/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2003 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "types.h" #include "x6502.h" #include "fceu.h" #include "input.h" #include "netplay.h" #include "vsuni.h" #include "state.h" #define IOPTION_GUN 0x1 #define IOPTION_SWAPDIRAB 0x2 #define IOPTION_PREDIP 0x10 typedef struct { char *name; uint64 md5partial; int mapper; int mirroring; int ppu; int ioption; int predip; } VSUNIENTRY; VSUNIENTRY *curvs; static uint8 DIPS=0; uint8 vsdip=0; void FCEUI_VSUniToggleDIPView(void) { DIPS=!DIPS; } void FCEU_VSUniToggleDIP(int w) { vsdip^=1<> w) & 1) != state) FCEUI_VSUniToggleDIP(w); } uint8 FCEUI_VSUniGetDIPs(void) { return(vsdip); } static uint8 secdata[2][32]= { { 0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0x94, 0x14, 0x56, 0x4e, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0xd4, 0x5c, 0x3e, 0x26, 0x87, 0x83, 0x13, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }; static uint8 *secptr; static uint8 VSindex; static DECLFR(VSSecRead) { switch(A) { case 0x5e00: VSindex=0;return X.DB; case 0x5e01: return(secptr[(VSindex++)&0x1F]); } return(0x00); } uint8 coinon=0; void FCEU_VSUniCoin(void) { coinon=6; } static int curppu; static int64 curmd5; #define RP2C04_001 1 #define RP2C04_002 2 #define RP2C04_003 3 #define RP2C05_004 4 #define RCP2C03B 5 #define RC2C05_01 6 #define RC2C05_02 7 #define RC2C05_03 8 #define RC2C05_04 9 static readfunc OldReadPPU; static writefunc OldWritePPU[2]; static DECLFR(A2002_Gumshoe) { return( (OldReadPPU(A)&~0x3F) | 0x1C); } static DECLFR(A2002_Topgun) { return( (OldReadPPU(A)&~0x3F) | 0x1B); } static DECLFR(A2002_MBJ) // Mighty Bomb Jack { return( (OldReadPPU(A)&~0x3F) | 0x3D); } static DECLFW(B2000_2001_2C05) { OldWritePPU[(A&1)^1](A ^ 1, V); } static uint8 xevselect = 0; static DECLFR(XevRead) { //printf("%04x\n",A); if(A == 0x54FF) { return(0x5); } else if(A == 0x5678) { return(xevselect?0:1); } else if(A == 0x578F) { return(xevselect?0xd1:0x89); } else if(A == 0x5567) { xevselect ^=1; return(xevselect?0x37:0x3E); } return(X.DB); } void FCEU_VSUniSwap(uint8 *j0, uint8 *j1) { if(curvs->ioption & IOPTION_SWAPDIRAB) { uint16 t=*j0; *j0=(*j0&0xC)|(*j1&0xF3); *j1=(*j1&0xC)|(t&0xF3); } } void FCEU_VSUniPower(void) { coinon = 0; VSindex = 0; if(secptr) SetReadHandler(0x5e00,0x5e01,VSSecRead); if(curppu == RC2C05_04) { OldReadPPU = GetReadHandler(0x2002); SetReadHandler(0x2002, 0x2002, A2002_Topgun); } else if(curppu == RC2C05_03) { OldReadPPU = GetReadHandler(0x2002); SetReadHandler(0x2002, 0x2002, A2002_Gumshoe); } else if(curppu == RC2C05_02) { OldReadPPU = GetReadHandler(0x2002); SetReadHandler(0x2002, 0x2002, A2002_MBJ); } if(curppu == RC2C05_04 || curppu == RC2C05_01 || curppu == RC2C05_03 || curppu == RC2C05_02) { OldWritePPU[0] = GetWriteHandler(0x2000); OldWritePPU[1] = GetWriteHandler(0x2001); SetWriteHandler(0x2000, 0x2001, B2000_2001_2C05); } if(curmd5 == 0x2d396247cf58f9faLL) /* Super Xevious */ { SetReadHandler(0x5400,0x57FF,XevRead); } } /* Games that will probably not be supported ever(or for a long time), since they require dual-system: Balloon Fight VS Mahjong VS Tennis Wrecking Crew */ /* Games/PPU list. Information copied from MAME. ROMs are exchangable, so don't take this list as "this game must use this PPU". RP2C04-001: - Baseball - Freedom Force - Gradius - Hogan's Alley - Mach Rider (Japan, Fighting Course) - Pinball - Platoon - Super Xevious RP2C04-002: - Castlevania - Ladies golf - Mach Rider (Endurance Course) - Raid on Bungeling Bay (Japan) - Slalom - Stroke N' Match Golf - Wrecking Crew RP2C04-003: - Dr mario - Excite Bike - Goonies - Soccer - TKO Boxing RP2c05-004: - Clu Clu Land - Excite Bike (Japan) - Ice Climber - Ice Climber Dual (Japan) - Super Mario Bros. Rcp2c03b: - Battle City - Duck Hunt - Mahjang - Pinball (Japan) - Rbi Baseball - Star Luster - Stroke and Match Golf (Japan) - Super Skykid - Tennis - Tetris RC2C05-01: - Ninja Jajamaru Kun (Japan) RC2C05-02: - Mighty Bomb Jack (Japan) RC2C05-03: - Gumshoe RC2C05-04: - Top Gun */ VSUNIENTRY VSUniGames[] = { {"Baseball", 0x691d4200ea42be45LL, 99, 2,RP2C04_001,0}, {"Battle City", 0x8540949d74c4d0ebLL, 99, 2,RP2C04_001,0}, {"Battle City(Bootleg)",0x8093cbe7137ac031LL, 99, 2,RP2C04_001,0}, {"Clu Clu Land", 0x1b8123218f62b1eeLL, 99, 2,RP2C05_004,IOPTION_SWAPDIRAB}, {"Dr Mario", 0xe1af09c477dc0081LL, 1, 0,RP2C04_003,IOPTION_SWAPDIRAB}, {"Duck Hunt", 0x47735d1e5f1205bbLL, 99, 2,RCP2C03B ,IOPTION_GUN}, {"Excitebike", 0x3dcd1401bcafde77LL, 99, 2,RP2C04_003,0}, {"Excitebike (J)", 0x7ea51c9d007375f0LL, 99, 2,RP2C05_004,0}, {"Freedom Force", 0xed96436bd1b5e688LL, 4, 0,RP2C04_001,IOPTION_GUN}, /* Wrong color in game select screen? */ {"Stroke and Match Golf",0x612325606e82bc66LL, 99, 2,RP2C04_002,IOPTION_SWAPDIRAB|IOPTION_PREDIP,0x01}, {"Goonies", 0x3b0085c4ff29098eLL, 151,1,RP2C04_003,0}, {"Gradius", 0x50687ae63bdad976LL,151, 1,RP2C04_001,IOPTION_SWAPDIRAB}, {"Gumshoe", 0xb8500780bf69ce29LL, 99, 2,RC2C05_03,IOPTION_GUN}, {"Hogan's Alley", 0xd78b7f0bb621fb45LL, 99, 2,RP2C04_001,IOPTION_GUN}, {"Ice Climber", 0xd21e999513435e2aLL, 99, 2,RP2C05_004,IOPTION_SWAPDIRAB}, {"Ladies Golf", 0x781b24be57ef6785LL, 99, 2,RP2C04_002,IOPTION_SWAPDIRAB|IOPTION_PREDIP,0x1}, {"Mach Rider", 0x015672618af06441LL, 99, 2, RP2C04_002,0}, {"Mach Rider (J)", 0xa625afb399811a8aLL, 99, 2, RP2C04_001,0}, {"Mighty Bomb Jack", 0xe6a89f4873fac37bLL, 0, 2, RC2C05_02,0}, {"Ninja Jajamaru Kun", 0xb26a2c31474099c0LL, 99, 2,RC2C05_01 ,IOPTION_SWAPDIRAB}, {"Pinball", 0xc5f49d3de7f2e9b8LL, 99, 2,RP2C04_001,IOPTION_PREDIP,0x01}, {"Pinball (J)", 0x66ab1a3828cc901cLL, 99, 2,RCP2C03B,IOPTION_PREDIP,0x1}, {"Platoon", 0x160f237351c19f1fLL, 68, 1,RP2C04_001,0}, {"RBI Baseball", 0x6a02d345812938afLL, 4, 1,RP2C04_001 ,IOPTION_SWAPDIRAB}, {"Soccer", 0xd4e7a9058780eda3LL, 99, 2,RP2C04_003,IOPTION_SWAPDIRAB}, {"Star Luster", 0x8360e134b316d94cLL, 99, 2,RCP2C03B ,0}, {"Stroke and Match Golf (J)",0x869bb83e02509747LL, 99, 2,RCP2C03B,IOPTION_SWAPDIRAB|IOPTION_PREDIP,0x1}, {"Super Sky Kid", 0x78d04c1dd4ec0101LL, 4, 1,RCP2C03B ,IOPTION_SWAPDIRAB | IOPTION_PREDIP,0x20}, {"Super Xevious", 0x2d396247cf58f9faLL, 206, 0,RP2C04_001,0}, {"Tetris", 0x531a5e8eea4ce157LL, 99, 2,RCP2C03B ,IOPTION_PREDIP,0x20}, {"Top Gun", 0xf1dea36e6a7b531dLL, 2, 0,RC2C05_04 ,0}, {"VS Castlevania", 0x92fd6909c81305b9LL, 2, 1,RP2C04_002,0}, {"VS Slalom", 0x4889b5a50a623215LL, 0, 1,RP2C04_002,0}, {"VS Super Mario Bros",0x39d8cfa788e20b6cLL, 99, 2,RP2C05_004,0}, {"VS TKO Boxing", 0x6e1ee06171d8ce3aLL,4, 1,RP2C04_003,IOPTION_PREDIP,0x00}, {0} }; void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring) { VSUNIENTRY *vs = VSUniGames; while(vs->name) { if(md5partial == vs->md5partial) { if(vs->ppu < RCP2C03B) pale = vs->ppu; //puts(vs->name); *MapperNo = vs->mapper; *Mirroring = vs->mirroring; FCEUGameInfo->type = GIT_VSUNI; FCEUGameInfo->cspecial = SIS_VSUNISYSTEM; FCEUGameInfo->inputfc = SIFC_NONE; curppu = vs->ppu; curmd5 = md5partial; secptr = 0; { static int64 tko=0x6e1ee06171d8ce3aULL, rbi=0x6a02d345812938afULL; if(md5partial == tko) secptr=secdata[0]; if(md5partial == rbi) secptr = secdata[1]; } vsdip = 0x0; if(vs->ioption & IOPTION_PREDIP) { vsdip= vs->predip; } if(vs->ioption & IOPTION_GUN) { FCEUGameInfo->input[0] = SI_ZAPPER; FCEUGameInfo->input[1] = SI_NONE; } else { FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = SI_GAMEPAD; } curvs = vs; return; } vs++; } } void FCEU_VSUniDraw(uint8 *XBuf) { uint32 *dest; int y,x; if(!DIPS) return; dest=(uint32 *)(XBuf+256*12+164); for(y=24;y;y--,dest+=(256-72)>>2) { for(x=72>>2;x;x--,dest++) *dest=0; } dest=(uint32 *)(XBuf+256*(12+4)+164+6 ); for(y=16;y;y--,dest+=(256>>2)-16) for(x=8;x;x--) { *dest=0x01010101; dest+=2; } dest=(uint32 *)(XBuf+256*(12+4)+164+6 ); for(x=0;x<8;x++,dest+=2) { uint32 *da=dest+(256>>2); if(!((vsdip>>x)&1)) da+=(256>>2)*10; for(y=4;y;y--,da+=256>>2) *da=0; } } SFORMAT FCEUVSUNI_STATEINFO[]={ { &vsdip, 1, "vsdp"}, { &coinon, 1, "vscn"}, { &VSindex, 1, "vsin"}, { 0} };