225 lines
4.4 KiB
C
225 lines
4.4 KiB
C
#include "sdl.h"
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#include <SDL/SDL_net.h>
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#include "sdl-netplay.h"
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char *ServerHost;
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static int LocalPortTCP=0xFCE;
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static int LocalPortUDP=0xFCE;
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static int RemotePortTCP=0xFCE;
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static int RemotePortUDP; /* Not configurable, figured out during handshake. */
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static TCPsocket Socket;
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static UDPsocket UDPSocket;
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static SDLNet_SocketSet set;
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static void en32(uint8 *buf, uint32 morp)
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{
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buf[0]=morp;
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buf[1]=morp>>8;
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buf[2]=morp>>16;
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buf[3]=morp>>24;
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}
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static uint32 de32(uint8 *morp)
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{
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return(morp[0]|(morp[1]<<8)|(morp[2]<<16)|(morp[3]<<24));
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}
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int FCEUD_NetworkConnect(void)
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{
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IPaddress rip;
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SDLNet_Init();
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if(netplay==1) /* Be a server. */
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{
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TCPsocket tmp;
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Uint16 p=LocalPortUDP;
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SDLNet_ResolveHost(&rip,NULL,LocalPortTCP);
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UDPSocket=SDLNet_UDP_Open(&p);
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tmp=SDLNet_TCP_Open(&rip);
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Socket=SDLNet_TCP_Accept(&tmp);
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memcpy(&rip,SDLNet_TCP_GetPeerAddress(Socket),sizeof(IPaddress));
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{
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uint8 buf[12];
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uint32 player=1;
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magic=SDL_GetTicks();
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SDLNet_Write32(buf,uport);
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SDLNet_Write32(buf+4,1);
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SDLNet_Write32(buf+8,magic);
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SDLNet_TCP_Send(Socket, buf, 12);
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/* Get the UDP port the client is waiting for data on. */
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SDLNet_TCP_Recv(Socket, buf, 2);
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RemotePortUDP=de32(buf);
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}
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}
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else /* Be a client */
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{
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SDLNet_ResolveHost(&rip,ServerHost,RemotePortTCP);
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Socket=SDLNet_TCP_Open(&rip);
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{
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Uint16 p=LocalPortUDP;
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uint8 buf[12];
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UDPSocket=SDLNet_UDP_Open(&p);
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/* Now, tell the server what local UDP port it should send to. */
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en32(buf,p);
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SDLNet_TCP_Send(Socket, buf, 4);
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/* Get the UDP port from the server we should send data to. */
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SDLNet_TCP_Recv(Socket, buf, 12);
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RemotePortUDP=de32(buf);
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magic=de32(buf+8);
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}
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set=SDLNet_AllocSocketSet(1);
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SDLNet_TCP_AddSocket(set,TCPSocket);
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SDLNet_UDP_AddSocket(set,UDPSocket);
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} // End client connect code.
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rip.port=RemotePortUDP;
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SDLNet_UDP_Bind(UDPSocket, 0, &rip);
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}
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static int CheckUDP(uint8 *packet, int32 len, int32 alt)
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{
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uint32 crc;
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uint32 repcrc;
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crc=FCEUI_CRC32(0,packet+4,len+8);
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repcrc=de32(packet);
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if(crc!=repcrc) return(0); /* CRC32 mismatch, bad packet. */
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packet+=4;
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if(de32(packet)!=magic) /* Magic number mismatch, bad or spoofed packet. */
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return(0);
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packet+=4;
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if(alt)
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{
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if(de32(packet)<incounter) /* Time warped packet. */
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return(0);
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}
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else
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if(de32(packet)!=incounter) /* Time warped packet. */
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return(0);
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return(1);
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}
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/* Be careful where these MakeXXX() functions are used. */
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static uint8 *MakeUDP(uint8 *data, int32 len)
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{
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/* UDP packet data header is 12 bytes in length. */
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static uint8 buf[12+32]; // arbitrary 32.
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en32(buf+4,magic);
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en32(buf+8,outcounter);
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memcpy(buf+12,data,len);
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en32(buf,FCEUI_CRC32(0,buf+4,8+len));
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return(buf);
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}
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static uint8 *MakeTCP(uint8 *data, int32 len)
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{
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/* TCP packet data header is 4 bytes in length. */
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static uint8 buf[4+32]; // arbitrary 32.
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en32(buf,outcounter);
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memcpy(buf+4,data,len);
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return(buf);
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}
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#define UDPHEADSIZE 12
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#define TCPHEADSIZE 4
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void FCEUD_NetworkClose(void)
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{
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SDLNet_Quit();
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}
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/* 1 byte to server */
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int FCEUD_SendDataToServer(uint8 v,uint8 cmd)
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{
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UDPpacket upack;
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upack.channel=0;
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upack.data=MakeUDP(data,1);
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upack.len=upack.maxlen=UDPHEADSIZE+1;
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upack.status=0;
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SDLNet_UDP_Send(UDPSocket,0,&upack);
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outcounter++;
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return(1);
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}
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void FCEUD_SendDataToClients(uint8 *data)
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{
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UDPpacket upack;
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SDLNet_TCP_Send(Socket,MakeTCP(data,5),TCPHEADSIZE+5);
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upack.channel=0;
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upack.data=MakeUDP(data,5);
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upack.len=upack.maxlen=UDPHEADSIZE+5;
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upack.status=0;
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SDLNet_UDP_Send(UDPSocket,0,&upack);
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outcounter++;
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return(1);
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}
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int FCEUD_GetDataFromServer(uint8 *data)
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{
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uint8 buf[128];
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NoWaiting&=~2;
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while(SDLNet_CheckSockets(set,1)==0)
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{
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// do something here.
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}
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if(SDLNet_SocketReady(Socket))
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{
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SDLNet_TCP_Recv
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if(de32(buf)==incounter) /* New packet, keep. */
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{
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unsigned long beefie;
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memcpy(data,buf+TCPHEADSIZE,5);
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incounter++;
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if(!ioctl(Socket,FIONREAD,&beefie))
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if(beefie)
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NoWaiting|=2;
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return(1);
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}
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}
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if(SDLNet_SocketReady(UDPSocket)
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{
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}
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}
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