What's New? 2.1.4 (changelog)

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What's New? 2.1.4a

Released 01 June 2010

2.1.4 is a maintenance release that fixes these bugs in 2.1.4:

fix crash bug on .fcm convert

fix erroneous reporting of savestate past the end of movie error during read-only loadstates


Released 31 May 2010



The 2.1.4 release fixes many bugs and adds new features compared to 2.1.3. In addition it also fixes up the movie code significantly; fixing implementation problems, loading speed, adding new features, and fixing bugs.


Common

Added microphone support option. When enabled, Port 2 Start activates the Microphone

Prevent .zip files containing no recognized files from causing crash

Autohold - Added player 3 and 4 to autohold notification window, labeled controller input

mapper 19 savestate fix mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check

Disable auto-savestates during turbo

Fixed so Gotcha! auto-enables the zapper

Autohold - Added player 3 and 4 to autohold notification window, labeled controller input


Movies


Fully implemented "bulletproof" read-only

Movie code now fully conforms to the Savestate section of the Laws of TAS

Fixed a potential desync that plays out an extra frame without an update to the frame count involving heavy lua use, joypad.get, and a loadstate

Movie support for microphone

Movies now have a "finished" mode.  If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded Similar functionality as DeSmuME and GENS rerecording

New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)

Much faster movie loading and movie-savestate loading

Made gamepad 2 off by default (so less movies should have unused player 2 data)

Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr.  In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately.  Instead it waits until input is recording into the movie (next frame).  For win32 this feature is togglable in movie options and the context menu.  For SDL this is off by default and a toggle will need to be added

Movie + loadstate errors are handled more gracefully now, with more informative error messages and the movie doesn't have to stop if backups are enabled

Fix PlayMovieFromBeginning when using a movie that starts from savestate


Lua

fix bug that caused zapper.read() to crash when movie playback ends

Win32 - Added option for palette selection as color for LUA colors. Included is a LUA script to display all choices with the value used to pick displayed color


New Lua functions

movie.ispoweron()

movie.isfromsavestate()

emu.addgamegenie()

emu.delgamegenie()

savestate.object() which is savestate.create() with intuitive numbering under windows

gui.getpixel() which gets any gui.pixel() set pixel colors, and possibly other functions

emu.getscreenpixel() which gets the RGB and Palette of any pixel on the screen

lua function movie.getfilename() which returns the current movie filename without the path included


Input Display

Input display updates on loadstate

Input display overhaul that uses different colors for different input contexts

Input display now shows both currently pressed buttons and buttons held the previous frame


Win32

Added NTSC 2x scalar option with some CFG config options of it's own Added Ram Search hotkeys for the first 6 search types in the list

Add Cheat buttons for Ram Search and Ram Watch

With special scaler in window mode, it's possible to resize to anything above the minimum.

Recording a new movie adds it to recent movies list

Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead

Replay dialog shows PAL flag and New PPU flags

CDLogger - fixed bug preventing correct interrupt vectors from logging

Memwatch - ignore spaces at the beginnign of an address in the address boxes

Replay dialog - fix bug that was causing it to always report savestate movies as soft-reset


Debugger


Added conditional debugging option 'K', for bank PC is on

Fixed bug involving pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted

Made debugger able to break on and distinguish Stack reads/writes


Hex Editor


Added "Goto" command

Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color.


Cheat Search


Made enabling/disabling cheats no longer deselect the selected cheat

Added context menu to Cheat Dialog Cheat Listbox, populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor

Enabled multi-select for Cheat menu to allow multiple toggles and deletes

Made cheat menu's Pause When Active effect immediate


GUI


Added Tools - GUI option to partially disable visual themes, so the emulator can be made to look like it did in 2.1.1 and earlier releases. Drag & Drop - if dropping a .fcm with no ROM loaded, prompt for one (same functionality that was added to .fm2 files)

Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config - GUI



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