<html> <head> <title>Palette</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="generator" content="HelpNDoc"> <link type="text/css" rel="stylesheet" media="all" href="css/reset.css" /> <link type="text/css" rel="stylesheet" media="all" href="css/base.css" /> <link type="text/css" rel="stylesheet" media="all" href="css/hnd.css" /> <!--[if lte IE 8]> <link type="text/css" rel="stylesheet" media="all" href="css/ielte8.css" /> <![endif]--> <style type="text/css"> #topic_header { background-color: #EFEFEF; } </style> <script type="text/javascript" src="js/jquery.min.js"></script> <script type="text/javascript" src="js/hnd.js"></script> <script type="text/javascript"><!-- if (top.frames.length == 0) { var sTopicUrl = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length); top.location.href = "fceux.html?" + sTopicUrl; } else if (top && top.FrameTOC && top.FrameTOC.SelectTocItem) { top.FrameTOC.SelectTocItem("Palette"); } </script> </head> <body> <div id="topic_header"> <div id="topic_header_content"> <h1>Palette</h1> <div id="topic_breadcrumb"> <a href="Config.html">Config</a> ›› </div> </div> <div id="topic_header_nav"> <a href="Config.html"><img src="img/arrow_up.png" alt="Parent"/></a> <a href="NetworkPlay.html"><img src="img/arrow_left.png" alt="Previous"/></a> <a href="SoundOptions.html"><img src="img/arrow_right.png" alt="Next"/></a> </div> <div class="clear"></div> </div> <div id="topic_content"> <p><span class="rvts17">Palette</span></p> <p><br></p> <p>Settings related to the emulator's color palette choices.</p> <p><br></p> <p>See </p> <p><br></p> <p><span class="rvts12">NES Palette</span></p> <p><span class="rvts10"><br></span></p> <p><span class="rvts16">Load Palette</span></p> <p>Allows you to load a custom color palette (.pal) file to use for the current game loaded.</p> <p><br></p> <p>A note on on the format of external palettes; Palette files are expected to contain 64 8-bit RGB triplets(each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.</p> <p><br></p> <p>Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:</p> <p><br></p> <p> </p> <p> File name: Palette file name:</p> <p> BigBad.nes BigBad.pal</p> <p> BigBad.zip BigBad.pal</p> <p> BigBad.Better.nes BigBad.Better.pal</p> <p><br></p> <p><br></p> <p>With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).</p> <p><br></p> <p> * NSF Palette(for NSFs only)</p> <p> * Palette loaded from the "gameinfo" directory.</p> <p> * NTSC Color Emulation(only for NTSC NES games).</p> <p> * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).</p> <p> * Custom global palette.</p> <p> * Default NES palette.</p> <p><br></p> <p><span class="rvts16">Restore to Default Palette</span></p> <p>Restores the color palette to its default settings.</p> <p><br></p> <p><br></p> <p><span class="rvts28">NTSC Color Emulation</span></p> <p><br></p> <p>If enabled, FCEUX will simulate actual NTSC signal processing. The result should be the actual colors you would see if outputting to an actual NTSC television.</p> <p><br></p> <p>The Tint and Hue knobs can be used to make adjustments to the resulting color change.</p> <p><br></p> <p><br></p> <p><br></p> <p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Free PDF documentation generator</a></p> </div> <div id="topic_footer"> <div id="topic_footer_content"> 2012</div> </div> </body> </html>