Video Configuration
This window sets various graphics emulation options.
Full Screen Settings
Full Screen
If checked, FCEUX will enter full screen mode when it is loaded.
Enter full screen mode after game is loaded
If checked, FCEUX will enter full screen mode when a game is loaded.
Hide mouse cursor
If checked, FCEUX will hide mouse cursor when in full screen mode.
Mode
Sets the image size during full screen mode. By default this is automatically set to match current display resolution. You can change the resolution by entering different values.
Special Scaler
Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x.
- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.
- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.
Sync Method
If the emulator is running poorly, trying out these sync options can help make it run smoother (fix image tearing).
Disable Hardware Acceleration
If full screen is causing problems, checking this might fix it.
Windowed Settings
Size Multiplier
Takes the image size and multiples the X and Y by a specific amount. You can also change these by clicking and dragging the border of the FCEUX window.
Force Integral Scaling Factors
If checked, FCEUX window can only be stretched by even amounts (1x, 2x, 3x, etc.). If unchecked, it can be stretched by any amount.
When you are resizing FCEUX window by dragging its borders, you can hold Shift to temporarily revert this option.
Force Aspect Ratio Correction
Checking this will only allow the correct aspect ratio while resizing the window.
Special Scaler
Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x.
Sync Method
If the emulator is running poorly, trying out these sync options can help make it run smoother (fix image tearing).
Disable Hardware Acceleration
This is checked by default. Slower computers may experience slow emulation and should uncheck this option. On WIndows XP the picture may be somewhat blurred with this option checked.
Aspect ratio
Best Fit
This is checked by default, so FCEUX will automatically maintain correct aspect ratio for any size of the window. If you uncheck this, the image will be stretched to fill the whole window area.
TV Aspect (4:3)
Check this if you prefer TV aspect ratio (4:3).
Use console BG color for empty areas
When window size is wider or taller than image size, empty areas of the window are colored black by default. Checking this option will color these areas according to current "background" color of NES palette.
Drawing Area
First Line
Sets the first scan line for NTSC and PAL Modes. This should be left on the default of 8 for NTSC and 0 for PAL.
Last Line
Sets the last scan line for NTSC and PAL Modes. This should be left on the default of 231 for NTSC and 239 for PAL.
Clip left and right sides (8 px on each)
If enabled, 8 pixels from each side of the windows will be removed. Some NES games (even on real hardware) show grapical artifacts on the sides of screen when scrolling, so you may hide those artifacts by checking the option.
Emulation
Allow more than 8 sprites per scanline
On real NES hardware, more than 8 sprites on the screen causes flickering. Enabling this option can reduce flickering by allowing more sprites to be visible at once. But if you prefer to stay "true" to NES hardware, this should not be checked, because some games rely on the limitation.
Created with the Personal Edition of HelpNDoc: Create iPhone web-based documentation