/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "share.h" typedef struct { uint32 mzx,mzy,mzb; int zap_readbit; int bogo; int zappo; uint64 zaphit; } ZAPPER; static ZAPPER ZD[2]; static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 *bg, uint8 *spr, uint32 linets, int final) { int xs,xe; int zx,zy; if(!bg) // New line, so reset stuff. { ZD[w].zappo=0; return; } xs=ZD[w].zappo; xe=final; zx=ZD[w].mzx; zy=ZD[w].mzy; if(xe>256) xe=256; if(scanline>=(zy-4) && scanline<=(zy+4)) { while(xs=(zx-4)) { a1=bg[xs]; if(spr) { a2=spr[xs]; if(!(a2&0x80)) if(!(a2&0x40) || (a1&64)) a1=a2; } a1&=63; sum=palo[a1].r+palo[a1].g+palo[a1].b; if(sum>=100*3) { ZD[w].zaphit=((uint64)linets+(xs+16)*(PAL?15:16))/48+timestampbase; goto endo; } } xs++; } } endo: ZD[w].zappo=final; } static INLINE int CheckColor(int w) { FCEUPPU_LineUpdate(); if((ZD[w].zaphit+100)>=(timestampbase+timestamp) && !(ZD[w].mzb&2)) return(0); return(1); } static uint8 FP_FASTAPASS(1) ReadZapperVS(int w) { uint8 ret=0; if(ZD[w].zap_readbit==4) ret=1; if(ZD[w].zap_readbit==7) { if(ZD[w].bogo) ret|=0x1; } if(ZD[w].zap_readbit==6) { if(!CheckColor(w)) ret|=0x1; } if(!fceuindbg) ZD[w].zap_readbit++; return ret; } static void FP_FASTAPASS(1) StrobeZapperVS(int w) { ZD[w].zap_readbit=0; } static uint8 FP_FASTAPASS(1) ReadZapper(int w) { uint8 ret=0; if(ZD[w].bogo) ret|=0x10; if(CheckColor(w)) ret|=0x8; return ret; } static void FASTAPASS(3) DrawZapper(int w, uint8 *buf, int arg) { if(arg) FCEU_DrawGunSight(buf, ZD[w].mzx,ZD[w].mzy); } static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg) { uint32 *ptr=(uint32 *)data; //FCEU_DispMessage("%3d:%3d",ZD[w].mzx,ZD[w].mzy); if(ZD[w].bogo) ZD[w].bogo--; if(ptr[2]&3 && (!(ZD[w].mzb&3))) ZD[w].bogo=5; ZD[w].mzx=ptr[0]; ZD[w].mzy=ptr[1]; ZD[w].mzb=ptr[2]; } static INPUTC ZAPC={ReadZapper,0,0,UpdateZapper,ZapperFrapper,DrawZapper}; static INPUTC ZAPVSC={ReadZapperVS,0,StrobeZapperVS,UpdateZapper,ZapperFrapper,DrawZapper}; INPUTC *FCEU_InitZapper(int w) { memset(&ZD[w],0,sizeof(ZAPPER)); if(FCEUGameInfo->type == GIT_VSUNI) return(&ZAPVSC); else return(&ZAPC); }