/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include "types.h" #include "x6502.h" #include "fceu.h" #include "video.h" #include "sound.h" #include "nsf.h" #include "general.h" #include "memory.h" #include "file.h" #include "fds.h" #include "cart.h" #include "input.h" #ifndef M_PI #define M_PI 3.14159265358979323846 #endif static uint8 SongReload; static int CurrentSong; static DECLFW(NSF_write); static DECLFR(NSF_read); static int vismode=1; static uint8 NSFROM[0x30+6]= { /* 0x00 - NMI */ 0x8D,0xF4,0x3F, /* Stop play routine NMIs. */ 0xA2,0xFF,0x9A, /* Initialize the stack pointer. */ 0xAD,0xF0,0x3F, /* See if we need to init. */ 0xF0,0x09, /* If 0, go to play routine playing. */ 0xAD,0xF1,0x3F, /* Confirm and load A */ 0xAE,0xF3,0x3F, /* Load X with PAL/NTSC byte */ 0x20,0x00,0x00, /* JSR to init routine */ 0xA9,0x00, 0xAA, 0xA8, 0x20,0x00,0x00, /* JSR to play routine */ 0x8D,0xF5,0x3F, /* Start play routine NMIs. */ 0x90,0xFE, /* Loopie time. */ /* 0x20 */ 0x8D,0xF3,0x3F, /* Init init NMIs */ 0x18, 0x90,0xFE /* Loopie time. */ }; static DECLFR(NSFROMRead) { return (NSFROM-0x3800)[A]; } static int doreset=0; static int NSFNMIFlags; static uint8 *NSFDATA=0; static int NSFMaxBank; static int NSFSize; static uint8 BSon; static uint16 PlayAddr; static uint16 InitAddr; static uint16 LoadAddr; NSF_HEADER NSFHeader; //mbg merge 6/29/06 - needs to be global void NSFMMC5_Close(void); static uint8 *ExWRAM=0; void NSFGI(int h) { switch(h) { case GI_CLOSE: if(NSFDATA) {free(NSFDATA);NSFDATA=0;} if(ExWRAM) {free(ExWRAM);ExWRAM=0;} if(NSFHeader.SoundChip&1) { // NSFVRC6_Init(); } else if(NSFHeader.SoundChip&2) { // NSFVRC7_Init(); } else if(NSFHeader.SoundChip&4) { // FDSSoundReset(); } else if(NSFHeader.SoundChip&8) { NSFMMC5_Close(); } else if(NSFHeader.SoundChip&0x10) { // NSFN106_Init(); } else if(NSFHeader.SoundChip&0x20) { // NSFAY_Init(); } break; case GI_RESETM2: case GI_POWER: NSF_init();break; } } // First 32KB is reserved for sound chip emulation in the iNES mapper code. static INLINE void BANKSET(uint32 A, uint32 bank) { bank&=NSFMaxBank; if(NSFHeader.SoundChip&4) memcpy(ExWRAM+(A-0x6000),NSFDATA+(bank<<12),4096); else setprg4(A,bank); } int NSFLoad(FCEUFILE *fp) { int x; FCEU_fseek(fp,0,SEEK_SET); FCEU_fread(&NSFHeader,1,0x80,fp); if(memcmp(NSFHeader.ID,"NESM\x1a",5)) return 0; NSFHeader.SongName[31]=NSFHeader.Artist[31]=NSFHeader.Copyright[31]=0; LoadAddr=NSFHeader.LoadAddressLow; LoadAddr|=NSFHeader.LoadAddressHigh<<8; if(LoadAddr<0x6000) { FCEUD_PrintError("Invalid load address."); return(0); } InitAddr=NSFHeader.InitAddressLow; InitAddr|=NSFHeader.InitAddressHigh<<8; PlayAddr=NSFHeader.PlayAddressLow; PlayAddr|=NSFHeader.PlayAddressHigh<<8; NSFSize=FCEU_fgetsize(fp)-0x80; NSFMaxBank=((NSFSize+(LoadAddr&0xfff)+4095)/4096); NSFMaxBank=uppow2(NSFMaxBank); if(!(NSFDATA=(uint8 *)FCEU_malloc(NSFMaxBank*4096))) return 0; FCEU_fseek(fp,0x80,SEEK_SET); memset(NSFDATA,0x00,NSFMaxBank*4096); FCEU_fread(NSFDATA+(LoadAddr&0xfff),1,NSFSize,fp); NSFMaxBank--; BSon=0; for(x=0;x<8;x++) BSon|=NSFHeader.BankSwitch[x]; FCEUGameInfo->type=GIT_NSF; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=SI_GAMEPAD; FCEUGameInfo->cspecial=SIS_NSF; for(x=0;;x++) { if(NSFROM[x]==0x20) { NSFROM[x+1]=InitAddr&0xFF; NSFROM[x+2]=InitAddr>>8; NSFROM[x+8]=PlayAddr&0xFF; NSFROM[x+9]=PlayAddr>>8; break; } } if(NSFHeader.VideoSystem==0) FCEUGameInfo->vidsys=GIV_NTSC; else if(NSFHeader.VideoSystem==1) FCEUGameInfo->vidsys=GIV_PAL; GameInterface=NSFGI; FCEU_printf("NSF Loaded. File information:\n\n"); FCEU_printf(" Name: %s\n Artist: %s\n Copyright: %s\n\n",NSFHeader.SongName,NSFHeader.Artist,NSFHeader.Copyright); if(NSFHeader.SoundChip) { static char *tab[6]={"Konami VRCVI","Konami VRCVII","Nintendo FDS","Nintendo MMC5","Namco 106","Sunsoft FME-07"}; for(x=0;x<6;x++) if(NSFHeader.SoundChip&(1<=6) BANKSET(0x6000+(x-6)*4096,NSFHeader.BankSwitch[x]); BANKSET(0x8000+x*4096,NSFHeader.BankSwitch[x]); } } else { int32 x; for(x=(LoadAddr&0xF000);x<0x10000;x+=0x1000) BANKSET(x,((x-(LoadAddr&0x7000))>>12)); } SetReadHandler(0xFFFA,0xFFFD,NSFVectorRead); SetWriteHandler(0x2000,0x3fff,0); SetReadHandler(0x2000,0x37ff,0); SetReadHandler(0x3836,0x3FFF,0); SetReadHandler(0x3800,0x3835,NSFROMRead); SetWriteHandler(0x5ff6,0x5fff,NSF_write); SetWriteHandler(0x3ff0,0x3fff,NSF_write); SetReadHandler(0x3ff0,0x3fff,NSF_read); if(NSFHeader.SoundChip&1) { NSFVRC6_Init(); } else if(NSFHeader.SoundChip&2) { NSFVRC7_Init(); } else if(NSFHeader.SoundChip&4) { FDSSoundReset(); } else if(NSFHeader.SoundChip&8) { NSFMMC5_Init(); } else if(NSFHeader.SoundChip&0x10) { NSFN106_Init(); } else if(NSFHeader.SoundChip&0x20) { NSFAY_Init(); } CurrentSong=NSFHeader.StartingSong; SongReload=0xFF; NSFNMIFlags=0; } static DECLFW(NSF_write) { switch(A) { case 0x3FF3:NSFNMIFlags|=1;break; case 0x3FF4:NSFNMIFlags&=~2;break; case 0x3FF5:NSFNMIFlags|=2;break; case 0x5FF6: case 0x5FF7:if(!(NSFHeader.SoundChip&4)) return; case 0x5FF8: case 0x5FF9: case 0x5FFA: case 0x5FFB: case 0x5FFC: case 0x5FFD: case 0x5FFE: case 0x5FFF:if(!BSon) return; A&=0xF; BANKSET((A*4096),V); break; } } static DECLFR(NSF_read) { int x; switch(A) { case 0x3ff0:x=SongReload; if(!fceuindbg) SongReload=0; return x; case 0x3ff1: if(!fceuindbg) { memset(RAM,0x00,0x800); BWrite[0x4015](0x4015,0x0); for(x=0;x<0x14;x++) BWrite[0x4000+x](0x4000+x,0); BWrite[0x4015](0x4015,0xF); if(NSFHeader.SoundChip&4) { BWrite[0x4017](0x4017,0xC0); /* FDS BIOS writes $C0 */ BWrite[0x4089](0x4089,0x80); BWrite[0x408A](0x408A,0xE8); } else { memset(ExWRAM,0x00,8192); BWrite[0x4017](0x4017,0xC0); BWrite[0x4017](0x4017,0xC0); BWrite[0x4017](0x4017,0x40); } if(BSon) { for(x=0;x<8;x++) BANKSET(0x8000+x*4096,NSFHeader.BankSwitch[x]); } return (CurrentSong-1); } case 0x3FF3:return PAL; } return 0; } uint8 FCEU_GetJoyJoy(void); static int special=0; void DrawNSF(uint8 *XBuf) { char snbuf[16]; int x; if(vismode==0) return; memset(XBuf,0,256*240); { int32 *Bufpl; int32 mul=0; int l; l=GetSoundBuffer(&Bufpl); if(special==0) { if(FSettings.SoundVolume) mul=8192*240/(16384*FSettings.SoundVolume/50); for(x=0;x<256;x++) { uint32 y; y=142+((Bufpl[(x*l)>>8]*mul)>>14); if(y<240) XBuf[x+y*256]=3; } } else if(special==1) { if(FSettings.SoundVolume) mul=8192*240/(8192*FSettings.SoundVolume/50); for(x=0;x<256;x++) { double r; uint32 xp,yp; r=(Bufpl[(x*l)>>8]*mul)>>14; xp=128+r*cos(x*M_PI*2/256); yp=120+r*sin(x*M_PI*2/256); xp&=255; yp%=240; XBuf[xp+yp*256]=3; } } else if(special==2) { static double theta=0; if(FSettings.SoundVolume) mul=8192*240/(16384*FSettings.SoundVolume/50); for(x=0;x<128;x++) { double xc,yc; double r,t; uint32 m,n; xc=(double)128-x; yc=0-((double)( ((Bufpl[(x*l)>>8]) *mul)>>14)); t=M_PI+atan(yc/xc); r=sqrt(xc*xc+yc*yc); t+=theta; m=128+r*cos(t); n=120+r*sin(t); if(m<256 && n<240) XBuf[m+n*256]=3; } for(x=128;x<256;x++) { double xc,yc; double r,t; uint32 m,n; xc=(double)x-128; yc=(double)((Bufpl[(x*l)>>8]*mul)>>14); t=atan(yc/xc); r=sqrt(xc*xc+yc*yc); t+=theta; m=128+r*cos(t); n=120+r*sin(t); if(m<256 && n<240) XBuf[m+n*256]=3; } theta+=(double)M_PI/256; } } DrawTextTrans(XBuf+10*256+4+(((31-strlen((char*)NSFHeader.SongName))<<2)), 256, NSFHeader.SongName, 6); DrawTextTrans(XBuf+26*256+4+(((31-strlen((char*)NSFHeader.Artist))<<2)), 256,NSFHeader.Artist, 6); DrawTextTrans(XBuf+42*256+4+(((31-strlen((char*)NSFHeader.Copyright))<<2)), 256,NSFHeader.Copyright, 6); DrawTextTrans(XBuf+70*256+4+(((31-strlen("Song:"))<<2)), 256, (uint8*)"Song:", 6); sprintf(snbuf,"<%d/%d>",CurrentSong,NSFHeader.TotalSongs); DrawTextTrans(XBuf+82*256+4+(((31-strlen(snbuf))<<2)), 256, (uint8*)snbuf, 6); { static uint8 last=0; uint8 tmp; tmp=FCEU_GetJoyJoy(); if((tmp&JOY_RIGHT) && !(last&JOY_RIGHT)) { if(CurrentSong1) { CurrentSong--; SongReload=0xFF; } } else if((tmp&JOY_UP) && !(last&JOY_UP)) { CurrentSong+=10; if(CurrentSong>NSFHeader.TotalSongs) CurrentSong=NSFHeader.TotalSongs; SongReload=0xFF; } else if((tmp&JOY_DOWN) && !(last&JOY_DOWN)) { CurrentSong-=10; if(CurrentSong<1) CurrentSong=1; SongReload=0xFF; } else if((tmp&JOY_START) && !(last&JOY_START)) SongReload=0xFF; else if((tmp&JOY_A) && !(last&JOY_A)) { special=(special+1)%3; } last=tmp; } } void DoNSFFrame(void) { if(((NSFNMIFlags&1) && SongReload) || (NSFNMIFlags&2)) TriggerNMI(); } void FCEUI_NSFSetVis(int mode) { vismode=mode; } int FCEUI_NSFChange(int amount) { CurrentSong+=amount; if(CurrentSong<1) CurrentSong=1; else if(CurrentSong>NSFHeader.TotalSongs) CurrentSong=NSFHeader.TotalSongs; SongReload=0xFF; return(CurrentSong); } /* Returns total songs */ int FCEUI_NSFGetInfo(uint8 *name, uint8 *artist, uint8 *copyright, int maxlen) { strncpy((char*)name,(char*)NSFHeader.SongName,maxlen); //mbg merge 7/17/06 added casts strncpy((char*)artist,(char*)NSFHeader.Artist,maxlen); //mbg merge 7/17/06 added casts strncpy((char*)copyright,(char*)NSFHeader.Copyright,maxlen); //mbg merge 7/17/06 added casts return(NSFHeader.TotalSongs); }