<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><title>Debug</title> <meta http-equiv="Content-Style-Type" content="text/css"> <style type="text/css"><!-- body { margin: 5px 5px 5px 5px; background-color: #ffffff; } /* ========== Text Styles ========== */ hr { color: #000000} body, table /* Normal text */ { font-size: 10pt; font-family: 'Arial', 'Helvetica', sans-serif; font-style: normal; font-weight: normal; color: #000000; text-decoration: none; ; } span.rvts1 /* Heading */ { font-weight: bold; color: #0000ff; } span.rvts2 /* Subheading */ { font-weight: bold; color: #000080; } span.rvts3 /* Keywords */ { font-style: italic; color: #800000; } a.rvts4, span.rvts4 /* Jump 1 */ { color: #008000; text-decoration: underline; } a.rvts5, span.rvts5 /* Jump 2 */ { color: #008000; text-decoration: underline; } span.rvts6 /* Font Hint */ { color: #808080; } span.rvts7 /* Font Hint Title */ { font-size: 15pt; font-family: 'Tahoma', 'Geneva', sans-serif; font-weight: bold; color: #404040; } span.rvts8 /* Font Hint Bold */ { font-weight: bold; color: #808080; } span.rvts9 /* Font Hint Italic */ { font-style: italic; color: #808080; } span.rvts10 { font-size: 24pt; text-decoration: underline; } span.rvts11 { font-size: 12pt; } a.rvts12, span.rvts12 { font-size: 12pt; color: #0000ff; text-decoration: underline; } a.rvts12:hover { color: #0000ff; } a.rvts13, span.rvts13 { font-size: 12pt; color: #0000ff; text-decoration: underline; } a.rvts13:hover { color: #0000ff; } span.rvts14 /* Font Style */ { font-size: 16pt; font-family: 'Tahoma', 'Geneva', sans-serif; color: #ffffff; } span.rvts15 /* Font Style */ { font-family: 'MS Sans Serif', 'Geneva', sans-serif; color: #808080; } span.rvts16 /* Font Style */ { font-family: 'Verdana', 'Geneva', sans-serif; font-style: italic; color: #c0c0c0; } a.rvts17, span.rvts17 /* Font Style */ { font-family: 'Verdana', 'Geneva', sans-serif; font-style: italic; color: #6666ff; text-decoration: underline; } /* ========== Para Styles ========== */ p,ul,ol /* Paragraph Style */ { text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 0px 0px 0px 0px; } .rvps1 /* Centered */ { text-align: center; } .rvps2 /* Paragraph Style */ { background: #9fbed0; margin: 0px 0px 20px 0px; } .rvps3 /* Paragraph Style */ { text-align: center; background: #e4e4e4; margin: 20px 0px 0px 0px; } .rvps4 /* Paragraph Style */ { border-color: #c0c0c0; border-style: solid; border-width: 1px; border-right: none; border-bottom: none; border-left: none; background: #ffffff; padding: 3px 0px 0px 0px; margin: 27px 0px 0px 0px; } --></style> <script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{150E3DC4-306A-4C19-A790-C45427CABB2F}.htm"; }</script> <meta name="generator" content="HelpNDoc Free"></head> <body> <p class=rvps2><span class=rvts14>Debug</span></p> <p><span class=rvts10>Debug</span></p> <p><br></p> <p>Guides for the specific tools and settings under FCEUX's Debug menu.</p> <p><br></p> <p><a class=rvts12 href="{8A78E5FE-C7EB-418D-A921-F9A6782663F0}.htm">Debugger</a></p> <p><br></p> <p>A tool for looking at game instructions in assembly language. With experience,</p> <p>one can use it to fix game patching errors, or find RAM and Game Genie codes.</p> <p><br></p> <p><a class=rvts12 href="{D0C2EE8C-8862-4CC2-BFF6-BFAC535BA3FB}.htm">PPU Viewer</a></p> <p><br></p> <p>A tool that displays the current PPU contents and related information. The PPU</p> <p>viewer allows you to view the graphic squares that make up what's displayed.</p> <p><br></p> <p><a class=rvts12 href="{88A0A828-FEF6-4230-AECD-9A5315C384D2}.htm">Name Table Viewer</a></p> <p><br></p> <p>A tool for displaying the current Name Table contents. Helps to isolate PPU</p> <p>and tile information, which allows the debugger to be used to check PPU coding.</p> <p><br></p> <p><a class=rvts12 href="{06F7BBD5-399E-4CA0-8E4E-75BE0ACC525A}.htm">Hex Editor</a></p> <p><br></p> <p>A tool for displaying a game's RAM contents and for memory poking. Also allows</p> <p>for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.</p> <p><br></p> <p><a class=rvts12 href="{414E8900-7ECB-4E7A-96FE-13F095EDF1DE}.htm">Trace Logger</a></p> <p><br></p> <p>Captures assembly code instructions and outputs them to a file or the window. Very</p> <p>useful for modifying code, finding crash addresses, fixing transferred routines, and</p> <p>for comparing routine function between a game and a persistently buggy NSF.</p> <p><br></p> <p><a class=rvts12 href="{05FC9F4A-AB26-4164-A5F8-6824A3353760}.htm">Code/Data Logger</a></p> <p><br></p> <p>Allows you to extract the data used by a game. Make patch demos, find data</p> <p>loaded by a game around a certain point, or just map out a single routine run.</p> <p><br></p> <p><a class=rvts13 href="{ACA99B5B-9CA3-4E69-B7F7-106D70CF76BF}.htm">Game Genie Encoder/Decoder</a></p> <p><br></p> <p>Allows you to add Game Genie codes to the Cheats menu, decode existing</p> <p>ones to their component information, and (re)create a code with desired values.</p> <p><br></p> <p class=rvps3><span class=rvts15>2008</span></p> <p class=rvps4><span class=rvts16>This help file has been generated by the freeware version of </span><a class=rvts17 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p> </body></html>