/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint8 reg, mirr; static SFORMAT StateRegs[]= { {®, 1, "REGS"}, {&mirr, 1, "MIRR"}, {0} }; static void Sync(void) { setprg8r(1,0x6000,0); setprg32(0x8000,reg); setchr8(0); } static DECLFW(BMCGS2004Write) { reg=V; Sync(); } static void BMCGS2004Power(void) { reg=~0; Sync(); SetReadHandler(0x6000,0x7FFF,CartBR); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,BMCGS2004Write); } static void BMCGS2004Reset(void) { reg=~0; } static void StateRestore(int version) { Sync(); } void BMCGS2004_Init(CartInfo *info) { info->Reset=BMCGS2004Reset; info->Power=BMCGS2004Power; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }