/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ // mapper 111 - Cheapocabra board by Memblers // http://forums.nesdev.com/viewtopic.php?p=146039 // // 512k PRG-ROM in 32k pages // 32k CHR-ROM used as: // 2 x 8k pattern pages // 2 x 8k nametable pages // // Notes: // - PRG-ROM is actually flash RAM. Self-flashing should be implemented if battery backed. // - CHR-RAM for nametables maps to $3000-3FFF as well, but FCEUX internally limits to 4k? #include "mapinc.h" static uint8 reg; static uint8 *CHRRAM = NULL; static uint32 CHRRAMSIZE; static SFORMAT StateRegs[] = { { ®, 1, "REG" }, { 0 } }; static void Sync(void) { // bit 7 controls green LED // bit 6 controls red LED int nt = (reg & 0x20) ? 8192 : 0; // bit 5 controls 8k nametable page int chr = (reg & 0x10) ? 1 : 0; // bit 4 selects 8k CHR page int prg = (reg & 0x0F); // bits 0-3 select 32k PRG page nt += (16 * 1024); for (int n=0; n<4; ++n) { setntamem(CHRRAM + nt + (1024 * n),1,n); } setchr8r(0x10, chr); setprg32(0x8000,prg); } static DECLFW(M111Write) { if ((A >= 0x5000 && A <= 0x5FFF) || (A >= 0x7000 && A <= 0x7FFF)) { reg = V; Sync(); } } static void M111Power(void) { reg = 0xFF; Sync(); SetReadHandler(0x8000, 0xffff, CartBR); SetWriteHandler(0x5000, 0x5fff, M111Write); SetWriteHandler(0x7000, 0x7fff, M111Write); } static void StateRestore(int version) { Sync(); } void Mapper111_Init(CartInfo *info) { info->Power = M111Power; CHRRAMSIZE = 1024 * 32; CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSIZE); SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSIZE, 1); GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM"); }