#ifdef __cplusplus extern "C" { #endif #include "../common/args.h" #include "../common/config.h" #include "input.h" extern FCEUGI *CurGame; extern CFGSTRUCT DriverConfig[]; extern ARGPSTRUCT DriverArgs[]; extern char *DriverUsage; void DoDriverArgs(void); uint8 *GetBaseDirectory(void); int InitSound(FCEUGI *gi); void WriteSound(int32 *Buffer, int Count); int KillSound(void); uint32 GetMaxSound(void); uint32 GetWriteSound(void); void SilenceSound(int s); /* DOS and SDL */ int InitMouse(void); void KillMouse(void); void GetMouseData(uint32 *MouseData); int InitJoysticks(void); int KillJoysticks(void); uint32 *GetJSOr(void); int InitKeyboard(void); int UpdateKeyboard(void); char *GetKeyboard(void); void KillKeyboard(void); int InitVideo(FCEUGI *gi); int KillVideo(void); void BlitScreen(uint8 *XBuf); void LockConsole(void); void UnlockConsole(void); void ToggleFS(); /* SDL */ int LoadGame(const char *path); int CloseGame(void); int GUI_Init(int argc, char **argv, int (*dofunc)(void)); int GUI_Idle(void); int GUI_Update(void); void GUI_Hide(int); void GUI_RequestExit(void); int GUI_SetVideo(int fullscreen, int width, int height); char *GUI_GetKeyboard(void); void GUI_GetMouseState(uint32 *b, int *x, int *y); void UpdatePhysicalInput(void); int DTestButton(ButtConfig *bc); int DWaitButton(const uint8 *text, ButtConfig *bc, int wb); int ButtonConfigBegin(void); void ButtonConfigEnd(void); void Giggles(int); void DoFun(void); int FCEUD_NetworkConnect(void); #ifdef __cplusplus } #endif