound defaults for less choppy sound
|
|
bug: Fixed a bug that would crash fceux if the emulation speed was overincreased
|
|
bug: fixed --input(1-4) options
|
|
bug: build scripts now look for lua5.1 and lua (distributions package lua differently)
|
|
bug: prevent frame advance from crashing emulator
|
|
enh: New default hotkeys more closely match win32 defaults
|
|
enh: --special option fixed for special video scaling filters
|
|
enh: rename options --no8lim -> --nospritelim and --color -> --ntsccolor
|
|
enh: Screenshots now always prepend the game name.
|
|
enh: Changed default A/B from numpad 2 and 3 to j and k.
|
|
enh: Enable frameskip by default
|
|
enh: change config path to ~/.fceux/fceux.cfg
|
|
enh: Added lua script loading hotkey (f3). Non-win32 SDL requires zenity for this to function.
|
|
|
|
emulua:
|
|
bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn't)
|
|
enh: add memory.readbyterange to emulua
|
|
</pre>
|
|
</p>
|
|
</p>
|
|
-- zeromus
|
|
</p>
|
|
<h3 class="boxsubhead">04 August 2008</h3>
|
|
<p>
|
|
<strong>FCEUX 2.0.1 maintenance release</strong>
|
|
</p>
|
|
<p>Jump to the <a href="download.php">download</a> page.
|
|
</p>
|
|
-- zeromus
|
|
</p>
|
|
<h3 class="boxsubhead">02 August 2008</h3>
|
|
<p>
|
|
FCE Ultra is BACK! Today, version 2.0.0 has been released as the new software FCEUX.
|
|
</p>
|
|
<p><strong>All users of FCE Ultra are encouraged to switch to FCEUX and bug us if something isn't working well.</strong>
|
|
<p>Head to the <a href="download.php">download</a> page to grab the most recent windows binary or portable source code.
|
|
</p>
|
|
-- zeromus
|
|
</p>
|
|
|
|
</div> <!-- End News div -->
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</div>
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<?php include("footer.php"); ?>
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