/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint8 latche; static void Sync(void) { setprg16(0x8000,latche); setprg16(0xC000,8); } static DECLFW(DREAMWrite) { latche=V&7; Sync(); } static void DREAMPower(void) { latche=0; Sync(); setchr8(0); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x5020,0x5020,DREAMWrite); } static void Restore(int version) { Sync(); } void DreamTech01_Init(CartInfo *info) { GameStateRestore=Restore; info->Power=DREAMPower; AddExState(&latche, 1, 0, "LATCH"); }