#ifdef _S9XLUA_H // Just forward function declarations //void FCEU_LuaWrite(uint32 addr); void FCEU_LuaFrameBoundary(); int FCEU_LoadLuaCode(const char *filename); void FCEU_ReloadLuaCode(); void FCEU_LuaStop(); int FCEU_LuaRunning(); uint8 FCEU_LuaReadJoypad(int,uint8); // HACK - Function needs controller input int FCEU_LuaSpeed(); int FCEU_LuaFrameskip(); int FCEU_LuaRerecordCountSkip(); void FCEU_LuaGui(uint8 *XBuf); void FCEU_LuaUpdatePalette(); // And some interesting REVERSE declarations! char *FCEU_GetFreezeFilename(int slot); // Call this before writing into a buffer passed to FCEU_CheatAddRAM(). // (That way, Lua-based memwatch will work as expected for somebody // used to FCEU's memwatch.) void FCEU_LuaWriteInform(); #endif