Palette Options


FCEUX comes packaged with several palette files. This page describes details for each one.

To load a palette file, see Palette config.



FCEUX.pal


This is the default palette that FCEUX uses. It is the same palette used in FCEU.12 or earlier, and FCEUD/FCEUXD/FCEUXDSP.


FCEU-13-default_nitsuja.pal


This is the palette added to FCEU.13 rerecording by Nitsuja.


FCEU-15-nitsuja-new.pal


This is the palette added to FCEU.15 rerecording by Nitsuja.  It is a slight adjustment to the FCEU.13 palette.


NESTOPIA_RGB.pal & NESTOPIA_YUV.pal


Default palettes of Nestopia.


BMF_final2.pal & BMF_final3.pal


These palettes were designed by BMF.  He customized these by looking at snapshots of his television screen and attempting to replicate them as close as possible.


ASQ_realityA.pal & ASQ_realityB.pal


BMF palettes had some flaws.  AspiringSquire tweaked BMF's palettes and came up with this.  They fix issues mostly related to brightness.


SONY_CXA2025AS_US.pal


This palette is based on the CXA2025AS integrated circuit used in Sony TV-sets.


Unsaturated-V6.pal


This palette by FirebrandX offers a more realistic brightness/contrast scale of the original console. It was developed using a direct-capture device hooked up to the NES, then error-corrected to the current and final 6th version.


RP2C03.pal & RP2C04_0001.pal & RP2C04_0002.pal & RP2C04_0003.pal & RP2C04_0004.pal


512 color palettes used in the RGB PPU variations used in Sharp Titler, Vs. System and PlayChoice, etc. with emphasis colors included to emulate their differing emphasis behavior.


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