/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * BMC 42-in-1 reset switch */ #include "mapinc.h" static uint8 bank_mode; static uint8 bank_value; static uint8 prgb[4]; static SFORMAT StateRegs[]= { {0} }; static void Sync(void) { FCEU_printf("%02x: %02x %02x\n", bank_mode, bank_value, prgb[0]); switch(bank_mode&7) { case 0: setprg32(0x8000,bank_value&7); break; case 1: setprg16(0x8000,((8+(bank_value&7))>>1)+prgb[1]); setprg16(0xC000,(bank_value&7)>>1); case 4: setprg32(0x8000,8+(bank_value&7)); break; case 5: setprg16(0x8000,((8+(bank_value&7))>>1)+prgb[1]); setprg16(0xC000,((8+(bank_value&7))>>1)+prgb[3]); case 2: setprg8(0x8000,prgb[0]>>2); setprg8(0xa000,prgb[1]); setprg8(0xc000,prgb[2]); setprg8(0xe000,~0); break; case 3: setprg8(0x8000,prgb[0]); setprg8(0xa000,prgb[1]); setprg8(0xc000,prgb[2]); setprg8(0xe000,prgb[3]); break; } } static DECLFW(BMC13in1JY110Write) { FCEU_printf("%04x:%04x\n",A,V); switch(A) { case 0x8000: case 0x8001: case 0x8002: case 0x8003: prgb[A&3]=V; break; case 0xD000: bank_mode=V; break; case 0xD001: setmirror(V&3); case 0xD002: break; case 0xD003: bank_value=V; break; } Sync(); } static void BMC13in1JY110Power(void) { prgb[0]=prgb[1]=prgb[2]=prgb[3]=0; bank_mode=0; bank_value=0; setprg32(0x8000,0); setchr8(0); SetWriteHandler(0x8000,0xFFFF,BMC13in1JY110Write); SetReadHandler(0x8000,0xFFFF,CartBR); } static void StateRestore(int version) { Sync(); } void BMC13in1JY110_Init(CartInfo *info) { info->Power=BMC13in1JY110Power; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore=StateRestore; }