// GameGenie.h // #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Qt/main.h" #include "Qt/ConsoleUtilities.h" class GameGenieDialog_t : public QDialog { Q_OBJECT public: GameGenieDialog_t(QWidget *parent = 0); ~GameGenieDialog_t(void); protected: void closeEvent(QCloseEvent *event); fceuHexIntValidtor *addrValidator; fceuHexIntValidtor *cmpValidator; fceuHexIntValidtor *valValidator; QLineEdit *addr; QLineEdit *cmp; QLineEdit *val; QLineEdit *ggCode; QPushButton *addCheatBtn; QTreeWidget *tree; private: void ListGGAddresses(void); public slots: void closeWindow(void); private slots: void addCheatClicked(void); void addrChanged(const QString &); void cmpChanged(const QString &); void valChanged(const QString &); void ggChanged(const QString &); void romAddrDoubleClicked(QTreeWidgetItem *item, int column); }; void EncodeGG(char *str, int a, int v, int c);