/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint16 IRQCount; static uint8 IRQa; static uint8 WRAM[8192]; static uint8 IRAM[128]; static DECLFR(AWRAM) { return(WRAM[A-0x6000]); } static DECLFW(BWRAM) { WRAM[A-0x6000]=V; } void Mapper19_ESI(void); static uint8 NTAPage[4]; static uint8 dopol; static uint8 gorfus; static uint8 gorko; static void NamcoSound(int Count); static void NamcoSoundHack(void); static void DoNamcoSound(int32 *Wave, int Count); static void DoNamcoSoundHQ(void); static void SyncHQ(int32 ts); static int is210; /* Lesser mapper. */ static uint8 PRG[3]; static uint8 CHR[8]; static SFORMAT N106_StateRegs[]={ {PRG,3,"PRG"}, {CHR,8,"CHR"}, {NTAPage,4,"NTA"}, {0} }; static void SyncPRG(void) { setprg8(0x8000,PRG[0]); setprg8(0xa000,PRG[1]); setprg8(0xc000,PRG[2]); setprg8(0xe000,0x3F); } static void FP_FASTAPASS(1) NamcoIRQHook(int a) { if(IRQa) { IRQCount+=a; if(IRQCount>=0x7FFF) { X6502_IRQBegin(FCEU_IQEXT); IRQa=0; IRQCount=0x7FFF; //7FFF; } } } static DECLFR(Namco_Read4800) { uint8 ret=IRAM[dopol&0x7f]; /* Maybe I should call NamcoSoundHack() here? */ if(!fceuindbg) if(dopol&0x80) dopol=(dopol&0x80)|((dopol+1)&0x7f); return ret; } static DECLFR(Namco_Read5000) { return(IRQCount); } static DECLFR(Namco_Read5800) { return(IRQCount>>8); } static void FASTAPASS(2) DoNTARAMROM(int w, uint8 V) { NTAPage[w]=V; if(V>=0xE0) setntamem(NTARAM+((V&1)<<10), 1, w); else { V&=CHRmask1[0]; setntamem(CHRptr[0]+(V<<10), 0, w); } } static void FixNTAR(void) { int x; for(x=0;x<4;x++) DoNTARAMROM(x,NTAPage[x]); } static void FASTAPASS(2) DoCHRRAMROM(int x, uint8 V) { CHR[x]=V; if(!is210 && !((gorfus>>((x>>2)+6))&1) && (V>=0xE0)) { // printf("BLAHAHA: %d, %02x\n",x,V); //setchr1r(0x10,x<<10,V&7); } else setchr1(x<<10,V); } static void FixCRR(void) { int x; for(x=0;x<8;x++) DoCHRRAMROM(x,CHR[x]); } static DECLFW(Mapper19C0D8_write) { DoNTARAMROM((A-0xC000)>>11,V); } static uint32 FreqCache[8]; static uint32 EnvCache[8]; static uint32 LengthCache[8]; static void FixCache(int a,int V) { int w=(a>>3)&0x7; switch(a&0x07) { case 0x00:FreqCache[w]&=~0x000000FF;FreqCache[w]|=V;break; case 0x02:FreqCache[w]&=~0x0000FF00;FreqCache[w]|=V<<8;break; case 0x04:FreqCache[w]&=~0x00030000;FreqCache[w]|=(V&3)<<16; LengthCache[w]=(8-((V>>2)&7))<<2; break; case 0x07:EnvCache[w]=(double)(V&0xF)*576716;break; } } static DECLFW(Mapper19_write) { A&=0xF800; if(A>=0x8000 && A<=0xb800) DoCHRRAMROM((A-0x8000)>>11,V); else switch(A) { case 0x4800: if(dopol&0x40) { if(FSettings.SndRate) { NamcoSoundHack(); GameExpSound.Fill=NamcoSound; GameExpSound.HiFill=DoNamcoSoundHQ; GameExpSound.HiSync=SyncHQ; } FixCache(dopol,V); } IRAM[dopol&0x7f]=V; if(dopol&0x80) dopol=(dopol&0x80)|((dopol+1)&0x7f); break; case 0xf800: dopol=V;break; case 0x5000: IRQCount&=0xFF00;IRQCount|=V;X6502_IRQEnd(FCEU_IQEXT);break; case 0x5800: IRQCount&=0x00ff;IRQCount|=(V&0x7F)<<8; IRQa=V&0x80; X6502_IRQEnd(FCEU_IQEXT); break; case 0xE000: gorko=V&0xC0; PRG[0]=V&0x3F; SyncPRG(); break; case 0xE800: gorfus=V&0xC0; FixCRR(); PRG[1]=V&0x3F; SyncPRG(); break; case 0xF000: PRG[2]=V&0x3F; SyncPRG(); break; } } static int dwave=0; static void NamcoSoundHack(void) { int32 z,a; if(FSettings.soundq>=1) { DoNamcoSoundHQ(); return; } z=((SOUNDTS<<16)/soundtsinc)>>4; a=z-dwave; if(a) DoNamcoSound(&Wave[dwave], a); dwave+=a; } static void NamcoSound(int Count) { int32 z,a; z=((SOUNDTS<<16)/soundtsinc)>>4; a=z-dwave; if(a) DoNamcoSound(&Wave[dwave], a); dwave=0; } static uint32 PlayIndex[8]; static int32 vcount[8]; static int32 CVBC; #define TOINDEX (16+1) // 16:15 static void SyncHQ(int32 ts) { CVBC=ts; } /* Things to do: 1 Read freq low 2 Read freq mid 3 Read freq high 4 Read envelope ...? */ static INLINE uint32 FetchDuff(uint32 P, uint32 envelope) { uint32 duff; duff=IRAM[((IRAM[0x46+(P<<3)]+(PlayIndex[P]>>TOINDEX))&0xFF)>>1]; if((IRAM[0x46+(P<<3)]+(PlayIndex[P]>>TOINDEX))&1) duff>>=4; duff&=0xF; duff=(duff*envelope)>>16; return(duff); } static void DoNamcoSoundHQ(void) { uint32 V; //mbg merge 7/17/06 made uint32 int32 P; int32 cyclesuck=(((IRAM[0x7F]>>4)&7)+1)*15; for(P=7;P>=(7-((IRAM[0x7F]>>4)&7));P--) { if((IRAM[0x44+(P<<3)]&0xE0) && (IRAM[0x47+(P<<3)]&0xF)) { uint32 freq; int32 vco; uint32 duff2,lengo,envelope; vco=vcount[P]; freq=FreqCache[P]; envelope=EnvCache[P]; lengo=LengthCache[P]; duff2=FetchDuff(P,envelope); for(V=CVBC<<1;V>1]+=duff2; if(!vco) { PlayIndex[P]+=freq; while((PlayIndex[P]>>TOINDEX)>=lengo) PlayIndex[P]-=lengo<=7-((IRAM[0x7F]>>4)&7);P--) { if((IRAM[0x44+(P<<3)]&0xE0) && (IRAM[0x47+(P<<3)]&0xF)) { int32 inc; uint32 freq; int32 vco; uint32 duff,duff2,lengo,envelope; vco=vcount[P]; freq=FreqCache[P]; envelope=EnvCache[P]; lengo=LengthCache[P]; if(!freq) {/*printf("Ack");*/ continue;} { int c=((IRAM[0x7F]>>4)&7)+1; inc=(long double)(FSettings.SndRate<<15)/((long double)freq*21477272/((long double)0x400000*c*45)); } duff=IRAM[(((IRAM[0x46+(P<<3)]+PlayIndex[P])&0xFF)>>1)]; if((IRAM[0x46+(P<<3)]+PlayIndex[P])&1) duff>>=4; duff&=0xF; duff2=(duff*envelope)>>19; for(V=0;V=inc) { PlayIndex[P]++; if(PlayIndex[P]>=lengo) PlayIndex[P]=0; vco-=inc; duff=IRAM[(((IRAM[0x46+(P<<3)]+PlayIndex[P])&0xFF)>>1)]; if((IRAM[0x46+(P<<3)]+PlayIndex[P])&1) duff>>=4; duff&=0xF; duff2=(duff*envelope)>>19; } Wave[V>>4]+=duff2; vco+=0x8000; } vcount[P]=vco; } } } static void Mapper19_StateRestore(int version) { int x; SyncPRG(); FixNTAR(); FixCRR(); for(x=0x40;x<0x80;x++) FixCache(x,IRAM[x]); } static void M19SC(void) { if(FSettings.SndRate) Mapper19_ESI(); } void Mapper19_ESI(void) { GameExpSound.RChange=M19SC; memset(vcount,0,sizeof(vcount)); memset(PlayIndex,0,sizeof(PlayIndex)); CVBC=0; } void NSFN106_Init(void) { SetWriteHandler(0xf800,0xffff,Mapper19_write); SetWriteHandler(0x4800,0x4fff,Mapper19_write); SetReadHandler(0x4800,0x4fff,Namco_Read4800); Mapper19_ESI(); } static int battery=0; static void N106_Power(void) { int x; SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xffff,Mapper19_write); SetWriteHandler(0x4020,0x5fff,Mapper19_write); if(!is210) { SetWriteHandler(0xc000,0xdfff,Mapper19C0D8_write); SetReadHandler(0x4800,0x4fff,Namco_Read4800); SetReadHandler(0x5000,0x57ff,Namco_Read5000); SetReadHandler(0x5800,0x5fff,Namco_Read5800); NTAPage[0]=NTAPage[1]=NTAPage[2]=NTAPage[3]=0xFF; FixNTAR(); } SetReadHandler(0x6000,0x7FFF,AWRAM); SetWriteHandler(0x6000,0x7FFF,BWRAM); FCEU_CheatAddRAM(8,0x6000,WRAM); gorfus=0xFF; SyncPRG(); FixCRR(); if(!battery) { FCEU_dwmemset(WRAM,0,8192); FCEU_dwmemset(IRAM,0,128); } for(x=0x40;x<0x80;x++) FixCache(x,IRAM[x]); } void Mapper19_Init(CartInfo *info) { is210=0; battery=info->battery; info->Power=N106_Power; MapIRQHook=NamcoIRQHook; GameStateRestore=Mapper19_StateRestore; GameExpSound.RChange=M19SC; if(FSettings.SndRate) Mapper19_ESI(); AddExState(WRAM, 8192, 0, "WRAM"); AddExState(IRAM, 128, 0, "WRAM"); AddExState(N106_StateRegs, ~0, 0, 0); if(info->battery) { info->SaveGame[0]=WRAM; info->SaveGameLen[0]=8192; info->SaveGame[1]=IRAM; info->SaveGameLen[1]=128; } } static void Mapper210_StateRestore(int version) { SyncPRG(); FixCRR(); } void Mapper210_Init(CartInfo *info) { is210=1; GameStateRestore=Mapper210_StateRestore; info->Power=N106_Power; AddExState(WRAM, 8192, 0, "WRAM"); }