Delta modulation channel tutorial 1.0
Written by Brad Taylor

Last updated: August 20th, 2000.

All results were obtained by studying prior information available (from 
nestech 1.00, and postings on NESDev from miscellanious people), and through 
a series of experiments conducted by me. Results aquired by individuals 
prior to my reverse-engineering have been double checked, and final results 
have been confirmed. Credit is due to those individual(s) who contributed 
any information in regards to the DMC.

Description
-----------

The delta modulation channel (DMC) is a complex digital network of counters 
and registers used to produce analog sound. It's primary function is to play 
"samples" from memory, and have an internal counter connected to a digital 
to analog converter (DAC) updated accordingly. The channel is able to be 
assigned a pointer to a chunk of memory to be played. At timed intervals, 
the DMC will halt the 2A03 (NES's CPU) for 1 clock cycle to retrieve the 
sample to pe played. This method of playback will be refered to here on as 
direct memory access (DMA). Another method of playback known as pulse code 
modulation (PCM) is available by the channel, which requires the constant 
updating of one of the DMC's memory-mapped registers.

Registers
---------

The DMC has 5 registers assigned to it. They are as follows:

$4010: play mode and DMA frequency
$4011: delta counter
$4012: play code's starting address
$4013: length of play code
$4015: DMC/IRQ status

Note that $4015 is the only R/W register. All others are write only (attempt 
to read them will most likely result in a returned 040H, due to heavy 
capacitance on the NES's data bus).

$4010 - Play mode and DMA frequency
-----------------------------------
This register is used to control the frequency of the DMA fetches, and to 
control the playback mode.

Bits
----
6-7	this is the playback mode.

	00 - play DMC sample until length counter reaches 0 (see $4013)
	x1 - loop the DMC sample (x = immaterial)
	10 - play DMC sample until length counter reaches 0, then generate a CPU 
IRQ

Looping (playback mode "x1") will have the chunk of memory played over and 
over, until the channel is disabled (via $4015). In this case, after the 
length counter reaches 0, it will be reloaded with the calculated length 
value of $4013.

If playback mode "10" is chosen, an interrupt will be dispached when the 
length counter reaches 0 (after the sample is done playing). There are 2 
ways to acknowledge the DMC's interrupt request upon recieving it. The first 
is a write to this register ($4010), with the MSB (bit 7) cleared (0). The 
second is any write to $4015 (see the $4015 register description for more 
details).

If playback mode "00" is chosen, the sample plays until the length counter 
reaches 0. No interrupt is generated.

5-4	appear to be unused

3-0	this is the DMC frequency control. Valid values are from 0 - F. The 
value of this register determines how many CPU clocks to wait before the DMA 
will fetch another byte from memory. The # of clocks to wait -1 is initially 
loaded into an internal 12-bit down counter. The down counter is then 
decremented at the frequency of the CPU (1.79MHz). The channel fetches the 
next DMC sample byte when the count reaches 0, and then reloads the count. 
This process repeats until the channel is disabled by $4015, or when the 
length counter has reached 0 (if not in the looping playback mode). The 
exact number of CPU clock cycles is as follows:

value	 CPU
written	clocks  octave  scale
-------	------  ------  -----
F	1B0	8	C
E	240	7	G
D	2A0	7	E
C	350	7	C
B	400	6	A
A	470	6	G
9	500	6	F
8	5F0	6	D
7	6B0	6	C
6	710	5	B
5	7F0	5	A
4	8F0	5	G
3	A00	5	F
2	AA0	5	E
1	BE0	5	D
0	D60	5	C

The octave and scale values shown represent the DMC DMA clock cycle rate 
equivelant. These values are merely shown for the music enthusiast 
programmer, who is more familiar with notes than clock cycles.

Every fetched byte is loaded into a internal 8-bit shift register. The shift 
register is then clocked at 8x the DMA frequency (which means that the CPU 
clock count would be 1/8th that of the DMA clock count), or shifted at +3 
the octave of the DMA (same scale). The data shifted out of the register is 
in serial form, and the least significant bit (LSB, or bit 0) of the fetched 
byte is the first one to be shifted out (then bit 1, bit 2, etc.).

The bits shifted out are then fed to the UP/DOWN control pin of the internal 
delta counter, which will effectively have the counter increment it's 
retained value by one on "1" bit samples, and decrement it's value by one on 
"0" bit samples. This counter is clocked at the same frequency of the shift 
register's.

The counter is only 6 bits in size, and has it's 6 outputs tied to the 6 MSB 
inputs of a 7 bit DAC. The analog output of the DAC is then what you hear 
being played by the DMC.

Wrap around counting is not allowed on this counter. Instead, a "clipping" 
behaviour is exhibited. If the internal value of the counter has reached 0, 
and the next bit sample is a 0 (instructing a decrement), the counter will 
take no action. Likewise, if the counter's value is currently at -1 
(111111B, or 03FH), and the bit sample to be played is a 1, the counter will 
not increment.


$4011 - Delta counter load register
-----------------------------------

bits
----
7	appears to be unused
1-6	the load inputs of the internal delta counter
0	LSB of the DAC

A write to this register effectively loads the internal delta counter with a 
6 bit value, but can be used for 7 bit PCM playback. Bit 0 is connected 
directly to the LSB (bit 0) of the DAC, and has no effect on the internal 
delta counter. Bit 7 appears to be unused.

This register can be used to output direct 7-bit digital PCM data to the 
DMC's audio output. To use this register for PCM playback, the programmer 
would be responsible for making sure that this register is updated at a 
constant rate. The rate is completely user-definable. For the regular CD 
quality 44100 Hz playback sample rate, this register would have to be 
written to approximately every 40 CPU cycles (assuming the 2A03 is running @ 
1.79 MHz).


$4012 - DMA address load register
----------------------------

This register contains the initial address where the DMC is to fetch samples 
from memory for playback. The effective address value is $4012 shl 6 or 
0C000H. This register is connected to the load pins of the internal DMA 
address pointer register (counter). The counter is incremented after every 
DMA byte fetch. The counter is 15 bits in size, and has addresses wrap 
around from $FFFF to $8000 (not $C000, as you might have guessed). The DMA 
address pointer register is reloaded with the initial calculated address, 
when the DMC is activated from an inactive state, or when the length counter 
has arrived at terminal count (count=0), if in the looping playback mode.


$4013 - DMA length register
---------------------------

This register contains the length of the chunk of memory to be played by the 
DMC, and it's size is measured in bytes. The value of $4013 shl 4 is loaded 
into a 12 bit internal down counter, dubbed the length counter. The length 
counter is decremented after every DMA fetch, and when it arrives at 0, the 
DMC will take action(s) based on the 2 MSB of $4010. This counter will be 
loaded with the current calculated address value of $4013 when the DMC is 
activated from an inactive state. Because the value that is loaded by the 
length counter is $4013 shl 4, this effectively produces a calculated byte 
sample length of $4013 shl 4 + 1 (i.e. if $4013=0, sample length is 1 byte 
long; if $4013=FF, sample length is $FF1 bytes long).


$4015 - DMC status
------------------

This contains the current status of the DMC channel. There are 2 read bits, 
and 1 write bit.

bits
----
7(R)	DMC's IRQ status (1=CPU IRQ being caused by DMC)
4(R)	DMC is currently enabled (playing a stream of samples)
4(W)	enable/disable DMC (1=start/continue playing a sample;0=stop playing)

When an IRQ goes off inside the 2A03, Bit 7 of $4015 can tell the interrupt 
handler if it was caused by the DMC hardware or not. This bit will be set 
(1) if the DMC is responsible for the IRQ. Of course, if your program has no 
other IRQ-generating hardware going while it's using the DMC, then reading 
this register is not neccessary upon IRQ generation. Note that reading this 
register will NOT clear bit 7 (meaning that the DMC's IRQ will still NOT be 
acknowledged). Also note that if the 2 MSB of $4010 were set to 10, no IRQ 
will be generated, and bit 7 will always be 0.

Upon generation of a IRQ, to let the DMC know that the software has 
acknowledged the /IRQ (and to reset the DMC's internal IRQ flag), any write 
out to $4015 will reset the flag, or a write out to $4010 with the MSB set 
to 0 will do. These practices should be performed inside the IRQ handler 
routine. To replay the same sample that just finished, all you need to do is 
just write a 1 out to bit 4 of $4015.

Bit 4 of $4015 reports the real-time status of the DMC. A returned value of 
1 denotes that the channel is currently playing a stream of samples. A 
returned value of 0 indicates that the channel is inactive. If the 
programmer needed to know when a stream of samples was finished playing, but 
didn't want to use the IRQ generation feature of the DMC, then polling this 
bit would be a valid option.

Writing a value to $4015's 4th bit has the effect of enabling the channel 
(start, or continue playing a stream of samples), or disabling the channel 
(stop all DMC activity). Note that writing a 1 to this bit while the channel 
is currently enabled, will have no effect on counters or registers internal 
to the DMC.

The conditions that control the time the DMC will stay enabled are 
determined by the 2 MSB of $4010, and register $4013 (if applicable).


System Reset
------------

On system reset, all 7 used bits of $4011 are reset to 0, the IRQ flag is 
cleared (disabled), and the channel is disabled. All other registers will 
remain unmodified.