<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <link href="fceux.css" rel="stylesheet" type="text/css" /> <title>Press Release 2.1.4</title> </head> <body> <div id="masthead"> <span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator </div> <div id="top_nav"> <a href="home.html">Home</a> <a href="download.html">Download</a> <a href="documentation.html">Documentation</a> <a href="version.html">Versions</a> <a href="contact.html">Contact</a> <a href="links.html">Links</a> </div> <div id="container"> <div id="left_col"> <script type="text/javascript"><!-- google_ad_client = "pub-0764229755985190"; /* 180x150, created 5/22/10 */ google_ad_slot = "7648866201"; google_ad_width = 180; google_ad_height = 150; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="page_content"> <h1>FCEUX 2.0.3 Release</h1> <p>02 November 2008</p> <p>We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.</p> <pre> emulator: bug: fix fcm conversion, recording, and playback of reset and power commands bug: prevent excessively long movie filenames bug: SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux bug: fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly. bug: gracefully handle non-convertible broken utf-8 text without crashing enh: permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing. enh: Adding an experimental (optional and undocumented) new PPU. Slow, but more precise in some ways. Contact developers if you think you need more precision sdl: bug: fixed issue where windowed mode would always be set to 32 bpp bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues. bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup enh: added support for AVI creation for SDL, see documention/Videolog.txt for more enh: toggle lag frame counter for SDL, default hotkey F8 enh: toggle skipping of lag frames for SDL, default hotkey F6 enh: made the input config window more usable enh: --inputcfg can now be used without a filename enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2 enh: SF [ 2047057 ] added uninstall script for gfceux windows: bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes bug: Sound config dialog will now look to see if Mute Turbo should be checked bug: hex editor find dialog does not reopen (fixed) bug: SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does) bug: fix problem where replay dialog couldnt work when the process current directory had changed to something other than emulator base directory bug: fix issue where keyboard keys get stuck when switching between debugger window and main window enh: added a toggle for binding savestates to movies enh: added -cfg (config file) command line argument enh: add maximize button to debugger window enh: bind a menu option for display framecounter enh: autoload the only useful rom or movie from an archive, in cases where there is only one enh: don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2 emulua: bug: SF [ 2153843 ] Lua ignores second joypad.set() enh: add execute timeout functions useful for lua contests </pre> </div> <div id="footer"> <a href="home.html">Home</a> | <a href="download.html">Download</a> | <a href="documentation.html">Documentation</a> | <a href="version.html"> Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a> <br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc. <br/>©2009 adelikat </div> </div> </body> </html>