233 lines
7.6 KiB
HTML
233 lines
7.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>Video</title>
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<meta http-equiv="Content-Style-Type" content="text/css">
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<style type="text/css"><!--
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body {
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margin: 5px 5px 5px 5px;
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background-color: #ffffff;
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}
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/* ========== Text Styles ========== */
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hr { color: #000000}
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body, table /* Normal text */
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{
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font-size: 10pt;
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font-family: 'Arial', 'Helvetica', sans-serif;
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font-style: normal;
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font-weight: normal;
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color: #000000;
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text-decoration: none;
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;
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}
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span.rvts1 /* Heading */
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{
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font-weight: bold;
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color: #0000ff;
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}
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span.rvts2 /* Subheading */
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{
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font-weight: bold;
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color: #000080;
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}
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span.rvts3 /* Keywords */
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{
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font-style: italic;
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color: #800000;
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}
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a.rvts4, span.rvts4 /* Jump 1 */
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{
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color: #008000;
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text-decoration: underline;
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}
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a.rvts5, span.rvts5 /* Jump 2 */
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{
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color: #008000;
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text-decoration: underline;
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}
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span.rvts6 /* Font Hint */
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{
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color: #808080;
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}
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span.rvts7 /* Font Hint Title */
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{
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font-size: 15pt;
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font-family: 'Tahoma', 'Geneva', sans-serif;
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font-weight: bold;
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color: #404040;
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}
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span.rvts8 /* Font Hint Bold */
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{
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font-weight: bold;
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color: #808080;
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}
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span.rvts9 /* Font Hint Italic */
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{
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font-style: italic;
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color: #808080;
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}
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span.rvts10
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{
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font-size: 24pt;
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text-decoration: underline;
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}
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span.rvts11
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{
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font-size: 12pt;
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}
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span.rvts12
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{
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font-size: 16pt;
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}
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span.rvts13
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{
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font-size: 18pt;
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}
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span.rvts14
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{
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font-size: 14pt;
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}
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span.rvts15 /* Font Style */
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{
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font-size: 16pt;
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font-family: 'Tahoma', 'Geneva', sans-serif;
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color: #ffffff;
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}
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span.rvts16 /* Font Style */
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{
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font-family: 'MS Sans Serif', 'Geneva', sans-serif;
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color: #808080;
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}
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span.rvts17 /* Font Style */
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{
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font-family: 'Verdana', 'Geneva', sans-serif;
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font-style: italic;
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color: #c0c0c0;
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}
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a.rvts18, span.rvts18 /* Font Style */
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{
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font-family: 'Verdana', 'Geneva', sans-serif;
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font-style: italic;
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color: #6666ff;
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text-decoration: underline;
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}
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/* ========== Para Styles ========== */
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p,ul,ol /* Paragraph Style */
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{
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text-align: left;
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text-indent: 0px;
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padding: 0px 0px 0px 0px;
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margin: 0px 0px 0px 0px;
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}
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.rvps1 /* Centered */
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{
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text-align: center;
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}
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.rvps2 /* Paragraph Style */
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{
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background: #9fbed0;
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margin: 0px 0px 20px 0px;
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}
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.rvps3 /* Paragraph Style */
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{
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text-align: center;
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background: #e4e4e4;
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margin: 20px 0px 0px 0px;
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}
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.rvps4 /* Paragraph Style */
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{
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border-color: #c0c0c0;
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border-style: solid;
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border-width: 1px;
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border-right: none;
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border-bottom: none;
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border-left: none;
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background: #ffffff;
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padding: 3px 0px 0px 0px;
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margin: 27px 0px 0px 0px;
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}
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--></style>
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<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{849BF734-E954-4544-8892-20606DFCF779}.htm"; }</script>
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<meta name="generator" content="HelpNDoc Free"></head>
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<body>
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<p class=rvps2><span class=rvts15>Video</span></p>
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<p><span class=rvts10>Video Configuration</span></p>
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<p><br></p>
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<p>This window sets various graphics emulation options.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts13>Full Screen Settings</span></p>
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<p><br></p>
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<p><span class=rvts11>Full Screen</span></p>
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<p>If checked, FCEUX will enter full screen mode when it is loaded.</p>
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<p><br></p>
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<p><span class=rvts11>Enter Full Screen Mode after file is loaded</span></p>
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<p>If checked, FCEUX will only enter full screen mode when a game is loaded.</p>
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<p><br></p>
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<p><span class=rvts11>Video Mode:</span></p>
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<p>Sets the image size while in full mode. If custom is selected, FCEUX will use the settings under "Custom Video Mode".</p>
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<p><br></p>
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<p><span class=rvts11>Sync Method:</span></p>
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<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
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<p><br></p>
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<p><span class=rvts11>Disable Hardware Acceleration</span></p>
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<p>If full screen is causing problems, checking this might fix it.</p>
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<p><br></p>
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<p><span class=rvts12>Custom Video Mode</span></p>
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<p><br></p>
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<p><span class=rvts11>Mode:</span></p>
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<p>Sets the image size during full screen mode, if custom is selected under Full Screen Settings.</p>
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<p><br></p>
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<p><span class=rvts14>Image Size Transform</span></p>
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<p><br></p>
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<p><span class=rvts11>Special Scaler</span></p>
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<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
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<p>- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
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<p>- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
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<p><br></p>
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<p><span class=rvts11>Scale Dimensions by:</span></p>
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<p>Takes the image size and multiplies the x and y by a specific amount.</p>
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<p><br></p>
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<p><span class=rvts11>Stretch to Fill Screen</span></p>
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<p>Stretches the image to fill the screen during full screen mode. (may not be the best choice depending on your screen size).</p>
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<p><br></p>
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<p><span class=rvts13>Windowed Settings</span></p>
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<p><br></p>
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<p><span class=rvts11>Size Multiplier</span></p>
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<p>Takes the image size and multiples the x and y by a specific amount. You can also set these by clicking and dragging the FCEUX window.</p>
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<p><br></p>
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<p><span class=rvts11>Force Integral Scaling Factors</span></p>
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<p>If checked, FCEUX can only be stretched by even amounts (1x, 2x, 3x, etc.). If unchecked, it can be stretched by any amount.</p>
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<p><br></p>
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<p><span class=rvts11>Force Aspect Ratio Correction</span></p>
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<p>If Integral Scaling Factors is unchecked, checking this will only allow the correct aspect ratio while stretching the window.</p>
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<p><br></p>
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<p><span class=rvts11>Current Pixel Aspect Ratio</span></p>
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<p>Displays the current Aspect Ratio</p>
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<p><br></p>
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<p><span class=rvts11>Sync Method</span></p>
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<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
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<p><br></p>
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<p><span class=rvts11>Disable Hardware Acceleration</span></p>
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<p>This is checked by default. Slower computers my experience slow emulation and should uncheck this option. The video will be blurred somewhat with this option checked.</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts12>Drawing Area</span></p>
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<p><br></p>
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<p><span class=rvts11>First Line</span></p>
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<p>Sets the first scan line for NTSC and PAL Modes. This should be left on the default of 8.</p>
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<p><br></p>
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<p><span class=rvts11>Last Line</span></p>
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<p>Sets the last scan line for NTSC and PAL Modes. This should be left on the default of 231.</p>
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<p><br></p>
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<p><span class=rvts11>Clip Left and Right Sides</span> (8 columns each)</p>
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<p>If enabled, 8 pixels from each side of the windows will be removed. Who knows why you would want to!</p>
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<p><br></p>
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<p><span class=rvts12>Emulation</span></p>
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<p><br></p>
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<p><span class=rvts11>Allow More than 8 sprites per scanline.</span></p>
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<p>On real NES hardware, more than 8 sprites on the screen causes flickering. Enabling this can cause less flickering by allowing more sprites to be visible at once. If you prefer to say "true" to NES hardware, this should not be checked.</p>
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<p class=rvps3><span class=rvts16>2008</span></p>
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<p class=rvps4><span class=rvts17>This help file has been generated by the freeware version of </span><a class=rvts18 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
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</body></html>
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