<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <link href="fceux.css" rel="stylesheet" type="text/css" /> <title>Press Release 2.5.0</title> </head> <body> <div id="masthead"> <span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator </div> <div id="top_nav"> <a href="home.html">Home</a> <a href="download.html">Download</a> <a href="documentation.html">Documentation</a> <a href="version.html">Versions</a> <a href="contact.html">Contact</a> <a href="links.html">Links</a> </div> <div id="container"> <div id="left_col"> <script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script> <ins class="adsbygoogle" style="display:inline-block;width:180px;height:150px" data-ad-client="ca-pub-0764229755985190" data-ad-slot="7648866201"></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script> <script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script> <ins class="adsbygoogle" style="display:inline-block;width:180px;height:150px" data-ad-client="ca-pub-0764229755985190" data-ad-slot="7648866201"></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script> </div> <div id="page_content"> <h1>FCEUX 2.5.0 Release</h1> <p>21 October 2021</p> <p> The 2.5.0 release features significant enhancements and improvements to the Qt/SDL port. Specifically the debug tools and AVI recording capabilities. </p> <h2>Common</h2> <h3>Emulation Core</h3> Fixed SYA and SXA opcodes in CPU. Blargg's NES CPU TEST #5 now passes.<br> <h2>Qt/SDL</h2> <h3>New Tools</h3> Added built-in AVI RIFF Tree Viewer.<br> <h3>Debugger</h3> Redesigned debugger layout to optimize space usage.<br> Window layout uses relocatable tabbed viewports to allow for layout customization.<br> Added a tool bar for commonly used debugger buttons.<br> Moved many configuration options to debugger window menu to save space.<br> Added syntax coloring options to assembly code viewer.<br> Added opcode description popups to assembly code viewer.<br> Added assembly code custom font selection option.<br> Added symbol tool tips and address look ahead popups for assembly code viewer.<br> Added navigate backwards/forwards line history to assembly code viewer.<br> Added breakpoint on unlogged code/data feature.<br> Added breakpoint on execution of a specified PRG-ROM address.<br> Added step back one instruction feature (experimental)<br> <h3>Hex Editor</h3> Fixed draw logic to ensure that highlighted text coloring takes precidence over activity coloring.<br> Fixed crash in hex editor when searching with Ctrl+A<br> <h3>Input Control</h3> User can now save up to 3 alternate sets of gamepad button bindings in addition to the primary set.<br> Advanced gamepad bindings (to hot key functions) are now stored for each individual gamepad by GUID.<br> Fixed annoying intermittent SDL gamepad button mapping issue.<br> <h3>Lua</h3> Build fix for static linking of lua. Ensure proper compiler flags are set for linux and mac OS to enable lua plugin functionality.<br> <h3>Movies</h3> Added optional linking of ffmpeg (libav) libraries for AVI recording. Provides full use of available encoders and options.<br> Implemented AVI 2.0 Indexing Specification. This new indexing scheme eliminates 2GB AVI file recording limitation.<br> Fixed video messages and HUD presentation AVI display options.<br> <h3>GUI Improvements and Bug Fixes</h3> Went through all debug tool windows and made sure that all configuration options are saved (persist on application restart).<br> The position and size of all debug/tool windows is now saved at window close and restored at window open.<br> For debug windows, if attempting to open a window that is already open, that window is raised to top and focused.<br> Bug fixes for scroll bar presentation on custom viewport widgets in debug tools windows (debugger, hex editor, trace logger).<br> Added main window context menu to Qt GUI.<br> Various color customization options for debugger and hex editor.<br> Changed hot key config window tree layout to sort keys into logical groups.<br> Added offline help documentation viewer feature. (chm viewer for windows and Qt help engine for unix)<br> <h3>Video Improvements and Bug Fixes</h3> Fixed video message positioning so that it is not clipped when 8 pixel side clipping is active.<br> Added integer frame rate option to better sync video with monitor refresh.<br> Changed update rate of video frames per second display so that it is more readable.<br> <h3>Sound Improvements and Bug Fixes</h3> Added option to mute sound when main window is not in focus.<br> Improved sound sample underflow/overflow algorithm to allow for better scaling with running the emulation at faster/slower speeds.<br> Sound sample processing efficiency updates.<br> Added an audio buffer percent usage indication and an audio sink starve counter to sound config window for debug purposes.<br> <h3>Build Improvements</h3> OpenBSD OS build fixes.<br> </div> <p> <hr> <div id="footer"> <a href="home.html">Home</a> | <a href="download.html">Download</a> | <a href="documentation.html">Documentation</a> | <a href="version.html"> Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a> <br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc. </div> </div> </body> </html>