What's New? 2.1.3

Released April 8, 2010



The 2.1.3 release fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.


Common 

  • Fixed mappers 82, 25, 21, and 18.  Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable
  • Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)
  • Fix crashing on game loading for any battery backed ROMs with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)
  • FDS - show name of missing bios file in error message
  • NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
  • .fm2 file format header now has an FDS flag


SDL


  • A GUI!  A graphic user interface (using GTK) with many basic menu options
  • ported to SDL 1.3; compatibility maintained with 1.2
  • unix netplay is now functional; gtk network gui created
  • now prints the name of the mapper on ROM load
  • fixed dpad/joyhat support
  • VS unisystem keys now configable
  • changed default hotkeys and keys to match Win32
  • disallow --inputcfg gamepad0 and gamepad5


Win32


  • Made savestate backups optional (config - enable - backup savestates)
  • Made savestate compression togglable (config - enable - compress savestates)
  • Cheats dialog - Pause while active checkbox
  • Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count
  • Debugger - added an auto-load feature
  • Debugger - Fix so it doesn't crash if unminimized with no game loaded 
  • Closing minimized windows no longer moves them the next time they get opened
  • Lua console - added a menu
  • Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked
  • Name Table Viewer - Fix for use with New PPU
  • Trace Logger - Trace logger now logs the values of the stack pointer register
  • If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear
  • disable movie messages menu item
  • Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too
  • TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)


Lua

  • New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()
  • Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording
  • fixed zapper.read() to read movie data if a movie is playing.  Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry
  • gui.text() now has out of bounds checking
  • Lua no longer unpauses the emulator when a script is loaded





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