-- super mario bros 1 hitbox script -- Super Mario Bros. (JU) (PRG0) [!].rom -- by qFox -- 28 july 2008 local function box(x1,y1,x2,y2,color) -- gui.text(50,50,x1..","..y1.." "..x2..","..y2); if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 224 and y2 > 0 and y2 < 224) then gui.drawbox(x1,y1,x2,y2,color); end; end; -- hitbox coordinate offsets (x1,y1,x2,y2) local mario_hb = 0x04AC; -- 1x4 local enemy_hb = 0x04B0; -- 5x4 local coin_hb = 0x04E0; -- 3x4 local fiery_hb = 0x04C8; -- 2x4 local hammer_hb= 0x04D0; -- 9x4 local power_hb = 0x04C4; -- 1x4 -- addresses to check, to see whether the hitboxes should be drawn at all local mario_ch = 0x000E; local enemy_ch = 0x000F; local coin_ch = 0x0030; local fiery_ch = 0x0024; local hammer_ch= 0x002A; local power_ch = 0x0014; while true do -- from 0x04AC are about 0x48 addresse that indicate a hitbox -- different items use different addresses, some share -- there can for instance only be one powerup on screen at any time (the star in 1.1 gets replaced by the flower, if you get it) -- we cycle through the animation addresses for each type of hitbox, draw the corresponding hitbox if they are drawn -- we draw: mario (1), enemies (5), coins (3), hammers (9), powerups (1). (bowser and (his) fireball are considered enemies) -- mario if (memory.readbyte(mario_hb) > 0) then box(memory.readbyte(mario_hb),memory.readbyte(mario_hb+1),memory.readbyte(mario_hb+2),memory.readbyte(mario_hb+3), "green"); end; -- enemies if (memory.readbyte(enemy_ch ) > 0) then box(memory.readbyte(enemy_hb), memory.readbyte(enemy_hb+1), memory.readbyte(enemy_hb+2), memory.readbyte(enemy_hb+3), "green"); end; if (memory.readbyte(enemy_ch+1) > 0) then box(memory.readbyte(enemy_hb+4), memory.readbyte(enemy_hb+5), memory.readbyte(enemy_hb+6), memory.readbyte(enemy_hb+7), "green"); end; if (memory.readbyte(enemy_ch+2) > 0) then box(memory.readbyte(enemy_hb+8), memory.readbyte(enemy_hb+9), memory.readbyte(enemy_hb+10),memory.readbyte(enemy_hb+11), "green"); end; if (memory.readbyte(enemy_ch+3) > 0) then box(memory.readbyte(enemy_hb+12),memory.readbyte(enemy_hb+13),memory.readbyte(enemy_hb+14),memory.readbyte(enemy_hb+15), "green"); end; if (memory.readbyte(enemy_ch+4) > 0) then box(memory.readbyte(enemy_hb+16),memory.readbyte(enemy_hb+17),memory.readbyte(enemy_hb+18),memory.readbyte(enemy_hb+19), "green"); end; -- coins if (memory.readbyte(coin_ch ) > 0) then box(memory.readbyte(coin_hb), memory.readbyte(coin_hb+1), memory.readbyte(coin_hb+2), memory.readbyte(coin_hb+3), "green"); end; if (memory.readbyte(coin_ch+1) > 0) then box(memory.readbyte(coin_hb+4), memory.readbyte(coin_hb+5), memory.readbyte(coin_hb+6), memory.readbyte(coin_hb+7), "green"); end; if (memory.readbyte(coin_ch+2) > 0) then box(memory.readbyte(coin_hb+8), memory.readbyte(coin_hb+9), memory.readbyte(coin_hb+10), memory.readbyte(coin_hb+11), "green"); end; -- (mario's) fireballs if (memory.readbyte(fiery_ch ) > 0) then box(memory.readbyte(fiery_hb), memory.readbyte(fiery_hb+1), memory.readbyte(fiery_hb+2), memory.readbyte(fiery_hb+3), "green"); end; if (memory.readbyte(fiery_ch+1) > 0) then box(memory.readbyte(fiery_hb+4), memory.readbyte(fiery_hb+5), memory.readbyte(fiery_hb+6),memory.readbyte(fiery_hb+7), "green"); end; -- hammers if (memory.readbyte(hammer_ch ) > 0) then box(memory.readbyte(hammer_hb), memory.readbyte(hammer_hb+1), memory.readbyte(hammer_hb+2), memory.readbyte(hammer_hb+3), "green"); end; if (memory.readbyte(hammer_ch+1) > 0) then box(memory.readbyte(hammer_hb+4), memory.readbyte(hammer_hb+5), memory.readbyte(hammer_hb+6), memory.readbyte(hammer_hb+7), "green"); end; if (memory.readbyte(hammer_ch+2) > 0) then box(memory.readbyte(hammer_hb+8), memory.readbyte(hammer_hb+9), memory.readbyte(hammer_hb+10),memory.readbyte(hammer_hb+11), "green"); end; if (memory.readbyte(hammer_ch+3) > 0) then box(memory.readbyte(hammer_hb+12),memory.readbyte(hammer_hb+13),memory.readbyte(hammer_hb+14),memory.readbyte(hammer_hb+15), "green"); end; if (memory.readbyte(hammer_ch+4) > 0) then box(memory.readbyte(hammer_hb+16),memory.readbyte(hammer_hb+17),memory.readbyte(hammer_hb+18),memory.readbyte(hammer_hb+19), "green"); end; if (memory.readbyte(hammer_ch+5) > 0) then box(memory.readbyte(hammer_hb+20),memory.readbyte(hammer_hb+21),memory.readbyte(hammer_hb+22),memory.readbyte(hammer_hb+23), "green"); end; if (memory.readbyte(hammer_ch+6) > 0) then box(memory.readbyte(hammer_hb+24),memory.readbyte(hammer_hb+25),memory.readbyte(hammer_hb+26),memory.readbyte(hammer_hb+27), "green"); end; if (memory.readbyte(hammer_ch+7) > 0) then box(memory.readbyte(hammer_hb+28),memory.readbyte(hammer_hb+29),memory.readbyte(hammer_hb+30),memory.readbyte(hammer_hb+31), "green"); end; if (memory.readbyte(hammer_ch+8) > 0) then box(memory.readbyte(hammer_hb+32),memory.readbyte(hammer_hb+33),memory.readbyte(hammer_hb+34),memory.readbyte(hammer_hb+35), "green"); end; -- powerup if (memory.readbyte(power_ch) > 0) then box(memory.readbyte(power_hb),memory.readbyte(power_hb+1),memory.readbyte(power_hb+2),memory.readbyte(power_hb+3), "green"); end; gui.text(5,32,"Green rectangles are hitboxes!"); FCEU.frameadvance() end