/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include void FCEUSS_Save(char *); int FCEUSS_Load(char *); int FCEUSS_SaveFP(FILE *); int FCEUSS_LoadFP(FILE *, int); extern int CurrentState; void FCEUSS_CheckStates(void); typedef struct { void *v; uint32 s; char *desc; } SFORMAT; void ResetExState(void (*PreSave)(void),void (*PostSave)(void)); void AddExState(void *v, uint32 s, int type, char *desc); #define FCEUSTATE_RLSB 0x80000000 void FCEU_DrawSaveStates(uint8 *XBuf);