/* FCEUXD SP - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 Sebastian Porst * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include //mbg merge 7/17/06 made struct sane c++ struct Name { Name* next; char* offset; char* name; char* comment; }; extern char symbDebugEnabled; extern unsigned int bookmarks; extern unsigned short* bookmarkData; extern int debuggerWasActive; int checkCondition(char* buffer, int num); void loadNameFiles(); void decorateAddress(unsigned int addr, char* str, const char* chr, UINT); void replaceNames(Name* list, char* str); void AddDebuggerBookmark(HWND hwnd); void AddDebuggerBookmark2(HWND hwnd, char* buffer); void DeleteDebuggerBookmark(HWND hwnd); void GoToDebuggerBookmark(HWND hwnd); int getBank(int offs); void dumpBookmarks(HWND hwmd);