fceux/src/input/virtualboy.cpp

59 lines
1.4 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "share.h"
static uint32 vbrsb[2];
static uint32 vbrdata[2];
static uint8 ReadVB(int w)
{
uint8 ret=0;
ret |= (vbrdata[w]>>vbrsb[w])&1;
if(vbrsb[w] >= 16)
{
ret|=0x1;
vbrsb[w] = 16;
}
if(!fceuindbg)
vbrsb[w]++;
return ret;
}
static void StrobeVB(int w)
{
vbrsb[w]=0;
}
void UpdateVB(int w, void *data, int arg)
{
vbrdata[w]=0;
for (int x=0;x<14;x++)
{
vbrdata[w]|=(((*(uint32 *)data)>>x)&1)<<x;
}
vbrdata[w]|=(1<<14); // fixed signature bit
}
static INPUTC VirtualBoyCtrl={ReadVB,0,StrobeVB,UpdateVB,0,0};
INPUTC *FCEU_InitVirtualBoy(int w)
{
vbrsb[w]=vbrdata[w]=0;
return(&VirtualBoyCtrl);
}