Palette
Palette
Settings related to the emulator's color palette choices.
See
NES Palette
Load Palette
Allows you to load a custom color palette (.pal) file to use for the current game loaded.
A note on on the format of external palettes; Palette files are expected to contain 64 8-bit RGB triplets(each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.
Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:
File name: Palette file name:
BigBad.nes BigBad.pal
BigBad.zip BigBad.pal
BigBad.Better.nes BigBad.Better.pal
With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).
* NSF Palette(for NSFs only)
* Palette loaded from the "gameinfo" directory.
* NTSC Color Emulation(only for NTSC NES games).
* VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).
* Custom global palette.
* Default NES palette.
Restore to Default Palette
Restores the color palette to its default settings.
NTSC Color Emulation
If enabled, FCEUX will simulate actual NTSC signal processing. The result should be the actual colors you would see if outputting to an actual NTSC television.
The Tint and Hue knobs can be used to make adjustments to the resulting color change.
2008
This help file has been generated by the freeware version of HelpNDoc