#include "Qt/main.h" #include "Qt/throttle.h" #include "Qt/config.h" #include "../common/cheat.h" #include "Qt/input.h" #include "Qt/dface.h" #include "Qt/sdl.h" #include "Qt/sdl-video.h" #include "Qt/unix-netplay.h" #ifdef WIN32 #include #endif #include #include #include #include #include #include #include #include #include static const char* HotkeyStrings[HK_MAX] = { "CheatMenu", "BindState", "LoadLua", "ToggleBG", "SaveState", "FDSSelect", "LoadState", "FDSEject", "VSInsertCoin", "VSToggleDip", "MovieToggleFrameDisplay", "SubtitleDisplay", "Reset", "Screenshot", "Pause", "DecreaseSpeed", "IncreaseSpeed", "FrameAdvance", "Turbo", "ToggleInputDisplay", "ToggleMovieRW", "MuteCapture", "Quit", "FrameAdvanceLagSkip", "LagCounterDisplay", "SelectState0", "SelectState1", "SelectState2", "SelectState3", "SelectState4", "SelectState5", "SelectState6", "SelectState7", "SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev", "VolumeDown", "VolumeUp" }; const char *getHotkeyString( int i ) { if ( (i>=0) && (iaddOption('s', "sound", "SDL.Sound", 1); config->addOption("volume", "SDL.Sound.Volume", 150); config->addOption("trianglevol", "SDL.Sound.TriangleVolume", 256); config->addOption("square1vol", "SDL.Sound.Square1Volume", 256); config->addOption("square2vol", "SDL.Sound.Square2Volume", 256); config->addOption("noisevol", "SDL.Sound.NoiseVolume", 256); config->addOption("pcmvol", "SDL.Sound.PCMVolume", 256); config->addOption("soundrate", "SDL.Sound.Rate", 44100); config->addOption("soundq", "SDL.Sound.Quality", 1); config->addOption("soundrecord", "SDL.Sound.RecordFile", ""); config->addOption("soundbufsize", "SDL.Sound.BufSize", 128); config->addOption("lowpass", "SDL.Sound.LowPass", 0); config->addOption('g', "gamegenie", "SDL.GameGenie", 0); config->addOption("pal", "SDL.PAL", 0); config->addOption("frameskip", "SDL.Frameskip", 0); config->addOption("clipsides", "SDL.ClipSides", 0); config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1); config->addOption("swapduty", "SDL.SwapDuty", 0); // color control config->addOption('p', "palette", "SDL.Palette", ""); config->addOption("tint", "SDL.Tint", 56); config->addOption("hue", "SDL.Hue", 72); config->addOption("ntsccolor", "SDL.NTSCpalette", 0); // scanline settings config->addOption("slstart", "SDL.ScanLineStart", 0); config->addOption("slend", "SDL.ScanLineEnd", 239); // video controls config->addOption('f', "fullscreen", "SDL.Fullscreen", 0); config->addOption("videoDriver", "SDL.VideoDriver", 0); // set x/y res to 0 for automatic fullscreen resolution detection (no change) config->addOption('x', "xres", "SDL.XResolution", 0); config->addOption('y', "yres", "SDL.YResolution", 0); config->addOption("SDL.LastXRes", 0); config->addOption("SDL.LastYRes", 0); config->addOption('b', "bpp", "SDL.BitsPerPixel", 32); config->addOption("doublebuf", "SDL.DoubleBuffering", 1); config->addOption("autoscale", "SDL.AutoScale", 1); config->addOption("keepratio", "SDL.KeepRatio", 1); config->addOption("xscale", "SDL.XScale", 1.0); config->addOption("yscale", "SDL.YScale", 1.0); config->addOption("xstretch", "SDL.XStretch", 0); config->addOption("ystretch", "SDL.YStretch", 0); config->addOption("noframe", "SDL.NoFrame", 0); config->addOption("special", "SDL.SpecialFilter", 0); config->addOption("showfps", "SDL.ShowFPS", 0); config->addOption("togglemenu", "SDL.ToggleMenu", 0); // OpenGL options config->addOption("opengl", "SDL.OpenGL", 1); config->addOption("openglip", "SDL.OpenGLip", 1); config->addOption("SDL.SpecialFilter", 0); config->addOption("SDL.SpecialFX", 0); config->addOption("SDL.Vsync", 1); // network play options - netplay is broken config->addOption("server", "SDL.NetworkIsServer", 0); config->addOption('n', "net", "SDL.NetworkIP", ""); config->addOption('u', "user", "SDL.NetworkUsername", ""); config->addOption('w', "pass", "SDL.NetworkPassword", ""); config->addOption('k', "netkey", "SDL.NetworkGameKey", ""); config->addOption("port", "SDL.NetworkPort", 4046); config->addOption("players", "SDL.NetworkPlayers", 1); // input configuration options config->addOption("input1", "SDL.Input.0", "GamePad.0"); config->addOption("input2", "SDL.Input.1", "GamePad.1"); config->addOption("input3", "SDL.Input.2", "Gamepad.2"); config->addOption("input4", "SDL.Input.3", "Gamepad.3"); // allow for input configuration config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg); // display input config->addOption("inputdisplay", "SDL.InputDisplay", 0); // enable / disable opposite directionals (left + right or up + down simultaneously) config->addOption("opposite-directionals", "SDL.Input.EnableOppositeDirectionals", 1); // pause movie playback at frame x config->addOption("pauseframe", "SDL.PauseFrame", 0); config->addOption("recordhud", "SDL.RecordHUD", 1); config->addOption("moviemsg", "SDL.MovieMsg", 1); // overwrite the config file? config->addOption("no-config", "SDL.NoConfig", 0); config->addOption("autoresume", "SDL.AutoResume", 0); // video playback config->addOption("playmov", "SDL.Movie", ""); config->addOption("subtitles", "SDL.SubtitleDisplay", 1); config->addOption("movielength", "SDL.MovieLength", 0); config->addOption("fourscore", "SDL.FourScore", 0); config->addOption("nofscursor", "SDL.NoFullscreenCursor", 1); #ifdef _S9XLUA_H // load lua script config->addOption("loadlua", "SDL.LuaScript", ""); #endif #ifdef CREATE_AVI config->addOption("videolog", "SDL.VideoLog", ""); config->addOption("mute", "SDL.MuteCapture", 0); #endif // auto load/save on gameload/close config->addOption("loadstate", "SDL.AutoLoadState", INVALID_STATE); config->addOption("savestate", "SDL.AutoSaveState", INVALID_STATE); //TODO implement this config->addOption("periodicsaves", "SDL.PeriodicSaves", 0); char* home_dir = getenv("HOME"); // prefixed with _ because they are internal (not cli options) config->addOption("_lastopenfile", "SDL.LastOpenFile", home_dir); config->addOption("_laststatefrom", "SDL.LastLoadStateFrom", home_dir); config->addOption("_lastopennsf", "SDL.LastOpenNSF", home_dir); config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", home_dir); config->addOption("_lastloadlua", "SDL.LastLoadLua", ""); config->addOption("_useNativeFileDialog", "SDL.UseNativeFileDialog", false); config->addOption("_useNativeMenuBar" , "SDL.UseNativeMenuBar", false); // fcm -> fm2 conversion config->addOption("fcmconvert", "SDL.FCMConvert", ""); // fm2 -> srt conversion config->addOption("ripsubs", "SDL.RipSubs", ""); // enable new PPU core config->addOption("newppu", "SDL.NewPPU", 0); // quit when a+b+select+start is pressed config->addOption("4buttonexit", "SDL.ABStartSelectExit", 0); // GamePad 0 - 3 for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) { char buf[64]; snprintf(buf, sizeof(buf)-1, "SDL.Input.GamePad.%u.", i); prefix = buf; config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) { config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]); } } // PowerPad 0 - 1 for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) { char buf[64]; snprintf(buf, sizeof(buf)-1, "SDL.Input.PowerPad.%u.", i); prefix = buf; config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) { config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]); } } // QuizKing prefix = "SDL.Input.QuizKing."; config->addOption(prefix + "DeviceType", DefaultQuizKingDevice); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) { config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]); } // HyperShot prefix = "SDL.Input.HyperShot."; config->addOption(prefix + "DeviceType", DefaultHyperShotDevice); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) { config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]); } // Mahjong prefix = "SDL.Input.Mahjong."; config->addOption(prefix + "DeviceType", DefaultMahjongDevice); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) { config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]); } // TopRider prefix = "SDL.Input.TopRider."; config->addOption(prefix + "DeviceType", DefaultTopRiderDevice); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) { config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]); } // FTrainer prefix = "SDL.Input.FTrainer."; config->addOption(prefix + "DeviceType", DefaultFTrainerDevice); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) { config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]); } // FamilyKeyBoard prefix = "SDL.Input.FamilyKeyBoard."; config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice); config->addOption(prefix + "DeviceNum", 0); for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) { config->addOption(prefix + FamilyKeyBoardNames[j], DefaultFamilyKeyBoard[j]); } // for FAMICOM microphone in pad 2 pad 1 didn't have it // Takeshi no Chousenjou uses it for example. prefix = "SDL.Input.FamicomPad2."; config->addOption("rp2mic", prefix + "EnableMic", 0); // TODO: use a better data structure to store the hotkeys or something // improve this code overall in the future to make it // easier to maintain const int Hotkeys[HK_MAX] = { SDLK_F1, // cheat menu SDLK_F2, // bind state SDLK_F3, // load lua SDLK_F4, // toggleBG SDLK_F5, // save state SDLK_F6, // fds select SDLK_F7, // load state SDLK_F8, // fds eject SDLK_F6, // VS insert coin SDLK_F8, // VS toggle dipswitch SDLK_PERIOD, // toggle frame display SDLK_F10, // toggle subtitle SDLK_F11, // reset SDLK_F12, // screenshot SDLK_PAUSE, // pause SDLK_MINUS, // speed++ SDLK_EQUALS, // speed-- SDLK_BACKSLASH, //frame advnace SDLK_TAB, // turbo SDLK_COMMA, // toggle input display SDLK_q, // toggle movie RW SDLK_QUOTE, // toggle mute capture 0, // quit // edit 10/11/11 - don't map to escape, it causes ugly things to happen to sdl. can be manually appended to config SDLK_DELETE, // frame advance lag skip SDLK_SLASH, // lag counter display SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_PAGEUP, // select state next SDLK_PAGEDOWN}; // select state prev prefix = "SDL.Hotkeys."; for(int i=0; i < HK_MAX; i++) config->addOption(prefix + HotkeyStrings[i], Hotkeys[i]); // All mouse devices config->addOption("SDL.OekaKids.0.DeviceType", "Mouse"); config->addOption("SDL.OekaKids.0.DeviceNum", 0); config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse"); config->addOption("SDL.Arkanoid.0.DeviceNum", 0); config->addOption("SDL.Shadow.0.DeviceType", "Mouse"); config->addOption("SDL.Shadow.0.DeviceNum", 0); config->addOption("SDL.Zapper.0.DeviceType", "Mouse"); config->addOption("SDL.Zapper.0.DeviceNum", 0); return config; } void UpdateEMUCore(Config *config) { int ntsccol, ntsctint, ntschue, flag, region, start, end; std::string cpalette; config->getOption("SDL.NTSCpalette", &ntsccol); config->getOption("SDL.Tint", &ntsctint); config->getOption("SDL.Hue", &ntschue); FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue); config->getOption("SDL.Palette", &cpalette); if(cpalette.size()) { LoadCPalette(cpalette); } config->getOption("SDL.PAL", ®ion); FCEUI_SetRegion(region); config->getOption("SDL.GameGenie", &flag); FCEUI_SetGameGenie(flag ? 1 : 0); config->getOption("SDL.Sound.LowPass", &flag); FCEUI_SetLowPass(flag ? 1 : 0); config->getOption("SDL.DisableSpriteLimit", &flag); FCEUI_DisableSpriteLimitation(flag ? 1 : 0); config->getOption("SDL.ScanLineStart", &start); config->getOption("SDL.ScanLineEnd", &end); #if DOING_SCANLINE_CHECKS for(int i = 0; i < 2; x++) { if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0; if(erendlinev[x]239) erendlinev[x]=239; } #endif FCEUI_SetRenderedLines(start + 8, end - 8, start, end); }