import os import sys # XXX path separator fixed right now opts = Options() opts.AddOptions( #BoolOption('PSS_STYLE', 'Path separator style', 1), #BoolOption('LSB_FIRST', 'Least significant byte first?', None), BoolOption('FRAMESKIP', 'Enable frameskipping', 0), BoolOption('OPENGL', 'Enable OpenGL support (SDL only)', 1) ) env = Environment(options = opts) # Default compiler flags: env.Append(CCFLAGS = ['-Wall', '-Wno-write-strings', '-Wno-sign-compare']) if os.environ.has_key('PLATFORM'): env.Replace(PLATFORM = os.environ['PLATFORM']) if os.environ.has_key('CC'): env.Replace(CC = os.environ['CC']) if os.environ.has_key('CXX'): env.Replace(CXX = os.environ['CXX']) if os.environ.has_key('WINDRES'): env.Replace(WINDRES = os.environ['WINDRES']) if os.environ.has_key('CFLAGS'): env.Append(CCFLAGS = os.environ['CFLAGS']) if os.environ.has_key('LDFLAGS'): env.Append(LINKFLAGS = os.environ['LDFLAGS']) print "platform: ", env['PLATFORM'] # special flags for cygwin # we have to do this here so that the function and lib checks will go through mingw if env['PLATFORM'] == 'cygwin': env.Append(CCFLAGS = " -mno-cygwin") env.Append(LINKFLAGS = " -mno-cygwin") env['LIBS'] = ['wsock32']; if env['PLATFORM'] == 'win32': env.Append(CPPPATH = [".", "drivers/win/", "drivers/common/", "drivers/", "drivers/win/zlib", "drivers/win/directx"]) env.Append(CPPDEFINES = ["PSS_STYLE=2", "WIN32", "_USE_SHARED_MEMORY_", "NETWORK", "FCEUDEF_DEBUGGER", "NOMINMAX", "NEED_MINGW_HACKS", "_WIN32_IE=0x0600"]) env.Append(LIBS = ["rpcrt4", "comctl32", "vfw32", "winmm", "ws2_32", "comdlg32", "ole32", "gdi32", "htmlhelp"]) else: conf = Configure(env) if not conf.CheckLib('SDL'): print 'Did not find libSDL or SDL.lib, exiting!' Exit(1) if not conf.CheckLib('z', autoadd=1): print 'Did not find libz or z.lib, exiting!' Exit(1) if not conf.CheckLib('lua5.1', autoadd=1): print 'Did not find liblua5.1 or lua5.1.lib, exiting!' Exit(1) if conf.CheckFunc('asprintf'): conf.env.Append(CCFLAGS = " -DHAVE_ASPRINTF") if env['OPENGL'] and conf.CheckLibWithHeader('GL', 'GL/gl.h', 'c++', autoadd=1): conf.env.Append(CCFLAGS = " -DOPENGL") conf.env.Append(CPPDEFINES = ['PSS_STYLE=1']) # parse SDL cflags/libs env.ParseConfig('sdl-config --cflags --libs') env.ParseConfig('echo "-I/usr/include/lua5.1/ -llua5.1"') env = conf.Finish() # Build for this system's endianness, if not overriden #if env.has_key('LSB_FIRST'): # if env['LSB_FIRST']: # env.Append(CPPDEFINES = ['LSB_FIRST']) if sys.byteorder == 'little' or env['PLATFORM'] == 'win32': env.Append(CPPDEFINES = ['LSB_FIRST']) if env['FRAMESKIP']: env.Append(CPPDEFINES = ['FRAMESKIP']) print "base CPPDEFINES:",env['CPPDEFINES'] print "base CCFLAGS:",env['CCFLAGS'] # Split into release and debug environments: #release_env = env.Clone(CCFLAGS = ['-O3', '-fomit-frame-pointer'], CPPDEFINES=["NDEBUG"]) #debug_env = env.Clone(CCFLAGS = ['-O', '-g'], CPPDEFINES=["_DEBUG"]) # THAT FAILED! Compromise: #env.Append(CCFLAGS = ['-O3', '-g'], CPPDEFINES = ["_DEBUG"]) #SConscript('src/SConscript', build_dir='release', exports={'env':release_env}) #SConscript('src/SConscript', build_dir='release', exports={'env':debug_env}) Export('env') SConscript('src/SConscript') # Install rules exe_suffix = '' if env['PLATFORM'] == 'win32': exe_suffix = '.exe' #fceux_r_src = 'src/release/fceux' + exe_suffix #fceux_r_dst = 'bin/fceuxREL' + exe_suffix #fceux_d_src = 'src/debug/fceux' + exe_suffix #fceux_d_dst = 'bin/fceuxDBG' + exe_suffix fceux_src = 'src/fceux' + exe_suffix fceux_dst = 'bin/fceux' + exe_suffix fceux_h_src = 'src/drivers/win/help/fceux.chm' fceux_h_dst = 'bin/fceux.chm' #env.Command(fceux_r_dst, fceux_r_src, [Copy(fceux_r_dst, fceux_r_src)]) #env.Command(fceux_d_dst, fceux_d_src, [Copy(fceux_d_dst, fceux_d_src)]) env.Command(fceux_h_dst, fceux_h_src, [Copy(fceux_h_dst, fceux_h_src)]) #env.Alias("install", [fceux_r_dst, fceux_d_dst, fceux_h_dst]) env.Command(fceux_dst, fceux_src, [Copy(fceux_dst, fceux_src)]) env.Alias("install", [fceux_dst, fceux_h_dst])