/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2001 Aaron Oneal * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __FCEU_TYPES #define __FCEU_TYPES #include #include //enables a hack designed for debugging dragon warrior 3 which treats BRK as a 3-byte opcode //#define BRK_3BYTE_HACK //enables a hack designed for debugging dragon warrior 3 which treats 0F and 1F NL files both as 1F //#define DW3_NL_0F_1F_HACK ///causes the code fragment argument to be compiled in if the build includes debugging #ifdef FCEUDEF_DEBUGGER #define DEBUG(X) X; #else #define DEBUG(X) #endif #ifdef MSVC typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned int uint32; typedef signed char int8; typedef signed short int16; typedef signed int int32; #define dup _dup #define stat _stat #define mkdir _mkdir #define alloca _alloca #define FCEUX_fstat _fstat #if _MSC_VER < 1500 #define vsnprintf _vsnprintf #endif #define W_OK 2 #define R_OK 2 #define X_OK 1 #define F_OK 0 #define PATH_MAX 260 #else //mingw32 doesnt prototype this for some reason #ifdef __MINGW32__ #define alloca __builtin_alloca #endif //#include #include #include #include #include typedef int8_t int8; typedef int16_t int16; typedef int32_t int32; typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; #define FCEUX_fstat fstat #endif #ifdef __GNUC__ typedef unsigned long long uint64; typedef uint64 u64; typedef long long int64; #define INLINE inline #define GINLINE inline #elif MSVC typedef __int64 int64; typedef unsigned __int64 uint64; #define __restrict__ #define INLINE __inline #define GINLINE /* Can't declare a function INLINE and global in MSVC. Bummer. */ #define PSS_STYLE 2 /* Does MSVC compile for anything other than Windows/DOS targets? */ #if _MSC_VER >= 1300 #pragma warning(disable:4244) //warning C4244: '=' : conversion from 'uint32' to 'uint8', possible loss of data #pragma warning(disable:4996) //'strdup' was declared deprecated #endif #if _MSC_VER < 1400 #define vsnprintf _vsnprintf #endif #endif #if PSS_STYLE==2 #define PSS "\\" #define PS '\\' #elif PSS_STYLE==1 #define PSS "/" #define PS '/' #elif PSS_STYLE==3 #define PSS "\\" #define PS '\\' #elif PSS_STYLE==4 #define PSS ":" #define PS ':' #else #error PSS_STYLE undefined or invalid; see "types.h" for possible values, and add as compile-time option. #endif #if defined(WIN32) && !defined(__QT_DRIVER__) && !defined(__WIN_DRIVER__) #define __WIN_DRIVER__ #endif typedef void (*writefunc)(uint32 A, uint8 V); typedef uint8 (*readfunc)(uint32 A); #ifndef CTASSERT #define CTASSERT(x) typedef char __assert ## y[(x) ? 1 : -1]; #endif #define __FCEU_STRINGIZE2(x) #x #define __FCEU_STRINGIZE(x) __FCEU_STRINGIZE2(x) #define FCEU_CPP_HAS_STD(x) ( defined(__cplusplus) && (__cplusplus >= x) ) #ifdef __has_cpp_attribute #define FCEU_HAS_CPP_ATTRIBUTE(x) __has_cpp_attribute(x) #else #define FCEU_HAS_CPP_ATTRIBUTE(x) 0 #endif #define FCEU_UNUSED(x) (void)(x) #if FCEU_CPP_HAS_STD(201603L) || FCEU_HAS_CPP_ATTRIBUTE(maybe_unused) #define FCEU_MAYBE_UNUSED [[maybe_unused]] #else #define FCEU_MAYBE_UNUSED #endif #if defined(_MSC_VER) // Microsoft compiler won't catch format issues, but VS IDE can catch on analysis mode #define __FCEU_PRINTF_FORMAT _In_z_ _Printf_format_string_ #define __FCEU_PRINTF_ATTRIBUTE( fmt, va ) #elif defined(__GNUC__) || defined(__clang__) || FCEU_HAS_CPP_ATTRIBUTE(format) // GCC and Clang compilers will perform printf format type checks, useful for catching format errors. #define __FCEU_PRINTF_FORMAT #define __FCEU_PRINTF_ATTRIBUTE( fmt, va ) __attribute__((__format__(__printf__, fmt, va))) #else #define __FCEU_PRINTF_FORMAT #define __FCEU_PRINTF_ATTRIBUTE( fmt, va ) #endif // Scoped pointer ensures that memory pointed to by this object gets cleaned up // and deallocated when this object goes out of scope. Helps prevent memory leaks // on temporary memory allocations in functions with early outs. enum fceuAllocType { FCEU_ALLOC_TYPE_NEW = 0, FCEU_ALLOC_TYPE_NEW_ARRAY, FCEU_ALLOC_TYPE_MALLOC }; template class fceuScopedPtr { public: fceuScopedPtr( T *ptrIn = nullptr, enum fceuAllocType allocType = FCEU_ALLOC_TYPE_NEW ) { //printf("Scoped Pointer Constructor <%s>: %p\n", typeid(T).name(), ptrIn ); ptr = ptrIn; _allocType = allocType; } ~fceuScopedPtr(void) { //printf("Scoped Pointer Destructor <%s>: %p\n", typeid(T).name(), ptr ); Delete(); } T* operator= (T *ptrIn) { ptr = ptrIn; return ptr; } T* get(void) { return ptr; } void Delete(void) { if (ptr) { switch (_allocType) { case FCEU_ALLOC_TYPE_MALLOC: { ::free(ptr); } break; case FCEU_ALLOC_TYPE_NEW_ARRAY: { delete [] ptr; } break; default: case FCEU_ALLOC_TYPE_NEW: { delete ptr; } break; } ptr = nullptr; } } private: T *ptr; enum fceuAllocType _allocType; }; #include "utils/endian.h" #endif