/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SOUND_H_ #define _SOUND_H_ typedef struct { void (*Fill)(int Count); /* Low quality ext sound. */ /* NeoFill is for sound devices that are emulated in a more high-level manner(VRC7) in HQ mode. Interestingly, this device has slightly better sound quality(updated more often) in lq mode than in high-quality mode. Maybe that should be fixed. :) */ void (*NeoFill)(int32 *Wave, int Count); void (*HiFill)(void); void (*HiSync)(int32 ts); void (*RChange)(void); void (*Kill)(void); } EXPSOUND; extern EXPSOUND GameExpSound; extern int32 nesincsize; void SetSoundVariables(void); int GetSoundBuffer(int32 **W); int FlushEmulateSound(void); extern int32 Wave[2048+512]; extern int32 WaveFinal[2048+512]; extern int32 WaveHi[]; extern uint32 soundtsinc; extern uint32 soundtsoffs; #define SOUNDTS (timestamp + soundtsoffs) void SetNESSoundMap(void); void FrameSoundUpdate(void); void FCEUSND_Power(void); void FCEUSND_Reset(void); void FCEUSND_SaveState(void); void FCEUSND_LoadState(int version); void FASTAPASS(1) FCEU_SoundCPUHook(int); void FP_FASTAPASS(2) Write_IRQFM (uint32 A, uint8 V); //mbg merge 7/17/06 brought over from latest mmbuild #endif