<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <link href="fceux.css" rel="stylesheet" type="text/css" /> <title>Press Release 2.1.2</title> </head> <body> <div id="masthead"> <span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator </div> <div id="top_nav"> <a href="home.html">Home</a> <a href="download.html">Download</a> <a href="documentation.html">Documentation</a> <a href="version.html">Versions</a> <a href="contact.html">Contact</a> <a href="links.html">Links</a> </div> <div id="container"> <div id="left_col"> <script type="text/javascript"><!-- google_ad_client = "pub-0764229755985190"; /* 180x150, created 5/22/10 */ google_ad_slot = "7648866201"; google_ad_width = 180; google_ad_height = 150; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="page_content"> <h1>FCEUX 2.1.2 Release</h1> 03 November 2009 <p> The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port. </p> <h2>Common</h2> New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU <br/> Dragon Ball Z 3 now playable again <br> Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions <br> Mapper 253 mostly implemented <br> Mapper 43 fixed bug <br> <h2>Win32</h2> Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files. <br> Movies now record FDS disk swapping commands<br> Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50<br> Ram Watch and Ram Search dialogs imported from GENS rerecording<br> Ram Filter dialog removed (now redundant compared to both cheat search and ram search)<br> Lua script window ported from GENS<br> Fix for the directory overrides bug that caused overrides to reset<br> Debugger: .deb file saving/loading restored<br> "Save config file" menu item <br> "New PPU" menu item<br> <h3>Minor Bug fixes</h3> Minor fixes to recent menus<br> Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog<br> Restored DPCM Logging when Code/Data Logger is active<br> Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)<br> Made Trace Logger refresh adequately when using stepping options in the debugger.<br> <h2>Lua</h2> joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.<br> Lua5.1.dll no longer required to use lua.<br> fceu.unpause()<br> Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()<br> emu. library, has all the same functions as fceu. library for better compatibility between lua emulators<br> Many additional function names to increase consistency with other lua emulators<br> Added movie.recording() and movie.playing()<br> Added memory.getregister() and memory.setregister()<br> Added gui.popup and input.popup<br> Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()<br> <h2>New Lua Scripts</h2> A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.<br> A rewinding tool written by Jonathan Blow<br> </div> <div id="footer"> <a href="home.html">Home</a> | <a href="download.html">Download</a> | <a href="documentation.html">Documentation</a> | <a href="version.html"> Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a> <br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc. <br/>©2009 adelikat </div> </div> </body> </html>