/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __FCEU_SDL_MAIN_H #define __FCEU_SDL_MAIN_H #include "../../driver.h" #include "common/config.h" #include "common/args.h" extern int eoptions; #define EO_NO8LIM 1 #define EO_SUBASE 2 #define EO_CLIPSIDES 8 #define EO_SNAPNAME 16 #define EO_NOTHROTTLE 64 #define EO_GAMEGENIE 128 #define EO_PAL 256 #define EO_LOWPASS 512 #define EO_AUTOHIDE 1024 #define EO_FOURSCORE 32768 // for compatibility with non-Qt extern int _sound; extern long soundrate; extern long soundbufsize; extern int pal_emulation; int CLImain(int argc, char *argv[]); // Device management defaults #define NUM_INPUT_DEVICES 3 // GamePad defaults #define GAMEPAD_NUM_DEVICES 4 #define GAMEPAD_NUM_BUTTONS 10 extern const char *GamePadNames[GAMEPAD_NUM_BUTTONS]; extern const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES]; extern const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS]; // PowerPad defaults #define POWERPAD_NUM_DEVICES 2 #define POWERPAD_NUM_BUTTONS 12 extern const char *PowerPadNames[POWERPAD_NUM_BUTTONS]; extern const char *DefaultPowerPadDevice[POWERPAD_NUM_DEVICES]; extern const int DefaultPowerPad[POWERPAD_NUM_DEVICES][POWERPAD_NUM_BUTTONS]; // QuizKing defaults #define QUIZKING_NUM_BUTTONS 6 extern const char *QuizKingNames[QUIZKING_NUM_BUTTONS]; extern const char *DefaultQuizKingDevice; extern const int DefaultQuizKing[QUIZKING_NUM_BUTTONS]; // HyperShot defaults #define HYPERSHOT_NUM_BUTTONS 4 extern const char *HyperShotNames[HYPERSHOT_NUM_BUTTONS]; extern const char *DefaultHyperShotDevice; extern const int DefaultHyperShot[HYPERSHOT_NUM_BUTTONS]; // Mahjong defaults #define MAHJONG_NUM_BUTTONS 21 extern const char *MahjongNames[MAHJONG_NUM_BUTTONS]; extern const char *DefaultMahjongDevice; extern const int DefaultMahjong[MAHJONG_NUM_BUTTONS]; // TopRider defaults #define TOPRIDER_NUM_BUTTONS 8 extern const char *TopRiderNames[TOPRIDER_NUM_BUTTONS]; extern const char *DefaultTopRiderDevice; extern const int DefaultTopRider[TOPRIDER_NUM_BUTTONS]; // FTrainer defaults #define FTRAINER_NUM_BUTTONS 12 extern const char *FTrainerNames[FTRAINER_NUM_BUTTONS]; extern const char *DefaultFTrainerDevice; extern const int DefaultFTrainer[FTRAINER_NUM_BUTTONS]; // FamilyKeyBoard defaults #define FAMILYKEYBOARD_NUM_BUTTONS 0x48 extern const char *FamilyKeyBoardNames[FAMILYKEYBOARD_NUM_BUTTONS]; extern const char *DefaultFamilyKeyBoardDevice; extern const int DefaultFamilyKeyBoard[FAMILYKEYBOARD_NUM_BUTTONS]; #endif