/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 1998 BERO * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint8 latche; static DECLFW(Mapper34_write) { switch(A) { case 0x7FFD:ROM_BANK32(V);break; case 0x7FFE:VROM_BANK4(0x0000,V);break; case 0x7fff:VROM_BANK4(0x1000,V);break; } if(A>=0x8000) ROM_BANK32(V); } void Mapper34_init(void) { ROM_BANK32(0); SetWriteHandler(0x7ffd,0xffff,Mapper34_write); } /* I might want to add some code to the mapper 96 PPU hook function to not change CHR banks if the attribute table is being accessed, if I make emulation a little more accurate in the future. */ static uint8 M96LA; static DECLFW(Mapper96_write) { latche=V; setprg32(0x8000,V&3); setchr4r(0x10,0x0000,(latche&4)|M96LA); setchr4r(0x10,0x1000,(latche&4)|3); } static void FP_FASTAPASS(1) M96Hook(uint32 A) { if((A&0x3000)!=0x2000) return; //if((A&0x3ff)>=0x3c0) return; M96LA=(A>>8)&3; setchr4r(0x10,0x0000,(latche&4)|M96LA); } static void M96Sync(int v) { setprg32(0x8000,latche&3); setchr4r(0x10,0x0000,(latche&4)|M96LA); setchr4r(0x10,0x1000,(latche&4)|3); } void Mapper96_init(void) { SetWriteHandler(0x8000,0xffff,Mapper96_write); PPU_hook=M96Hook; AddExState(&latche, 1, 0, "LATC"); AddExState(&M96LA, 1, 0, "LAVA"); SetupCartCHRMapping(0x10, MapperExRAM, 32768, 1); latche=M96LA=0; M96Sync(0); setmirror(MI_0); GameStateRestore=M96Sync; } static DECLFW(M156Write) { if(A>=0xc000 && A<=0xC003) VROM_BANK1((A&3)*1024,V); else if(A>=0xc008 && A<=0xc00b) VROM_BANK1(0x1000+(A&3)*1024,V); if(A==0xc010) ROM_BANK16(0x8000,V); // printf("$%04x:$%02x\n",A,V); } void Mapper156_init(void) { onemir(0); SetWriteHandler(0xc000,0xc010,M156Write); }