#include #include #include #include #ifdef WIN32 #include #endif #include "types.h" #include "endian.h" #include "palette.h" #include "input.h" #include "fceu.h" #include "driver.h" #include "state.h" #include "general.h" #include "video.h" #include "movie.h" #define MOVIE_MAGIC 0x1a4d4346 // FCM\x1a #define MOVIE_VERSION 2 // still at 2 since the format itself is still compatible - to detect which version the movie was made with, check the fceu version stored in the movie header (e.g against FCEU_VERSION_NUMERIC) #define MOVIE_FLAG_NOSYNCHACK (1<<4) // set in newer version, used for old movie compatibility // backwards compat static void FCEUI_LoadMovie_v1(char *fname, int _read_only); static int FCEUI_MovieGetInfo_v1(const char* fname, MOVIE_INFO* info); extern char FileBase[]; /* struct MovieHeader { uint32 magic; // +0 uint32 version=2; // +4 uint8 flags[4]; // +8 uint32 length_frames; // +12 uint32 rerecord_count; // +16 uint32 movie_data_size; // +20 uint32 offset_to_savestate; // +24, should be 4-byte-aligned uint32 offset_to_movie_data; // +28, should be 4-byte-aligned uint8 md5_of_rom_used[16]; // +32 uint32 version_of_emu_used // +48 char name_of_rom_used[] // +52, utf-8, null-terminated char metadata[]; // utf-8, null-terminated uint8 padding[]; uint8 savestate[]; // always present, even in a "from reset" recording uint8 padding[]; // used for byte-alignment uint8 movie_data[]; } */ static int current = 0; // > 0 for recording, < 0 for playback static FILE *slots[10]={0}; static uint8 joop[4]; static uint32 framets = 0; static uint32 frameptr = 0; static uint8* moviedata = NULL; static uint32 moviedatasize = 0; static uint32 firstframeoffset = 0; static uint32 savestate_offset = 0; static uint32 framecount = 0; static uint32 rerecord_count = 0; /*static*/ int movie_readonly = 1; static uint32 stopframe = 0; int frame_display = 0; static uint32 last_frame_display = ~0; int input_display = 0; uint32 cur_input_display = 0; static uint32 last_input_display = ~0; int resetDMCacc=0; /* Cache variables used for playback. */ static uint32 nextts = 0; static int32 nextd = 0; SFORMAT FCEUMOV_STATEINFO[]={ { joop, 4,"JOOP"}, { &framets, 4|FCEUSTATE_RLSB, "FTS "}, { &nextts, 4|FCEUSTATE_RLSB, "NXTS"}, { &nextd, 4|FCEUSTATE_RLSB, "NXTD"}, { &frameptr, 4|FCEUSTATE_RLSB, "FPTR"}, { &framecount, 4|FCEUSTATE_RLSB, "FCNT"}, { 0 } }; static int CurrentMovie = 1; static int MovieShow = 0; static int MovieStatus[10]; static void DoEncode(int joy, int button, int); int FCEUMOV_GetFrame(void) { return framecount; } int FCEUMOV_IsPlaying(void) { if(current < 0) return(1); else return(0); } int FCEUMOV_IsRecording(void) { if(current > 0) return(1); else return(0); } int FCEUMOV_ShouldPause(void) { if(stopframe && framecount == stopframe) { stopframe = 0; //only pause once! return 1; } else { return 0; } } int suppressMovieStop=0; int movieConvertOffset1=0, movieConvertOffset2=0,movieConvertOK=0,movieSyncHackOn=0; static void StopPlayback(void) { if(suppressMovieStop) return; resetDMCacc=movieSyncHackOn=0; fclose(slots[-1 - current]); current=0; FCEU_DispMessage("Movie playback stopped."); } void MovieFlushHeader(void) { if(current <= 0) return;// only write header data if recording FILE* fp = slots[current - 1]; if(fp == 0) return; unsigned long loc = ftell(fp); fseek(fp, 4, SEEK_SET); write32le(MOVIE_VERSION, fp); fseek(fp, 12, SEEK_SET); write32le(framecount, fp); write32le(rerecord_count, fp); write32le(frameptr, fp); fseek(fp, 32, SEEK_SET); fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used // write ROM name used fseek(fp, 52, SEEK_SET); char str[512]; fgets(str,512,fp); str[511]='\0'; int strdiff=strlen(FileBase)-strlen(str); if(strdiff) { // resize the whole damn movie because the ROM name in the header is of variable length int off=52; fseek(fp, 52, SEEK_SET); do { off++; } while(fgetc(fp) && !feof(fp) && !ferror(fp)); if(feof(fp) || ferror(fp)) { fseek(fp, loc, SEEK_SET); return; } fseek(fp, 0, SEEK_END); uint32 fsize=ftell(fp)-off; char* ctemp=(char*)FCEU_malloc(fsize*sizeof(char)+4); if(!ctemp) { fseek(fp, loc, SEEK_SET); return; } fseek(fp, off, SEEK_SET); fread(ctemp, 1,fsize, fp); fseek(fp, 52+strlen(FileBase)+1, SEEK_SET); int wrote = fwrite(ctemp, fsize,1, fp); FCEU_free(ctemp); if(!wrote) { fseek(fp, loc, SEEK_SET); return; } if(loc >= firstframeoffset) loc += strdiff; savestate_offset += strdiff; firstframeoffset += strdiff; fseek(fp, 24, SEEK_SET); write32le(savestate_offset, fp); write32le(firstframeoffset, fp); } fseek(fp, 52, SEEK_SET); fputs(FileBase, fp); fputc('\0', fp); fseek(fp, loc, SEEK_SET); } static void StopRecording(void) { if(suppressMovieStop) return; resetDMCacc=movieSyncHackOn=0; DoEncode(0,0,1); /* Write a dummy timestamp value so that the movie will keep "playing" after user input has stopped. */ // finish header MovieFlushHeader(); // FIXME: truncate movie to length // ftruncate(); fclose(slots[current - 1]); MovieStatus[current - 1] = 1; current=0; FCEU_DispMessage("Movie recording stopped."); } void FCEUI_StopMovie(void) { if(current < 0) StopPlayback(); if(current > 0) StopRecording(); } #ifdef WIN32 #include "process.h" void executeCommand(const char* cmd) { if(!cmd || !*cmd) return; const char *argv[4]; argv[0] = getenv("COMSPEC"); argv[1] = "/c"; argv[2] = cmd; argv[3] = NULL; if(*argv && *(*argv)) _spawnve(_P_WAIT, argv[0], argv, NULL); } #endif int justAutoConverted=0; static const char* convertToFCM(const char *fname, char *buffer) { #ifdef WIN32 justAutoConverted=0; // convert to fcm if not already const char* dot = strrchr(fname, '.'); if(dot) { int fmv = !stricmp(dot, ".fmv"); int nmv = !stricmp(dot, ".nmv"); int vmv = !stricmp(dot, ".vmv"); if(fmv || nmv || vmv) { strcpy(buffer, fname); buffer[dot-fname]='\0'; strcat(buffer,"-autoconverted.fcm"); int fceuver=0; if(fmv) fceuver=1; else if(nmv) fceuver=2; else if(vmv) fceuver=3; extern char lastLoadedGameName [2048]; char cmd [1024], offset[64], romInfo[1024]; if(movieConvertOK) sprintf(romInfo, "-smd5=\"%s\" -sromname=\"%s (MAYBE)\" -s", lastLoadedGameName, FileBase); else sprintf(romInfo, "-sromname=\"(unknown)\" -s"); if(movieConvertOffset2) sprintf(offset, "-o %d:%d", movieConvertOffset2,movieConvertOffset1); else sprintf(offset, "-o %d", movieConvertOffset1); sprintf(cmd, ".\\util\\nesmock\\nesmock.exe %s %s -spal=%c -sfceuver=%d \"%s\" \"%s\" ", offset, romInfo, FCEUI_GetCurrentVidSystem(0,0)?'1':'0', fceuver, fname, buffer); // FCEU_PrintError(cmd); executeCommand(cmd); FILE* file = FCEUD_UTF8fopen(buffer,"rb"); if(file) { fseek(file, 12, SEEK_SET); int frames=0; read32le(&frames, file); if(frames) { fname = buffer; justAutoConverted=1; } else { static int errAlready=0; if(!errAlready) { errAlready=1; FCEU_PrintError("For some reason, nesmock was unable to create a valid FCM from the given file.\nThe command given was:\n%s\nPerhaps the file specified is not a movie file or contains no input data,\nor perhaps it is a movie file of a version unsupported by nesmock.\n\n(This error message will self-destruct until you restart FCEU.)", cmd); } } fclose(file); } else { char str [512]; str[0] = '\0'; GetCurrentDirectory(512,str); strcat(str, "\\util\\nesmock\\nesmock.exe"); file = FCEUD_UTF8fopen(str, "rb"); if(file) { static int errAlready=0; if(!errAlready) { errAlready=1; FCEU_PrintError("For some reason, nesmock was unable to convert the movie to FCM format.\nThe command given was:\n%s\n\n(This error message will self-destruct until you restart FCEU.)", cmd); fclose(file); } } else { static int errAlready=0; if(!errAlready) { errAlready=1; FCEU_PrintError("Nesmock not found, so the movie could not be converted to FCM format.\nYou must place nesmock.exe at this location so FCEU can find it:\n%s\n\n(This error message will self-destruct until you restart FCEU.)", str); } } } } } #endif return fname; } static void ResetInputTypes() { #ifdef WIN32 extern int UsrInputType[3]; UsrInputType[0] = SI_GAMEPAD; UsrInputType[1] = SI_GAMEPAD; UsrInputType[2] = SIFC_NONE; ParseGIInput(NULL/*FCEUGameInfo*/); extern int cspec, gametype; cspec=FCEUGameInfo->cspecial; gametype=FCEUGameInfo->type; InitOtherInput(); #endif } char curMovieFilename[512]; // PlayMovie / MoviePlay function void FCEUI_LoadMovie(char *fname, int _read_only, int _stopframe) { char buffer [512]; fname = (char*)convertToFCM(fname,buffer); FILE *fp; char *fn = NULL; FCEUI_StopMovie(); if(!fname) fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0); char origname[512]; strcpy(origname,fname); stopframe = _stopframe; // check movie_readonly movie_readonly = _read_only; if(access(fname, W_OK)) movie_readonly = 2; fp = FCEUD_UTF8fopen(fname, (movie_readonly>=2) ? "rb" : "r+b"); if(fn) { free(fn); fname = NULL; } if(!fp) return; // read header uint32 magic; uint32 version; uint8 flags[4]; read32le(&magic, fp); if(magic != MOVIE_MAGIC) { fclose(fp); return; } //DEBUG_COMPARE_RAM(__LINE__); read32le(&version, fp); if(version == 1) { // attempt to load previous version's format fclose(fp); FCEUI_LoadMovie_v1(fname, _read_only); return; } else if(version == MOVIE_VERSION) {} else { // unsupported version fclose(fp); return; } fread(flags, 1, 4, fp); read32le(&framecount, fp); read32le(&rerecord_count, fp); read32le(&moviedatasize, fp); read32le(&savestate_offset, fp); read32le(&firstframeoffset, fp); if(fseek(fp, savestate_offset, SEEK_SET)) { fclose(fp); return; } // FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK); if(flags[0] & MOVIE_FLAG_NOSYNCHACK) movieSyncHackOn=0; else movieSyncHackOn=1; if(flags[0] & MOVIE_FLAG_PAL) { FCEUI_SetVidSystem(1); } else { FCEUI_SetVidSystem(0); } // fully reload the game to reinitialize everything before playing any movie // to try fixing nondeterministic playback of some games { extern char lastLoadedGameName [2048]; extern int disableBatteryLoading, suppressAddPowerCommand; suppressAddPowerCommand=1; suppressMovieStop=1; { FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName, 0); if(!gi) PowerNES(); } suppressMovieStop=0; suppressAddPowerCommand=0; } if(!FCEUSS_LoadFP(fp,1)) return; if(flags[0] & MOVIE_FLAG_PAL) { FCEUI_SetVidSystem(1); } else { FCEUI_SetVidSystem(0); } ResetInputTypes(); fseek(fp, firstframeoffset, SEEK_SET); moviedata = (uint8*)realloc(moviedata, moviedatasize); fread(moviedata, 1, moviedatasize, fp); framecount = 0; // movies start at frame 0! frameptr = 0; current = CurrentMovie; slots[current] = fp; memset(joop,0,sizeof(joop)); current = -1 - current; framets=0; nextts=0; nextd = -1; MovieStatus[CurrentMovie] = 1; if(!fname) FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */ else FCEU_DispMessage("Movie playback started."); strcpy(curMovieFilename, origname); } void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata) { FILE *fp; char *fn; int poweron=0; uint8 padding[4] = {0,0,0,0}; int n_padding; FCEUI_StopMovie(); char origname[512]; if(fname) { fp = FCEUD_UTF8fopen(fname, "wb"); strcpy(origname,fname); } else { fp=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0),"wb"); strcpy(origname,fn); free(fn); } if(!fp) return; // don't need the movieSyncHackOn sync hack for newly recorded movies flags |= MOVIE_FLAG_NOSYNCHACK; resetDMCacc=movieSyncHackOn=0; // add PAL flag if(FCEUI_GetCurrentVidSystem(0,0)) flags |= MOVIE_FLAG_PAL; if(flags & MOVIE_FLAG_FROM_POWERON) { poweron=1; flags &= ~MOVIE_FLAG_FROM_POWERON; flags |= MOVIE_FLAG_FROM_RESET; } // write header write32le(MOVIE_MAGIC, fp); write32le(MOVIE_VERSION, fp); fputc(flags, fp); fputc(0, fp); // reserved fputc(0, fp); // reserved fputc(0, fp); // reserved write32le(0, fp); // leave room for length frames write32le(0, fp); // leave room for rerecord count write32le(0, fp); // leave room for movie data size write32le(0, fp); // leave room for savestate_offset write32le(0, fp); // leave room for offset_to_controller_data fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used fputs(FileBase, fp); // write ROM name used fputc(0, fp); if(metadata) { if(strlen(metadata) < MOVIE_MAX_METADATA) fputs(metadata, fp); else fwrite(metadata, 1, MOVIE_MAX_METADATA-1, fp); } fputc(0, fp); // add padding n_padding = (4 - (ftell(fp) & 0x3)) & 0x3; fwrite(padding, 1, n_padding, fp); if(flags & MOVIE_FLAG_FROM_RESET) { if(poweron) { // make a for-movie-recording power-on clear the game's save data, too // (note: FCEU makes a save state immediately after this and that loads that on movie playback) extern char lastLoadedGameName [2048]; extern int disableBatteryLoading, suppressAddPowerCommand; suppressAddPowerCommand=1; disableBatteryLoading=1; suppressMovieStop=1; { // NOTE: this will NOT write an FCEUNPCMD_POWER into the movie file FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName, 0); if(!gi) PowerNES(); // and neither will this, if it can even happen } suppressMovieStop=0; disableBatteryLoading=0; suppressAddPowerCommand=0; } } savestate_offset = ftell(fp); FCEUSS_SaveFP(fp); fseek(fp, 0, SEEK_END); ResetInputTypes(); // add padding n_padding = (4 - (ftell(fp) & 0x3)) & 0x3; fwrite(padding, 1, n_padding, fp); firstframeoffset = ftell(fp); // finish header fseek(fp, 24, SEEK_SET); // offset_to_savestate offset write32le(savestate_offset, fp); write32le(firstframeoffset, fp); fseek(fp, firstframeoffset, SEEK_SET); // set recording flag current=CurrentMovie; movie_readonly = 0; frameptr = 0; framecount = 0; rerecord_count = 0; slots[current] = fp; memset(joop,0,sizeof(joop)); current++; framets=0; nextd = -1; // trigger a reset if(flags & MOVIE_FLAG_FROM_RESET) { if(poweron) { PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file } else ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file } if(!fname) FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */ else FCEU_DispMessage("Movie recording started."); strcpy(curMovieFilename, origname); } static void movie_writechar(int c) { if(frameptr == moviedatasize) { moviedatasize += 4096; moviedata = (uint8*)realloc(moviedata, moviedatasize); } moviedata[frameptr++] = (uint8)(c & 0xff); fputc(c, slots[current - 1]); } static int movie_readchar() { if(frameptr >= moviedatasize) { return -1; } return (int)(moviedata[frameptr++]); } static void DoEncode(int joy, int button, int dummy) { uint8 d; d = 0; if(framets >= 65536) d = 3 << 5; else if(framets >= 256) d = 2 << 5; else if(framets > 0) d = 1 << 5; if(dummy) d|=0x80; d |= joy << 3; d |= button; movie_writechar(d); //printf("Wr: %02x, %d\n",d,slots[current-1]); while(framets) { movie_writechar(framets & 0xff); //printf("Wrts: %02x\n",framets & 0xff); framets >>= 8; } } // TODO: make this function legible! (what are all these magic numbers and weirdly named variables and crazy unexplained loops?) void FCEUMOV_AddJoy(uint8 *js, int SkipFlush) { int x,y; // if(!current) return; // Not playback nor recording. if(current < 0) // Playback { while(nextts == framets || nextd == -1) { int tmp,ti; uint8 d; if(nextd != -1) { if(nextd&0x80) { //puts("Egads"); FCEU_DoSimpleCommand(nextd&0x1F); } else joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7); } tmp = movie_readchar(); d = tmp; if(tmp < 0) { StopPlayback(); memcpy(&cur_input_display,js,4); return; } nextts = 0; tmp >>= 5; tmp &= 0x3; ti=0; int tmpfix = tmp; while(tmp--) { nextts |= movie_readchar() << (ti * 8); ti++; } // This fixes a bug in movies recorded before version 0.98.11 // It's probably not necessary, but it may keep away CRAZY PEOPLE who recorded // movies on <= 0.98.10 and don't work on playback. if(tmpfix == 1 && !nextts) {nextts |= movie_readchar()<<8; } else if(tmpfix == 2 && !nextts) {nextts |= movie_readchar()<<16; } if(nextd != -1) framets = 0; nextd = d; } memcpy(js,joop,4); } else if(current > 0) // Recording { // flush header info every 300 frames in case of crash //Don't if in bot mode--we don't need extra overhead if(!SkipFlush) { static int fcounter=0; fcounter++; if(!(fcounter%300)) MovieFlushHeader(); } for(x=0;x<4;x++) { if(js[x] != joop[x]) { for(y=0;y<8;y++) if((js[x] ^ joop[x]) & (1 << y)) DoEncode(x, y, 0); joop[x] = js[x]; } else if(framets == ((1<<24)-1)) DoEncode(0,0,1); // Overflow will happen, so do dummy update. } } if(current) { framets++; framecount++; } memcpy(&cur_input_display,js,4); //Stop the movie at a specified frame if(current < 0 && FCEUMOV_ShouldPause() && FCEUI_EmulationPaused()==0) { FCEUI_ToggleEmulationPause(); } } void FCEUMOV_AddCommand(int cmd) { if(current <= 0) return; // Return if not recording a movie //printf("%d\n",cmd); DoEncode((cmd>>3)&0x3,cmd&0x7,1); } void FCEUMOV_CheckMovies(void) { FILE *st=NULL; char *fn; int ssel; for(ssel=0;ssel<10;ssel++) { st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,ssel,0),"rb"); free(fn); if(st) { MovieStatus[ssel]=1; fclose(st); } else MovieStatus[ssel]=0; } } void FCEUI_SelectMovieNext(int n) { if(n>0) CurrentMovie=(CurrentMovie+1)%10; else CurrentMovie=(CurrentMovie+9)%10; FCEUI_SelectMovie(CurrentMovie, 1); } int FCEUI_SelectMovie(int w, int show) { int oldslot=CurrentMovie; if(w == -1) { MovieShow = 0; return; } FCEUI_SelectState(-1,0); CurrentMovie=w; MovieShow=180; if(show) { MovieShow=180; if(current > 0) FCEU_DispMessage("-recording movie %d-",current-1); else if (current < 0) FCEU_DispMessage("-playing movie %d-",-1 - current); else FCEU_DispMessage("-select movie-"); } } int movcounter=0; void FCEU_DrawMovies(uint8 *XBuf) { int frameDisplayOn = current != 0 && frame_display; extern int howlong; #if WIN32 extern int32 fps_scale; #else int32 fps_scale=256; #endif int howl=(180-(FCEUI_EmulationPaused()?(60):(20*fps_scale/256))); if(howl>176) howl=180; if(howl<1) howl=1; if((howlong':' ', (c&0x20)?'v':' ', (c&0x01)?'A':' ', (c&0x02)?'B':' ', (c&0x08)?'S':' ', (c&0x04)?'s':' ', (c&0x4000)?'<':' ', (c&0x1000)?'^':' ', (c&0x8000)?'>':' ', (c&0x2000)?'v':' ', (c&0x0100)?'A':' ', (c&0x0200)?'B':' ', (c&0x0800)?'S':' ', (c&0x0400)?'s':' '); if(!(c&0xff00)) inputstr[8] = '\0'; } if(frameDisplayOn && !input_display) FCEU_DispMessage("%s frame %u",current >= 0?"Recording":"Playing",framecount); else if(input_display && !frameDisplayOn) FCEU_DispMessage("Input: %s",inputstr); else //if(input_display && frame_display) FCEU_DispMessage("%s %u %s",current >= 0?"Recording":"Playing",framecount,inputstr); */ if(frameDisplayOn) { FCEU_DispMessage("%s frame %u",current >= 0?"Recording":"Playing",framecount); } last_frame_display = framecount; last_input_display = cur_input_display; movcounter=180-1; return; } if(movcounter) movcounter--; if(!MovieShow) return; FCEU_DrawNumberRow(XBuf,MovieStatus, CurrentMovie); MovieShow--; } int FCEUMOV_WriteState(FILE* st) { uint32 to_write = 0; if(current < 0) to_write = moviedatasize; else if(current > 0) to_write = frameptr; if(!st) return to_write; if(to_write) fwrite(moviedata, 1, to_write, st); return to_write; } static int load_successful; int FCEUMOV_ReadState(FILE* st, uint32 size) { // if this savestate was made while replaying, // we need to "undo" nextd and nextts if(nextd != -1) { int d = 1; if(nextts > 65536) d = 4; else if(nextts > 256) d = 3; else if(nextts > 0) d = 2; frameptr -= d; nextd = -1; } // if(current > 0 || (!movie_readonly && current < 0)) /* Recording or Playback (!read-only) */ if(current!=0 && !movie_readonly) { // copy movie data from savestate moviedata = (uint8*)realloc(moviedata, size); moviedatasize = size; if(size && fread(moviedata, 1, size, st) 0) // switch to playback current = -current; // allow frameptr to be updated but keep movie data fseek(st, size, SEEK_CUR); // prevent seeking beyond the end of the movie if(frameptr > moviedatasize) frameptr = moviedatasize; } else /* Neither recording or replaying */ { // skip movie data fseek(st, size, SEEK_CUR); } load_successful=1; return 1; } void FCEUMOV_PreLoad(void) { load_successful=0; } int FCEUMOV_PostLoad(void) { if(!FCEUI_IsMovieActive()) return 1; else return load_successful; } char* FCEUI_MovieGetCurrentName(int addSlotNumber) { return FCEU_MakeFName(FCEUMKF_MOVIE,(addSlotNumber ? CurrentMovie : -1),0); } int FCEUI_IsMovieActive(void) { return current; } void FCEUI_MovieToggleFrameDisplay(void) { frame_display=!frame_display; if(!(current != 0 && frame_display))// && !input_display) FCEU_ResetMessages(); else { last_frame_display = ~framecount; last_input_display = ~cur_input_display; } } void FCEUI_ToggleInputDisplay(void) { switch(input_display) { case 0: input_display = 1; break; case 1: input_display = 2; break; case 2: input_display = 4; break; default: input_display = 0; break; } //if(!input_display && !(current != 0 && frame_display)) //FCEU_ResetMessages(); //else if(input_display) { last_frame_display = ~framecount; last_input_display = ~cur_input_display; } } void FCEUI_MovieToggleReadOnly(void) { if(movie_readonly < 2) { movie_readonly = !movie_readonly; if(movie_readonly) FCEU_DispMessage("Movie is now Read-Only."); else FCEU_DispMessage("Movie is now Read+Write."); } else { FCEU_DispMessage("Movie file is Read-Only."); } } char lastMovieInfoFilename [512] = {'\0',}; int FCEUI_MovieGetInfo(const char* fname, MOVIE_INFO* info) { MovieFlushHeader(); char buffer [512]; fname = (const char*)convertToFCM(fname,buffer); strncpy(lastMovieInfoFilename, fname, 512); // main get info part of function { uint32 magic; uint32 version; uint8 _flags[4]; FILE* fp = FCEUD_UTF8fopen(fname, "rb"); if(!fp) return 0; read32le(&magic, fp); if(magic != MOVIE_MAGIC) { fclose(fp); return 0; } read32le(&version, fp); if(version != MOVIE_VERSION) { fclose(fp); if(version == 1) return FCEUI_MovieGetInfo_v1(fname, info); else return 0; } info->movie_version = MOVIE_VERSION; fread(_flags, 1, 4, fp); info->flags = _flags[0]; read32le(&info->num_frames, fp); read32le(&info->rerecord_count, fp); if(access(fname, W_OK)) info->read_only = 1; else info->read_only = 0; fseek(fp, 12, SEEK_CUR); // skip movie_data_size, offset_to_savestate, and offset_to_movie_data fread(info->md5_of_rom_used, 1, 16, fp); info->md5_of_rom_used_present = 1; read32le(&info->emu_version_used, fp); // I probably could have planned this better... { char str[256]; size_t r; int p; int p2=0; char last_c=32; if(info->name_of_rom_used && info->name_of_rom_used_size) info->name_of_rom_used[0]='\0'; r=fread(str, 1, 256, fp); while(r > 0) { for(p=0; pname_of_rom_used && info->name_of_rom_used_size && (p2 < info->name_of_rom_used_size-1)) { info->name_of_rom_used[p2]=str[p]; p2++; last_c=str[p]; } } if(pmetadata && info->metadata_size) info->metadata[0]='\0'; while(r > 0) { for(p=0; pmetadata && info->metadata_size && (p2 < info->metadata_size-1)) { info->metadata[p2]=str[p]; p2++; last_c=str[p]; } } if(p != r) break; r=fread(str, 1, 256, fp); } if(r<=0) { // somehow failed to read romname and metadata fclose(fp); return 0; } } // check what hacks are necessary fseek(fp, 24, SEEK_SET); // offset_to_savestate offset uint32 temp_savestate_offset; read32le(&temp_savestate_offset, fp); if(fseek(fp, temp_savestate_offset, SEEK_SET)) { fclose(fp); return 0; } if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup fclose(fp); return 1; } } /* Backwards compat */ /* struct MovieHeader_v1 { uint32 magic; uint32 version=1; uint8 flags[4]; uint32 length_frames; uint32 rerecord_count; uint32 movie_data_size; uint32 offset_to_savestate; uint32 offset_to_movie_data; uint16 metadata_ucs2[]; // ucs-2, ick! sizeof(metadata) = offset_to_savestate - MOVIE_HEADER_SIZE } */ #define MOVIE_V1_HEADER_SIZE 32 static void FCEUI_LoadMovie_v1(char *fname, int _read_only) { FILE *fp; char *fn = NULL; FCEUI_StopMovie(); if(!fname) fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0); // check movie_readonly movie_readonly = _read_only; if(access(fname, W_OK)) movie_readonly = 2; fp = FCEUD_UTF8fopen(fname, (movie_readonly>=2) ? "rb" : "r+b"); if(fn) { free(fn); fname = NULL; } if(!fp) return; // read header { uint32 magic; uint32 version; uint8 flags[4]; uint32 fc; read32le(&magic, fp); if(magic != MOVIE_MAGIC) { fclose(fp); return; } read32le(&version, fp); if(version != 1) { fclose(fp); return; } fread(flags, 1, 4, fp); read32le(&fc, fp); read32le(&rerecord_count, fp); read32le(&moviedatasize, fp); read32le(&savestate_offset, fp); read32le(&firstframeoffset, fp); if(fseek(fp, savestate_offset, SEEK_SET)) { fclose(fp); return; } if(flags[0] & MOVIE_FLAG_NOSYNCHACK) movieSyncHackOn=0; else movieSyncHackOn=1; } // fully reload the game to reinitialize everything before playing any movie // to try fixing nondeterministic playback of some games { extern char lastLoadedGameName [2048]; extern int disableBatteryLoading, suppressAddPowerCommand; suppressAddPowerCommand=1; suppressMovieStop=1; { FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName, 0); if(!gi) PowerNES(); } suppressMovieStop=0; suppressAddPowerCommand=0; } if(!FCEUSS_LoadFP(fp,1)) return; ResetInputTypes(); fseek(fp, firstframeoffset, SEEK_SET); moviedata = (uint8*)realloc(moviedata, moviedatasize); fread(moviedata, 1, moviedatasize, fp); framecount = 0; // movies start at frame 0! frameptr = 0; current = CurrentMovie; slots[current] = fp; memset(joop,0,sizeof(joop)); current = -1 - current; framets=0; nextts=0; nextd = -1; MovieStatus[CurrentMovie] = 1; if(!fname) FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */ else FCEU_DispMessage("Movie playback started."); } static int FCEUI_MovieGetInfo_v1(const char* fname, MOVIE_INFO* info) { uint32 magic; uint32 version; uint8 _flags[4]; uint32 savestateoffset; uint8 tmp[MOVIE_MAX_METADATA<<1]; int metadata_length; FILE* fp = FCEUD_UTF8fopen(fname, "rb"); if(!fp) return 0; read32le(&magic, fp); if(magic != MOVIE_MAGIC) { fclose(fp); return 0; } read32le(&version, fp); if(version != 1) { fclose(fp); return 0; } info->movie_version = 1; info->emu_version_used = 0; // unknown fread(_flags, 1, 4, fp); info->flags = _flags[0]; read32le(&info->num_frames, fp); read32le(&info->rerecord_count, fp); if(access(fname, W_OK)) info->read_only = 1; else info->read_only = 0; fseek(fp, 4, SEEK_CUR); read32le(&savestateoffset, fp); metadata_length = (int)savestateoffset - MOVIE_V1_HEADER_SIZE; if(metadata_length > 0) { int i; metadata_length >>= 1; if(metadata_length >= MOVIE_MAX_METADATA) metadata_length = MOVIE_MAX_METADATA-1; fseek(fp, MOVIE_V1_HEADER_SIZE, SEEK_SET); fread(tmp, 1, metadata_length<<1, fp); } // turn old ucs2 metadata into utf8 if(info->metadata && info->metadata_size) { char* ptr=info->metadata; char* ptr_end=info->metadata+info->metadata_size-1; int c_ptr=0; while(ptr=ptr_end) ptr_end=ptr; else { *ptr++=(0xc0 | (c>>6)); *ptr++=(0x80 | (c & 0x3f)); } break; case 0x800 ... 0xffff: if(ptr+2>=ptr_end) ptr_end=ptr; else { *ptr++=(0xe0 | (c>>12)); *ptr++=(0x80 | ((c>>6) & 0x3f)); *ptr++=(0x80 | (c & 0x3f)); } break; } c_ptr++; } *ptr='\0'; } // md5 info not available from v1 info->md5_of_rom_used_present = 0; // rom name used for the movie not available from v1 if(info->name_of_rom_used && info->name_of_rom_used_size) info->name_of_rom_used[0] = '\0'; // check what hacks are necessary fseek(fp, 24, SEEK_SET); // offset_to_savestate offset uint32 temp_savestate_offset; read32le(&temp_savestate_offset, fp); if(fseek(fp, temp_savestate_offset, SEEK_SET)) { fclose(fp); return 0; } if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup fclose(fp); return 1; }