<html> <head> <title>PPU Viewer</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="generator" content="HelpNDoc"> <link type="text/css" rel="stylesheet" media="all" href="css/reset.css" /> <link type="text/css" rel="stylesheet" media="all" href="css/base.css" /> <link type="text/css" rel="stylesheet" media="all" href="css/hnd.css" /> <!--[if lte IE 8]> <link type="text/css" rel="stylesheet" media="all" href="css/ielte8.css" /> <![endif]--> <script type="text/javascript" src="js/jquery.min.js"></script> <script type="text/javascript" src="js/hnd.js"></script> <script type="text/javascript"><!-- var sTopicId = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length); if (top.frames.length == 0) top.location.href = "fceux.html?" + sTopicId else if (top && top.FrameTOC && top.FrameTOC.SelectTocItem) top.FrameTOC.SelectTocItem(sTopicId); </script> </head> <body> <div id="topic_header"> <div id="topic_header_content"> <h1>PPU Viewer</h1> <div id="topic_breadcrumb"> <a href="Debug.html">Debug</a> ›› </div> </div> <div id="topic_header_nav"> <a href="Debug.html"><img src="img/arrow_up.png" alt="Parent"/></a> <a href="Debugger.html"><img src="img/arrow_left.png" alt="Previous"/></a> <a href="NameTableViewer.html"><img src="img/arrow_right.png" alt="Next"/></a> </div> <div class="clear"></div> </div> <div id="topic_content"> <p><span class="rvts17">PPU Viewer</span></p> <p><br></p> <p><br></p> <p><span class="rvts12">Introduction</span></p> <p><br></p> <p>The NES architecture includes a 6502 CPU as well as a custom video controller known as a PPU (Picture Processing Unit). The PPU's video memory is separated from the main CPU memory and can be read/written via special ports (see <a class="rvts18" href="PPU.html">PPU Memory</a>).</p> <p><br></p> <p>The PPU viewer will display the contents of the current PPU memory. (It does not alter game data in anyway). </p> <p><br></p> <p><span class="rvts16">Using PPU Viewer</span></p> <p><br></p> <p><span class="rvts10">Show on Scanline</span></p> <p>This options makes it show what the PPU looks like when the screen is drawing that scanline. It is useful for games like SMB, that swap pattern </p> <p>tables mid-frame (status bar stuff).</p> <p><br></p> <p>Right clicking on one of the PPU panels cycles the palettes it is shown with, though pattern palettes and then sprite ones</p> <p>Putting the mouse cursor over a tile will display the tile address. Moving cursor over palette color will give palette address.</p> <p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Full featured Documentation generator</a></p> </div> <div id="topic_footer"> <div id="topic_footer_content"> 2012</div> </div> </body> </html>