418 lines
9.9 KiB
C++
418 lines
9.9 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2003 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string.h>
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#include <stdio.h>
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "input.h"
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#include "netplay.h"
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#include "vsuni.h"
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#include "state.h"
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#define IOPTION_GUN 0x1
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#define IOPTION_SWAPDIRAB 0x2
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#define IOPTION_PREDIP 0x10
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typedef struct
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{
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char *name;
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uint64 md5partial;
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int mapper;
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int mirroring;
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int ppu;
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int ioption;
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int predip;
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} VSUNIENTRY;
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VSUNIENTRY *curvs;
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static uint8 DIPS=0;
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uint8 vsdip=0;
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void FCEUI_VSUniToggleDIPView(void)
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{
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DIPS=!DIPS;
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}
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void FCEU_VSUniToggleDIP(int w)
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{
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vsdip^=1<<w;
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}
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void FCEUI_VSUniSetDIP(int w, int state)
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{
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if(((vsdip >> w) & 1) != state)
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FCEUI_VSUniToggleDIP(w);
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}
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uint8 FCEUI_VSUniGetDIPs(void)
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{
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return(vsdip);
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}
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static uint8 secdata[2][32]=
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{
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{
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0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f,
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0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0x94, 0x14,
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0x56, 0x4e, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90,
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0xd4, 0x5c, 0x3e, 0x26, 0x87, 0x83, 0x13, 0x00
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},
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{
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0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
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0x00, 0x6F, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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}
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};
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static uint8 *secptr;
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static uint8 VSindex;
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static DECLFR(VSSecRead)
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{
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switch(A)
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{
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case 0x5e00: VSindex=0;return X.DB;
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case 0x5e01: return(secptr[(VSindex++)&0x1F]);
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}
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return(0x00);
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}
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uint8 coinon=0;
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void FCEU_VSUniCoin(void)
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{
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coinon=6;
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}
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static int curppu;
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static int64 curmd5;
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#define RP2C04_001 1
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#define RP2C04_002 2
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#define RP2C04_003 3
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#define RP2C05_004 4
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#define RCP2C03B 5
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#define RC2C05_01 6
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#define RC2C05_02 7
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#define RC2C05_03 8
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#define RC2C05_04 9
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static readfunc OldReadPPU;
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static writefunc OldWritePPU[2];
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static DECLFR(A2002_Gumshoe)
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{
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return( (OldReadPPU(A)&~0x3F) | 0x1C);
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}
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static DECLFR(A2002_Topgun)
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{
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return( (OldReadPPU(A)&~0x3F) | 0x1B);
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}
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static DECLFR(A2002_MBJ) // Mighty Bomb Jack
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{
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return( (OldReadPPU(A)&~0x3F) | 0x3D);
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}
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static DECLFW(B2000_2001_2C05)
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{
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OldWritePPU[(A&1)^1](A ^ 1, V);
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}
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static uint8 xevselect = 0;
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static DECLFR(XevRead)
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{
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//printf("%04x\n",A);
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if(A == 0x54FF)
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{
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return(0x5);
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}
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else if(A == 0x5678)
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{
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return(xevselect?0:1);
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}
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else if(A == 0x578F)
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{
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return(xevselect?0xd1:0x89);
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}
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else if(A == 0x5567)
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{
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xevselect ^=1;
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return(xevselect?0x37:0x3E);
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}
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return(X.DB);
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}
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void FCEU_VSUniSwap(uint8 *j0, uint8 *j1)
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{
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if(curvs->ioption & IOPTION_SWAPDIRAB)
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{
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uint16 t=*j0;
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*j0=(*j0&0xC)|(*j1&0xF3);
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*j1=(*j1&0xC)|(t&0xF3);
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}
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}
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void FCEU_VSUniPower(void)
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{
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coinon = 0;
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VSindex = 0;
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if(secptr)
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SetReadHandler(0x5e00,0x5e01,VSSecRead);
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if(curppu == RC2C05_04)
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{
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OldReadPPU = GetReadHandler(0x2002);
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SetReadHandler(0x2002, 0x2002, A2002_Topgun);
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}
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else if(curppu == RC2C05_03)
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{
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OldReadPPU = GetReadHandler(0x2002);
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SetReadHandler(0x2002, 0x2002, A2002_Gumshoe);
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}
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else if(curppu == RC2C05_02)
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{
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OldReadPPU = GetReadHandler(0x2002);
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SetReadHandler(0x2002, 0x2002, A2002_MBJ);
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}
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if(curppu == RC2C05_04 || curppu == RC2C05_01 || curppu == RC2C05_03 || curppu == RC2C05_02)
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{
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OldWritePPU[0] = GetWriteHandler(0x2000);
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OldWritePPU[1] = GetWriteHandler(0x2001);
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SetWriteHandler(0x2000, 0x2001, B2000_2001_2C05);
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}
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if(curmd5 == 0x2d396247cf58f9faLL) /* Super Xevious */
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{
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SetReadHandler(0x5400,0x57FF,XevRead);
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}
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}
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/* Games that will probably not be supported ever(or for a long time), since they require
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dual-system:
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Balloon Fight
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VS Mahjong
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VS Tennis
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Wrecking Crew
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*/
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/* Games/PPU list. Information copied from MAME. ROMs are exchangable, so don't take
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this list as "this game must use this PPU".
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RP2C04-001:
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- Baseball
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- Freedom Force
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- Gradius
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- Hogan's Alley
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- Mach Rider (Japan, Fighting Course)
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- Pinball
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- Platoon
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- Super Xevious
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RP2C04-002:
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- Castlevania
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- Ladies golf
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- Mach Rider (Endurance Course)
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- Raid on Bungeling Bay (Japan)
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- Slalom
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- Stroke N' Match Golf
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- Wrecking Crew
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RP2C04-003:
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- Dr mario
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- Excite Bike
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- Goonies
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- Soccer
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- TKO Boxing
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RP2c05-004:
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- Clu Clu Land
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- Excite Bike (Japan)
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- Ice Climber
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- Ice Climber Dual (Japan)
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- Super Mario Bros.
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Rcp2c03b:
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- Battle City
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- Duck Hunt
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- Mahjang
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- Pinball (Japan)
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- Rbi Baseball
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- Star Luster
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- Stroke and Match Golf (Japan)
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- Super Skykid
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- Tennis
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- Tetris
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RC2C05-01:
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- Ninja Jajamaru Kun (Japan)
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RC2C05-02:
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- Mighty Bomb Jack (Japan)
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RC2C05-03:
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- Gumshoe
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RC2C05-04:
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- Top Gun
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*/
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VSUNIENTRY VSUniGames[] =
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{
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{"Baseball", 0x691d4200ea42be45LL, 99, 2,RP2C04_001,0},
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{"Battle City", 0x8540949d74c4d0ebLL, 99, 2,RP2C04_001,0},
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{"Battle City(Bootleg)",0x8093cbe7137ac031LL, 99, 2,RP2C04_001,0},
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{"Clu Clu Land", 0x1b8123218f62b1eeLL, 99, 2,RP2C05_004,IOPTION_SWAPDIRAB},
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{"Dr Mario", 0xe1af09c477dc0081LL, 1, 0,RP2C04_003,IOPTION_SWAPDIRAB},
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{"Duck Hunt", 0x47735d1e5f1205bbLL, 99, 2,RCP2C03B ,IOPTION_GUN},
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{"Excitebike", 0x3dcd1401bcafde77LL, 99, 2,RP2C04_003,0},
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{"Excitebike (J)", 0x7ea51c9d007375f0LL, 99, 2,RP2C05_004,0},
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{"Freedom Force", 0xed96436bd1b5e688LL, 4, 0,RP2C04_001,IOPTION_GUN}, /* Wrong color in game select screen? */
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{"Stroke and Match Golf",0x612325606e82bc66LL, 99, 2,RP2C04_002,IOPTION_SWAPDIRAB|IOPTION_PREDIP,0x01},
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{"Goonies", 0x3b0085c4ff29098eLL, 151,1,RP2C04_003,0},
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{"Gradius", 0x50687ae63bdad976LL,151, 1,RP2C04_001,IOPTION_SWAPDIRAB},
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{"Gumshoe", 0xb8500780bf69ce29LL, 99, 2,RC2C05_03,IOPTION_GUN},
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{"Hogan's Alley", 0xd78b7f0bb621fb45LL, 99, 2,RP2C04_001,IOPTION_GUN},
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{"Ice Climber", 0xd21e999513435e2aLL, 99, 2,RP2C05_004,IOPTION_SWAPDIRAB},
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{"Ladies Golf", 0x781b24be57ef6785LL, 99, 2,RP2C04_002,IOPTION_SWAPDIRAB|IOPTION_PREDIP,0x1},
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{"Mach Rider", 0x015672618af06441LL, 99, 2, RP2C04_002,0},
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{"Mach Rider (J)", 0xa625afb399811a8aLL, 99, 2, RP2C04_001,0},
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{"Mighty Bomb Jack", 0xe6a89f4873fac37bLL, 0, 2, RC2C05_02,0},
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{"Ninja Jajamaru Kun", 0xb26a2c31474099c0LL, 99, 2,RC2C05_01 ,IOPTION_SWAPDIRAB},
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{"Pinball", 0xc5f49d3de7f2e9b8LL, 99, 2,RP2C04_001,IOPTION_PREDIP,0x01},
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{"Pinball (J)", 0x66ab1a3828cc901cLL, 99, 2,RCP2C03B,IOPTION_PREDIP,0x1},
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{"Platoon", 0x160f237351c19f1fLL, 68, 1,RP2C04_001,0},
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{"RBI Baseball", 0x6a02d345812938afLL, 4, 1,RP2C04_001 ,IOPTION_SWAPDIRAB},
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{"Soccer", 0xd4e7a9058780eda3LL, 99, 2,RP2C04_003,IOPTION_SWAPDIRAB},
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{"Star Luster", 0x8360e134b316d94cLL, 99, 2,RCP2C03B ,0},
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{"Stroke and Match Golf (J)",0x869bb83e02509747LL, 99, 2,RCP2C03B,IOPTION_SWAPDIRAB|IOPTION_PREDIP,0x1},
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{"Super Sky Kid", 0x78d04c1dd4ec0101LL, 4, 1,RCP2C03B ,IOPTION_SWAPDIRAB | IOPTION_PREDIP,0x20},
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{"Super Xevious", 0x2d396247cf58f9faLL, 206, 0,RP2C04_001,0},
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{"Tetris", 0x531a5e8eea4ce157LL, 99, 2,RCP2C03B ,IOPTION_PREDIP,0x20},
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{"Top Gun", 0xf1dea36e6a7b531dLL, 2, 0,RC2C05_04 ,0},
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{"VS Castlevania", 0x92fd6909c81305b9LL, 2, 1,RP2C04_002,0},
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{"VS Slalom", 0x4889b5a50a623215LL, 0, 1,RP2C04_002,0},
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{"VS Super Mario Bros",0x39d8cfa788e20b6cLL, 99, 2,RP2C05_004,0},
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{"VS TKO Boxing", 0x6e1ee06171d8ce3aLL,4, 1,RP2C04_003,IOPTION_PREDIP,0x00},
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{0}
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};
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void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring)
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{
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VSUNIENTRY *vs = VSUniGames;
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while(vs->name)
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{
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if(md5partial == vs->md5partial)
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{
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if(vs->ppu < RCP2C03B) pale = vs->ppu;
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//puts(vs->name);
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*MapperNo = vs->mapper;
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*Mirroring = vs->mirroring;
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FCEUGameInfo->type = GIT_VSUNI;
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FCEUGameInfo->cspecial = SIS_VSUNISYSTEM;
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FCEUGameInfo->inputfc = SIFC_NONE;
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curppu = vs->ppu;
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curmd5 = md5partial;
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secptr = 0;
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{
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static int64 tko=0x6e1ee06171d8ce3aULL, rbi=0x6a02d345812938afULL;
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if(md5partial == tko)
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secptr=secdata[0];
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if(md5partial == rbi)
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secptr = secdata[1];
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}
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vsdip = 0x0;
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if(vs->ioption & IOPTION_PREDIP)
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{
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vsdip= vs->predip;
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}
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if(vs->ioption & IOPTION_GUN)
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{
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FCEUGameInfo->input[0] = SI_ZAPPER;
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FCEUGameInfo->input[1] = SI_NONE;
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}
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else
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{
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FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = SI_GAMEPAD;
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}
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curvs = vs;
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return;
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}
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vs++;
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}
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}
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void FCEU_VSUniDraw(uint8 *XBuf)
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{
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uint32 *dest;
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int y,x;
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if(!DIPS) return;
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dest=(uint32 *)(XBuf+256*12+164);
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for(y=24;y;y--,dest+=(256-72)>>2)
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{
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for(x=72>>2;x;x--,dest++)
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*dest=0;
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}
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dest=(uint32 *)(XBuf+256*(12+4)+164+6 );
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for(y=16;y;y--,dest+=(256>>2)-16)
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for(x=8;x;x--)
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{
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*dest=0x01010101;
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dest+=2;
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}
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dest=(uint32 *)(XBuf+256*(12+4)+164+6 );
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for(x=0;x<8;x++,dest+=2)
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{
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uint32 *da=dest+(256>>2);
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if(!((vsdip>>x)&1))
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da+=(256>>2)*10;
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for(y=4;y;y--,da+=256>>2)
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*da=0;
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}
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}
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SFORMAT FCEUVSUNI_STATEINFO[]={
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{ &vsdip, 1, "vsdp"},
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{ &coinon, 1, "vscn"},
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{ &VSindex, 1, "vsin"},
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{ 0}
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};
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